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How to make my own parts


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Hi, im new here.

I have some questions. How can I make my own parts? Im advanced modeler (blender) and i have plugin that can export models to .mu. How to propetly create model? When i make one my part was pink (without textures) and it was invisible to other parts that i want to connect. Can someone help me?

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You have to make sure the part has a KSP shader. As you probably know already, Blender's .mu export is imperfect, so in my experience it's easier to get reliable results if you save as a .blend, or export as a .fbx, and then use Unity and the 0.23 PartTools to assign a KSP shader with your desired texture and export the part as a ready-to-go KSP part. It will of course need a corresponding CFG.

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  • 2 weeks later...

Unity can directly import a blender .blend save file. That may speed up your work flow a little bit. The biggest gotya you have to make sure about is that you only have one material per model object. If you need multiple textures you'll have to split a model object into separate parts. Unity would allow multiple materials but Kerbal Space Program only uses the first material.

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