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[WIP] [Plugin] [.24] Interstellar Flight Inc. - Kerbal Life Support Mod


Stavell

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At this time The structural fuselage has Lifesupport at 0. you can add upto 200 units to it via right click menu in the VAB/SPH.

Universal Storage - is working on a wedge for this plugin

and

I'm working on a couple parts also hope to release them in a month or so.

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Ok Information Kerbals in space for rescue missions do not have the flag set for OnEVA. so IFI does not track LS for them. Thinking for the time being this is a good thing. would be hard to have to rescue within 4 hours..... and gives me time to figure out what flags are set as the plugin is on the kerbal just not activating the tracking loop. time to add a config file to plugin so if I do activate you'll have the choice to turn off - also been wanting to add a config file anyway so players can tweak resource consumption rate to their liking.

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  • 2 weeks later...

Not sure why yours is not working the following works for me.

	MODULE
{
name = ModuleGenerator
isAlwaysActive = true
INPUT_RESOURCE
{
name = ElectricCharge
rate = 0.02
}
OUTPUT_RESOURCE
{
name = LifeSupport
rate = 0.02
}
}

I'll be happy to help debug if you send me some code .

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Thanks, The one, I was working on now is with the http://forum.kerbalspaceprogram.com/threads/73455-WIP-Universal-Storage mod and here is the cfg , I was using https://dl.dropboxusercontent.com/u/72893034/LifeSupport3.cfg

Had it in US_P20_Wedge_Elektron folder.

EDIT- Didn't think, I needed it but just didn't know why it's not working for me.

Edited by Mecripp2
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Your cfg file works for me, only thing is the Module IFILifeSupport is not needed on any part that is not a pod that holds kerbals as it only fires if it detects a POD and kerbals on board. other than that I see no problems with the cfg and it works as expected.

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Stavell I just wanted to voice my support of this mod. I've been looking for a simpler life support mod for a long time. I like the idea of life support, but modeling liquid waste AND solid waste? A bit extreme for me personally. I like the one "life support" value. Kudos to this, please continue to develop it.

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Thank you,

Being my first mod I'm very happy with it and it seems to run well. EVA has its hiccups with the new contract system and rescue missions - (at least its not game breaking).

I'm torn with the idea of changing the system so I can have a menu that you can open to track LS on all vessels currently in flight and the current way that keeps processing of usage to the vessel level which I believe helps keep lag out when you have 20-30 vessels in flight.

And of course I am just learning blender and working on parts for the system.

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Download link has been updated to VERSION 1.07 release.

8-16-2014 : Release VER 1.07 - IFILifesupportPlugin107.zip

or

GitHub IFI Life Support Releases

or

Project Page on curse


Changes:

[CODE] Added Radial Life Support Tank (Initial Release will be updating texture and Shaders in later release)
EVA electric use tweaked.
Removed Life Support from Structural Fuselage - As 0 of 200 resources introduced a price bug with contract system.
to add it back for personal use add the following to the ModuleManager_Squad.cfg file:
@PART[Mk1FuselageStructural]
{
RESOURCE
{
name = LifeSupport
amount = 0
maxAmount = 200
}
}

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This mod is very interesting, great middle-ground LS. I will be using with my next new game :)

One thing regarding the in-line version of the storage models... its just a style thing with a dash of aerodynamics realism, but personally I would have the square access areas completely recessed into the surface so from a top-down view the part is completely circular.

Edited by maxrsp
typo
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Well I added room for 1 kerbal to the stack tank - airlock meshes so you can board it from eva. After all Jeb needs a place to hide from Bob while he's sneaking all the peanut butter and crackers :D

newtank7.jpg

Edited by Stavell
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Just saw the latest update on this mod \o/

One little question, you have set the contents of the new radial tank at 125units .... isnt that a little high? Being radial means you will always have at least two of them giving you 250 Kerbin days of life support when you get 3-6 in the command capsules. How much food/water/oxygen can you get in 150kg?

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Both tanks are error-ed on the high side - Now that everything is working - I am moving into the balance phase and will be tweaking the amounts (with input).

I am trying to balance realism with game playability. At this time after playing with the radial tanks I'm leaning towards 30 days per tank.

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I thought my 1000 unit (or days ) for stack tank was high. But after reading this http://www.inspirationmars.org/Written_Testimony_DTito_Nov2013.pdf.

This Mars mission design has 501 days per crew member x two crew members is 1002 days of life support. The vehicle is about the size of 3 mk ii command pods (based on visaul since I haven't found hard stats on this mission vehicle.)

After a mission to EVE I'm leaning towards 900 units in the stack tank and 30 in the radial.

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Oh and I'm not sure if you did this yet (I didn't see it) but you should make a thread in the Releases sub-forum... that might get a lot more people using it.

Thanks - I'm actually working on the POST, I was waiting to get the parts in to move to the release thread, and now I'm working on the Post so it looks good :))

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