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Fully Functional, Customizable Zoids


VR_Dev

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Does this work in 0.25?

Haven't tried. I gave up on this a while ago. The poly count is just too high. But since then I've learned some new techniques. I know now how to reduce polycount automaticaaly by %, instead of by hand, as well as how to use low poly models with texture maps, like the iron man.

http://forum.kerbalspaceprogram.com/threads/92220-Iron-Kerbal-Suit

Either one of these techniques could make these run much smoother.

If anyone still wants to see a whole pack of interchangeable zoid parts let me know you're still interested. I could do the same thing with Gundams. If you want to help there are many ways you could do so as well.

I could also release just the cockpits if you're interested in building zoids with stock parts & custom cockpits. Like the t-rex above or my raynos

uT0xYq1.png

Edited by clown_baby
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