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Model texture stuck as transparent


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So I'm trying to make a new model. The workflow I used so far:

Model in blender, use blender's bake to produce a texture and save it as png.

Following one of the unity tutorials here I imported the model directly from the .blend into unity with parttools .18. I reapplied the baked texture inside unity with the KSP/diffuse shader

The album below shows what it's supposed to look like and what it actually looks like

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Is there anything I'm missing?

edit: this apparently...

http://forum.kerbalspaceprogram.com/threads/69847-SOLVED-Texture-show-in-Unity-but-invisible-in-KSP

1 material only /Sean Connery

Edited by michaelhester07
solved it
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  • 4 weeks later...

The face is wrong. Go back into blender, select the offending surface and in edit mode, select the Shading/UV tab and click "flip direction". Repeat for each surface that is invisible in KSP. That should fix your problem.

Be careful when you're making models, some programs are a little stupid about which side is face up or face down.

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