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KSP Remade Mod Idea


HazelPine

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Hello Guys! I had one idea the other day. We have all these kinds of engines and fuel tanks, but what is the difference between them?

Hence this Mod!

I plan on doing a ModuleManager patch mod that has the intention of making KSP more fun and challenging in the design phase, because you will have Isp and weight to REALLY think about. I plan on doing it so it works with FAR and will have configs for DRE.

Here is what I plan on making (any of these are subject to change, depending if I can do it or have time.):

-Make different engines have different perks and uses. This would mean the poodle would be very efficient (but less than NERVAs) and would be used more!

-NERVA engine would only use LiquidFuel and Have more kick to it.

-Make ARM engines balanced and much different than Mainsal.

-Different solar panels have different efficiencies and/or are better!

-ION engine uses more power

-Make science lab give more science to 'labbed' experiments, and making science harder-ish to get.

-Science multiplier depending on distance from Kerbin, with kerbin's surface giving you useless amounts.

-Revamped Science flavour text!

-Put ARM engines on experimental rocketry

-2.5m meter Truss parts and resized 1.25m engines with lower Isp but high TWR

-Differenciate between different RCS nozzles

-If possible, a 2.5m AGU (Klaw)!

I would really like to know if the community is interested in this idea and that I should go for it. Later down the road I WILL try to add mod support for mods the community wants. Think of this mod as a realism/fun designing mod for those that like a challenge and more variety on the stock parts!

STATUS: JUST STARTED

-SaplingPick

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Not to hijack this, but consider another idea to be thrown out there:

- Make a single catalog entry for all engines across the popular packs that have same/similar stats and use meshswitcher to change the look. Classes could be broken down into sizes x profile (tall/short) x lateral mount x type (nuke/regular). It could be organized in the catalog in various classes then instead of individually. RCS nozzles could get the same treatment, with heavy/medium/light crossed with multinozzle and multi-directional. Fuel tanks can also get the same treatment with radius x length - or even a simple TextureSwitch with Stretchy Tanks to match any mod style.

- The other ideas you listed sounds like it would have a place being put into the various "realism" mods and I think there's a science enhancement mod somewheres as an addendum or as a contributor.

- As for stock engine rebalance, I think Squad is still looking at that for future updates.

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