phoenix_ca Posted May 18, 2014 Share Posted May 18, 2014 (edited) But I expect in the next few versions (v7 or v8) will such information (ideal altitudes, orbital resonance identification, and projection of all of the orbits needed to complete the map) in SCANsat itself.So, no point in me publishing complete tables for the entire Kerbol system? Because I was contemplating doing just that using your code. It's quite handy but...annoying to use. And there's a lot of setup involved with getting Octave to work on OS X (have to compile Fink from source now, as it turns out...I miss the days of having a binary installer for that ; doing that requires XCode which is a 2GB download). (Edit: Or I could read more and find-out that Octave itself has an installer for OS X.) Edited May 18, 2014 by phoenix_ca Quote Link to comment Share on other sites More sharing options...
B787_300 Posted May 18, 2014 Share Posted May 18, 2014 glad to see a new thread for this, REQUESTcan you remodel the MapTraq into a smaller package? maybe so it looks like a hand held gps reciever? Quote Link to comment Share on other sites More sharing options...
G'th Posted May 18, 2014 Share Posted May 18, 2014 So do the scanners actually provide science points now? In earlier versions the scanners had science experiments but they never paid out anything. Granted, I may not have been doing what was required to get science points out of them, but even so. Also, congrats on the release! Good to see that its made it. Quote Link to comment Share on other sites More sharing options...
PizzaMore Posted May 18, 2014 Share Posted May 18, 2014 Looking Good! Quote Link to comment Share on other sites More sharing options...
Dweller_Benthos Posted May 18, 2014 Share Posted May 18, 2014 Here it is, at long last! Many thanks for keeping this great mod alive, one of the reasons to still launch stuff, IMO. Quote Link to comment Share on other sites More sharing options...
Hunne Posted May 18, 2014 Share Posted May 18, 2014 mmmh...don´t get me wrong, I´ve been using ScanSat in previous releases but this one is kinda weird: I´ve been used to simply inject the satellite into a polar orbit and then just wait for the planet under the device to rotate which resulted sooner or later in a more or less complete map - why does this not work? the way it is, it´s pretty much a pain in the arse to adjust inclination every orbit (and a half maybe ) Quote Link to comment Share on other sites More sharing options...
DMagic Posted May 18, 2014 Author Share Posted May 18, 2014 (edited) mmmh...don´t get me wrong, I´ve been using ScanSat in previous releases but this one is kinda weird: I´ve been used to simply inject the satellite into a polar orbit and then just wait for the planet under the device to rotate which resulted sooner or later in a more or less complete map - why does this not work? the way it is, it´s pretty much a pain in the arse to adjust inclination every orbit (and a half maybe )There have been no changes to the actual scanning mechanics (except for the bug fix where the scanner mixed up the south and north poles). Small changes in orbit can significantly alter the effectiveness of scanning. Make sure the equatorial markers shown on the 'orbit' overlay don't cluster together into a few groups. A very small burn is usually enough to break up these groups and improved the effectiveness of your orbit.And if you're altering your inclination every orbit you're doing something wrong. Many dozens of orbits are required to get a complete map. Find an orbit with a good spread of equatorial crossings and wait.Though I think you swapped the description of the big map projectionsFixed, thanks. Edited May 18, 2014 by DMagic Quote Link to comment Share on other sites More sharing options...
Fyrem Posted May 18, 2014 Share Posted May 18, 2014 posting for goodness Quote Link to comment Share on other sites More sharing options...
CaptRobau Posted May 18, 2014 Share Posted May 18, 2014 Technogeeky, would it be possible to apply the SCANSat to a pre-defined map? This way of science collection works great for space-based experiments, but you can't get a real gravitational, magnetic field, etc. map from in-game data as far as I know. So if 'fake' maps could be added, people could make like something like this for all the planets which could then be scanned. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted May 18, 2014 Share Posted May 18, 2014 glad to see a new thread for this, REQUESTcan you remodel the MapTraq into a smaller package? maybe so it looks like a hand held gps reciever?There was some in the old thread or you can just make a CFG to add it to Command parts. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted May 18, 2014 Share Posted May 18, 2014 Technogeeky, would it be possible to apply the SCANSat to a pre-defined map? This way of science collection works great for space-based experiments, but you can't get a real gravitational, magnetic field, etc. map from in-game data as far as I know. So if 'fake' maps could be added, people could make like something like this for all the planets which could then be scanned.http://news.bbc.co.uk/nol/shared/spl/hi/world/10/goce_gravity_field/img/goce_gravity_field_786map.gifBy Adding maps your going to up the memory use and that didn't help the last mapping Mod for it was a memory hog. Quote Link to comment Share on other sites More sharing options...
technogeeky Posted May 18, 2014 Share Posted May 18, 2014 So, no point in me publishing complete tables for the entire Kerbol system? Because I was contemplating doing just that using your code. It's quite handy but...annoying to use. And there's a lot of setup involved with getting Octave to work on OS X (have to compile Fink from source now, as it turns out...I miss the days of having a binary installer for that ; doing that requires XCode which is a 2GB download). (Edit: Or I could read more and find-out that Octave itself has an installer for OS X.)I def. would not use my code to publish tables yet; it does not yet take into account the lower-than-ideal FOV penalty that SCANsat applies. I intended to fix/publish this week. Quote Link to comment Share on other sites More sharing options...
technogeeky Posted May 18, 2014 Share Posted May 18, 2014 glad to see a new thread for this, REQUESTcan you remodel the MapTraq into a smaller package? maybe so it looks like a hand held gps reciever?I hope to have this done for v7. I have one standing offer for modelling work, so I can ask for it. Quote Link to comment Share on other sites More sharing options...
phoenix_ca Posted May 18, 2014 Share Posted May 18, 2014 mmmh...don´t get me wrong, I´ve been using ScanSat in previous releases but this one is kinda weird: I´ve been used to simply inject the satellite into a polar orbit and then just wait for the planet under the device to rotate which resulted sooner or later in a more or less complete map - why does this not work? the way it is, it´s pretty much a pain in the arse to adjust inclination every orbit (and a half maybe )Simple answer, sidelap.http://forum.kerbalspaceprogram.com/threads/75854-Ideal-Altitude-Calulator-%28Revitalized%29This is a problem with mapping, period. It can be lessened by increased FOV of the scanner, even eliminated if you have a really massive, unlikely FOV. But the solution is to plan your altitude just a little better. Quote Link to comment Share on other sites More sharing options...
technogeeky Posted May 18, 2014 Share Posted May 18, 2014 mmmh...don´t get me wrong, I´ve been using ScanSat in previous releases but this one is kinda weird: I´ve been used to simply inject the satellite into a polar orbit and then just wait for the planet under the device to rotate which resulted sooner or later in a more or less complete map - why does this not work? the way it is, it´s pretty much a pain in the arse to adjust inclination every orbit (and a half maybe )DMagic got to you first; but he's right -- there hasn't been any changes to scanning mechanics, and you certainly shouldn't need to be adjusting your inclination every orbit.Putting a spacecraft into very-polar orbit (87 to 93 degrees) will eventually scan everything, assuming the planetary body is rotating. But eventually will take a long time. There are ideal orbits that have lower inclination and will scan much faster.My current way to attack a full planetary scan with a single spacecraft would be to inject into orbit in a polar orbit (89 or 88 degrees), and map both poles. Then, I would go down to an ideal orbit (using the ideal calculator, in my signature) and get the rest.- - - Updated - - -Simple answer, sidelap.http://forum.kerbalspaceprogram.com/threads/75854-Ideal-Altitude-Calulator-%28Revitalized%29This is a problem with mapping, period. It can be lessened by increased FOV of the scanner, even eliminated if you have a really massive, unlikely FOV. But the solution is to plan your altitude just a little better. Yes. This is intended and for the sake of realism. Quote Link to comment Share on other sites More sharing options...
undercoveryankee Posted May 18, 2014 Share Posted May 18, 2014 glad to see a new thread for this, REQUESTcan you remodel the MapTraq into a smaller package? maybe so it looks like a hand held gps reciever?My plan is to stick the MapTraq on blizzy's small touchscreen Mechjeb box. Quote Link to comment Share on other sites More sharing options...
phoenix_ca Posted May 18, 2014 Share Posted May 18, 2014 I def. would not use my code to publish tables yet; it does not yet take into account the lower-than-ideal FOV penalty that SCANsat applies. I intended to fix/publish this week.Then I'll wait for that. It might be nice to have a catalogue so that it can be referenced easily on things like mobile devices or devices without Octave installed.My plan is to stick the MapTraq on blizzy's small touchscreen Mechjeb box.That's not a bad idea... Quote Link to comment Share on other sites More sharing options...
technogeeky Posted May 18, 2014 Share Posted May 18, 2014 Then I'll wait for that. It might be nice to have a catalogue so that it can be referenced easily on things like mobile devices or devices without Octave installed.That's not a bad idea...Agreed. I think I'll also convert the output to github flavored markdown, so I can make nice formatted tables instead of space-delimited nonsense. Quote Link to comment Share on other sites More sharing options...
phoenix_ca Posted May 18, 2014 Share Posted May 18, 2014 That would be nice. Space delimiting inevitably breaks at some point. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted May 18, 2014 Share Posted May 18, 2014 (edited) Here was 1 in the old thread and the download http://www./download/7c6nrgngsjmypss/SCANsatALTv0.11.zipOr and Download http://forum.kerbalspaceprogram.com/threads/77674-Small-MechJeb-touchscreen-case and here is a cfg to add MapTraq to it https://www.dropbox.com/s/zpjzh3k14qannj2/ScanSat_tomtom.cfgAnd if you want to add MapTraq to you command pod's and cores https://www.dropbox.com/s/n46gwitg1jlgxfw/ScanSat_2_Command.cfg Edited May 18, 2014 by Mecripp2 Quote Link to comment Share on other sites More sharing options...
technogeeky Posted May 18, 2014 Share Posted May 18, 2014 Here was 1 in the old thread http://i.imgur.com/80C4eLQ.png and the download http://www./download/7c6nrgngsjmypss/SCANsatALTv0.11.zipOr http://blizzy.de/tomtom/tomtom_demo.png and Download http://forum.kerbalspaceprogram.com/threads/77674-Small-MechJeb-touchscreen-case and here is a cfg to add MapTraq to it https://www.dropbox.com/s/zpjzh3k14qannj2/ScanSat_tomtom.cfgAnd if you want to add MapTraq to you command pod's and cores https://www.dropbox.com/s/n46gwitg1jlgxfw/ScanSat_2_Command.cfgI will take these into consideration. Quote Link to comment Share on other sites More sharing options...
DMagic Posted May 18, 2014 Author Share Posted May 18, 2014 Technogeeky, would it be possible to apply the SCANSat to a pre-defined map?This is essentially what Interstellar does with its resource maps. MeCripp is right that you don't want to be adding a bunch of high resolution, 4k * 2k texture files, but if you stick to very small sizes it shouldn't have a huge effect. In the interest of not clogging this thread up with speculation and half finished features I'll only say that yes, such a thing can be incorporated into SCANsat and displayed on the map. And also, that the SCANsat imgur account is publicly viewable and anyone can see what has been uploaded there. When we have a WIP thread up I'll discuss more. Quote Link to comment Share on other sites More sharing options...
phoenix_ca Posted May 18, 2014 Share Posted May 18, 2014 I see the thorium overlay. I'm going to build a DMagic shrine now. Quote Link to comment Share on other sites More sharing options...
technogeeky Posted May 18, 2014 Share Posted May 18, 2014 This is essentially what Interstellar does with its resource maps. MeCripp is right that you don't want to be adding a bunch of high resolution, 4k * 2k texture files, but if you stick to very small sizes it shouldn't have a huge effect. In the interest of not clogging this thread up with speculation and half finished features I'll only say that yes, such a thing can be incorporated into SCANsat and displayed on the map. And also, that the SCANsat imgur account is publicly viewable and anyone can see what has been uploaded there. When we have a WIP thread up I'll discuss more.Yes. Tonight, I have on my list:create dev thread for v7r0create link from this thread to dev thread, and vice versacreate FAQs section for this threadadd all TODOs from TODO.txt into GitHub issues, and delete TODO.txtadd any other non TODO.txt wants into GitHub issuesAlso, my current plan (just out of circumstance) is to reserve odd-numbered versions for development, and keep even-numbered versions for releases. So the next one to get released in here will be v8.0. Everything in v7.0 will be for development and new features, and any bugfixes or changes that should be backported from v7.0 will end up in v6.1.Or something like that. Maybe I'll do the odd/even split on the last digit, so 6.0 is release, 6.1 is dev, 6.2 is next release.Either way, the version numbering in the assembly will be the same until either:the next release versionwe introduce backwards-incompatible changesAlso, my current plan is to replace the MapTraq scanner (and maybe BTDT) with something nicer by the next release. But instead of replacing it, I will deprecate the existing scanner, and remove it two releases from now. Quote Link to comment Share on other sites More sharing options...
technogeeky Posted May 18, 2014 Share Posted May 18, 2014 (edited) I see the thorium overlay. I'm going to build a DMagic shrine now.We at S.C.A.N. encourage all forms of worship and deism, except those which interfere in the sciences of scanning and navigation. We also take cash, checks, money orders, wire transfers, and blood (or not blood) diamonds. Edited May 18, 2014 by technogeeky Quote Link to comment Share on other sites More sharing options...
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