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Doing the Space Campaigns


davidpsummers

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I was following the space campaigns on the wiki and I had questions. If anyone can enlighten me, the will accounted wise and knowing...

- The campaign wants to start with a solid booster with a nose cone. But without a capsule or remote module, it won't let you go to the launch pad?

- The campaign wants you to recover solid boosters, but how do you acitivate the parachute after separation?

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I was following the space campaigns on the wiki and I had questions. If anyone can enlighten me, the will accounted wise and knowing...

- The campaign wants to start with a solid booster with a nose cone. But without a capsule or remote module, it won't let you go to the launch pad?

- The campaign wants you to recover solid boosters, but how do you acitivate the parachute after separation?

Actually, I checked back and it will let me go the launch pad, but hitting the space bar doesn't do anything and right clicking doesn't bring up anything with an activate engine button.

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You will need to have some kind of control module (aka probe core) to allow you to control the rocket.

You may note that the campaign calls for an unmanned RT-10 and a nose cone, but not only an RT-10 and nose cone.

I'd recommend the 1.25 m Remote Guidance Unit.

Also, regarding retrieval, it seems to want you to include a parachute on the first stage, but I think the intention is that if it has a parachute then it can be assumed to be successfully retrieved. If you want to, you could add a probe core to the first stage as well to handle the parachute, but be warned that if two in-atmosphere ships get out of physics range (~2.3 km) from each other while under about 25 km, the one without the focus will be deleted by the game.

Edited by AlexinTokyo
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You can stage the booster chutes when you separate them. Works nice. And when you add a probe core to your boosters, you can actually recover them later, as they will be calculated as craft and not being deleted as debris that left the physics range.

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You can stage the booster chutes when you separate them. Works nice. And when you add a probe core to your boosters, you can actually recover them later, as they will be calculated as craft and not being deleted as debris that left the physics range.

... Unless they're in the atmosphere, in which case they still get deleted outside the physics range.

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... Unless they're in the atmosphere, in which case they still get deleted outside the physics range.

The big ones that are described as being designed to be recovered could reasonably make it above the atmosphere. OTOH, you have to stage the parachute when you separate them. Does that survive falling back into the atmosphere?

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