SpaceSphereOfDeath Posted June 30, 2014 Share Posted June 30, 2014 I still got my fingers crossed for pintles and gudgeons.You always want pintles and gudgeons.You'll never get them, they're all mine (evil laugh) Link to comment Share on other sites More sharing options...
RidingTheFlow Posted June 30, 2014 Share Posted June 30, 2014 (edited) There has been lots of realworld talk over the years about refuelling stations. None of it has led anywhere because it's simply is not efficient. Every mission launches into a different plane. So if two different missions going two different places want to use a single fuel station, one of them needs to make a massive plane-change after fuelling. That is unless they are both going to the same place relatively close in time to each other (ie Mun trips a couple months apart at most). Refuel also means docking, requiring all the associated navigation, thruster and antenna parts = increased weight.That what I actually found myself in KSP. Even without plane changes, refuelling was simply added waste of time (and bit of delta-V cost) of all these dockings, and need to put extra hardware on that ships, reducing max delta-V. And all this fuel had to be hauled up somehow - so total cost remains the same (or worse). Better just to attach useful payload to that stack and launch it in one go, straight to destination.Without actually somehow producing fuel in space, "supply depots" don't make much sense.I guess upcoming budget/cost system could change this somewhat, but we will see. Because, as I mentioned before, you will still have to launch fuel, and I wonder if this will be good enough to offset small cost saving on not hauling interplanetary bits (which are not quite high weight/cost fraction compared to whole groundside launcher). Edited June 30, 2014 by RidingTheFlow Link to comment Share on other sites More sharing options...
Sky_walker Posted June 30, 2014 Share Posted June 30, 2014 (edited) Advantage is obvious: in multiple trips you can get more fuel to the space craft as rockets in real life, unlike Kerbal, got very limited cargo capacity. In real life the "more boosters" rule doesn't work. So if you want large, high DeltaV space ship you want to launch it in multiple stages. Why we haven't done it yet - there was no need. If we'll ever send man to the Mars and back - we'll have to use multiple launches.The only other reason why it might be worth it is refueling ships that cannot land on Earth - but in real economy it's cheaper to dispose old satellite and send a new one back then sending refueling ship with fuel and performing a risky refueling manuever... Oh, and let's not forget about the key part: refueling ships for space probes don't exist. So you need to design that one too.Producing fuel in space got nothing to deal with it.... even if it'd be feasable, and we are talking here about collecting individual atoms, so you can forget about refueling any large ships before they decay in orbit way too much... Edited June 30, 2014 by Sky_walker Link to comment Share on other sites More sharing options...
Ikaneko Posted June 30, 2014 Share Posted June 30, 2014 We've cranked it up BIG TIME!!!!! What happened, did GP2 get confirmed for 0.24? Link to comment Share on other sites More sharing options...
RocketPilot573 Posted June 30, 2014 Share Posted June 30, 2014 One million? Did I miss something? Did a mod merge the thread again? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted June 30, 2014 Share Posted June 30, 2014 Title's been changed a bunch of times, I wouldn't read too much into it.Though if the official release version is not 0.24.11 I will be disappoint. Link to comment Share on other sites More sharing options...
Sky_walker Posted June 30, 2014 Share Posted June 30, 2014 We've cranked it up BIG TIME!!!!! What happened, did GP2 get confirmed for 0.24?GP2? What's that? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted June 30, 2014 Share Posted June 30, 2014 Gas Planet 2, the much rumored Saturn analog in KSP. Link to comment Share on other sites More sharing options...
Sky_walker Posted June 30, 2014 Share Posted June 30, 2014 Oh... Yea, I read about that on a wiki... good stuff, though I'd much rather see biomes added to the existing planets. Link to comment Share on other sites More sharing options...
federicoaa Posted July 1, 2014 Share Posted July 1, 2014 Why not both?(insert meme here) Link to comment Share on other sites More sharing options...
Ikaneko Posted July 1, 2014 Share Posted July 1, 2014 If that happened the KSP community would explode. In the interests of world safety, they should release them one at a time Link to comment Share on other sites More sharing options...
kbatman Posted July 1, 2014 Share Posted July 1, 2014 If that happened the KSP community would explode. In the interests of world safety, they should release them one at a timeWhere is the fun in that? Link to comment Share on other sites More sharing options...
Tortoise Posted July 1, 2014 Share Posted July 1, 2014 Shut up with the thread title, everytime i see "0.24" with exclamation marks, i think it's been released! You almost give me a hard attack! Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted July 1, 2014 Author Share Posted July 1, 2014 Shut up with the thread title, everytime i see "0.24" with exclamation marks, i think it's been released! You almost give me a hard attack!Chill out, it's probably just an easy attack. Link to comment Share on other sites More sharing options...
Ikaneko Posted July 2, 2014 Share Posted July 2, 2014 Lol. Anyway, NEW RCS ENGINES! I know this is old news but it's beautiful Link to comment Share on other sites More sharing options...
Motokid600 Posted July 2, 2014 Share Posted July 2, 2014 This 64bit version.. Will it be stable? Link to comment Share on other sites More sharing options...
Hans Dorn Posted July 2, 2014 Share Posted July 2, 2014 Probably yes - by Kebal standards Link to comment Share on other sites More sharing options...
Bloodbunny Posted July 2, 2014 Share Posted July 2, 2014 This 64bit version.. Will it be stable?I'm sure it will be better than the current workaround, but certainly not rock solid..it is still Unity, after all. Link to comment Share on other sites More sharing options...
Eric S Posted July 2, 2014 Share Posted July 2, 2014 This 64bit version.. Will it be stable?Not as stable as the 32 bit version. The devs said that they had already evaluated running 0.23.5 with the 64 bit windows Unity stuff, and at that time they decided it wasn't stable enough. Then, after the thread on user-made 64 bit, they realized that there are people that want the 64 bit windows client enough to put up with some instability and issues. That is what changed their minds, they already knew how stable it was and at least some of the issues it brings. Link to comment Share on other sites More sharing options...
r4pt0r Posted July 3, 2014 Share Posted July 3, 2014 so...got a 3 day weekend and no plans...it'd be a shame if something happened to occupy all this free time ill have....edit: oh and btw this is now the .24 waiting thread. Link to comment Share on other sites More sharing options...
RocketPilot573 Posted July 3, 2014 Share Posted July 3, 2014 edit: oh and btw this is now the .24 waiting thread.*Sigh* Link to comment Share on other sites More sharing options...
Pineapple Frenzy Posted July 3, 2014 Share Posted July 3, 2014 So what features do you want to see Squad introduce in .25? Link to comment Share on other sites More sharing options...
Comrade Jenkens Posted July 3, 2014 Share Posted July 3, 2014 *Sigh*http://a.gifb.in/2074yu4sw2.gifWhat version was it we broke the forum again? Link to comment Share on other sites More sharing options...
rexscates Posted July 3, 2014 Share Posted July 3, 2014 Wouldn't that make it a meteorite?unless squad is on a space station then we would call it an asteroid or comet.heck it could be space junk from my massive orbital debreas I have been creating for fun. Link to comment Share on other sites More sharing options...
4nxs Posted July 3, 2014 Share Posted July 3, 2014 What version was it we broke the forum again?I believe it was 0.23, after kerbalkon.link to thread: http://forum.kerbalspaceprogram.com/threads/62068-0-23-Waiting-Room%21Fun times. Link to comment Share on other sites More sharing options...
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