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New to this and looking for pointers!


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A little while ago I started a thread to get some feedback on how to get into making mods, and despite initially having a stronger interest in programming it seems that I adapt to modelling instead a lot better, Perhaps because the UI is in some ways comparable to a DAW (Digital Audio Workstation) which I'm reasonably familiar with, so is not instantly overwhelming. What I want though is some pointers for a real beginner of ZERO knowledge. I have a VERY basic understanding of the correlations of tri's to performance and realise that a good aim would be to always minimize vertices while retaining the aesthetic goal. Outside of that I'm a fish out of water and ready to learn! The main info I'm looking for is of course anything relevant to modding for KSP.

I have the latest version of Blender right now, is this the right tool for the job? I also have the free version of Unity, is this capable or do I need to invest in the full version before I can get anything into the game? How much of the process will be done on Blender and how much on Unity (at what point do I need to switch over)? Is there anything I need to do before getting started with either Blender or Unity to make sure it will work with KSP when the time comes? Of course I will be watching many tutorials for both but figured it would be a good idea to ask here for some good starting advice that's relevant to the particular game I'm aiming to mod.

One final request as well, if you can think of anything that could possibly be a solution to a problem I may likely run into in the future throw in any bullet point solutions you can. I will add them to a text document to refer to whenever I hit the wall. This seemed like a good way to gather some solutions without regularly pestering people for pointers.

Cheers in advance for any help you can give!

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