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Parachutes dissappearing after quickload?


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So I was headed home for Kerbin after many years going and coming back from Eeloo. I was about 50m/s of DeltaV from making a regular return to Kerbin (get encounter, get into orbit, land), so I just made a collision course with Kerbin, knowing that my 8 parachutes would be able to slow me down. I touched down on water at 7.4m/s when my science lab exploded, and my mysterious goos with it. So I figured I would quickload to when I was about 400m off the ground and slow myself down with my remaining fuel. But after I quickloaded, my parachutes weren't there. It said that they were there, because it gave me the option to cut them, but I couldn't see them or feel any of their effects. So I found myself 400m of Kerbin with an LV-909 engine and a little fuel. Not good. I was able to get down safely (Hyperedit's cheaty Land/drop), but does anyone know why this happens? Thanks.

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I don't know why it happens (probably a bug), but I can confirm it, I had a similar situation. Quicksaved while falling on Laythe with parachutes deployed. After unsuccessful landing I decided to quickload and use some fuel to slow down and not to crash. I ended up using much more fuel to land without the parachutes that disappeared. Conclusion: quicksave before deploying parachutes.

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It's a known thing. It was reported as a bug a while ago, but has been declared an "Easter Egg" called Tiny Chutes. (I still disagree since it can result in catastrophe...)

If you quicksave/quickload while they are partially deployed, they are tiny but go back to normal at the deployment altitude. Unfortunately, if you do it when they are fully deployed, they come back tiny and you get to lithobrake.

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You can "fix" it by editing your quicksave file and assigning your chutes lower state.

In quicksave.sfs you need to find your ship and the parachute on it (or all parachutes) and particularly this part:


MODULE
{
name = ModuleParachute
isEnabled = True
persistentState = XXXXXX

Where XXXXXX stands for SEMIDEPLOYED or DEPLOYED - and if you change it to ACTIVE, the chute will normally deploy after you quickload.

Unfortunately you need to do this fix every time you happen to make such quicksave and need to use it.

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Well, thanks for the answers. As long as I'm on Kerbin I'm not going to feel bad about HyperEdit's Land/Drop ship option, but it'll be useful to know the solution if it ever happens on Laythe, Duna or Eve.

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