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MOD DEV - Dual Fuel Engine


Makx

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Hi, I'm trying to create a hybrid liquid/deuterium fuel engine that I'm kind of basing off the LV-T30 and R.A.D.I.C.A.L engine, (using T30 model and parts of the R.A.D.I.C.A.L cfg) but i'm having difficulty stopping it using both fuels at the same time... I'm trying to design it for long haul flights to the Jool system using a single engine rather than several different ones...

Here's my CFG file, am I missing something to make it only use one fuel at a time, easy to toggle between using both fuels and get it so it only produces plasma when using deuterium?

Thanks

PART
{
// Kerbal Space Program - Part Config
// LV-T30 Liquid Fuel Engine
//


// --- general parameters ---
name = liquidEngine
module = Part
author = Makx Dante


// --- asset parameters ---
mesh = model.mu
scale = 0.1




// --- node definitions ---
node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0




// --- FX definitions ---


fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout


// --- Sound FX definition ---


sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout


// --- editor parameters ---
TechRequired = start
entryCost = 0
cost = 850
category = Propulsion
subcategory = 0
title = LV-T600 Liquid Fuel/Deuterium Hybrid Engine
manufacturer = Makx Dante's Procurer of Massive Rockets Co
description = Makx's boys managed to procure one of Jeb's discarded rockets and modified it to also use the new fancy Deuterium Fuel, as well as whacking the thrust up a little bit. (And by little we mean very bloody dangerous levels! USE AT OWN RISK!!)


// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0


// --- standard part parameters ---
mass = 1.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600


stagingIcon = LIQUID_ENGINE

MODULE
{
name = MultiModeEngine
primaryEngineID = Liquid
secondaryEngineID = Deuterium
}
MODULE
{
name = ModuleEngines
engineID = Liquid
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 900
heatProduction = 400
fxOffset = 0, 0, 0.8
PROPELLANT
{
name = LiquidFuel
ratio = 0.0001
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 0.0005
}
atmosphereCurve
{
key = 0 260
key = 1 200
}

}
MODULE
{
name = ModuleEngines
engineID = Deuterium
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 900
heatProduction = 400
fxOffset = 0, 0, 0.8
PROPELLANT
{
name = Deuterium
ratio = 0.00001
DrawGauge = True
}
atmosphereCurve
{
key = 0 26000
key = 1 20000
}

}


MODULE
{
name = ModuleJettison
jettisonName = fairing
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1

}


MODULE
{
name = ModuleAnimateHeat
}


MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 25
}
name = ModuleAlternator
RESOURCE
{
name = Plasma
rate = 90.0
}
}
RESOURCE
{
name = ElectricCharge
amount = 0
maxAmount = 0
isTweakable = false
hideFlow = true
}
}

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