Jump to content

The Stanley Parable --- Forum Style


IcarusBen

Recommended Posts

__________________________________________________ _____________________________________

So, has anyone ever heard of the Stanley Parable?

In the game "the Stanley Parable", a mindless office worker named Stanley one day finds that he has had no tasks scheduled for the day. Stanley then goes off to explore the building, which he find empty and devoid of life. The game progresses via a narrator, who will suggest that Stanley take a particular route through the building. However, Stanley can choose to take a different route than what the narrator suggests, which will cause the narrator to become annoyed and pressure Stanley to get back on track.

I figured we could do something like that as a forum game. So, here goes.

RULES:

The story starts off with a man named Stanley.

The story cannot deviate from Stanley or choose a different main character. Stanley must be the focus of the story.

A player must first state Stanley's reaction to the last narrator comment, then must make his own narrator comment.

Here is an example:

Player One:

Narrator: Stanley enters a huge, decrepit room that was once clearly the home of advanced technology. In the center of the room, there is a strange glowing blue gun with the words "Aperture Science" written on the side. Stanley picks this up.

Player Two:

Stanley, having played portal 2, knows better than to pick up the gun and continues on his way.

Stanley continued onward. When he reached a seat of two open door, he went through the door on his left.

Remember, Stanley doesn't HAVE to follow what the narrator tells him to do. The second player can contradict the first or, probably funnier, lampshade Stanley's constant need to disobey the Narrator.

This continues until we reach an end. At that point, we will begin again. Only I will decide when we've reached an ending.

For those of you who need extra background, here is the introductory cutscene from the Stanley Parable, in transcript form:

"This is the story of a man named Stanley. Stanley worked for a company in a big building where he was employee number 427. Employee Number 427's job was simple: he sat at his desk in room 427, and he pushed buttons on a keyboard. Orders came to him through a monitor on his desk, telling him what buttons to push, how long to push them, and in what order. This is what Employee 427 did every day of every month and every year, and although others might have considered it soul-rending, Stanley relished every moment that the orders came in, as though he had been made exactly for this job. And Stanley was happy.

And then one day, something very peculiar happened. Something that would forever change Stanley. Something he would never quite forget. He had been at his desk for nearly an hour when he realized that not one single order had arrived on the monitor for him to follow. No-one had showed up to give him instructions, call a meeting, or even say Hi. Never in all his years at the company had this happened - this complete isolation. Something was very clearly wrong. Shocked, frozen solid, Stanley found himself unable to move for the longest time. But as he came to his wits and regained his senses, he got up from his desk and stepped out of his office."

And now, I'll start the game.

Stanley wandered through the office, searching for some clue as to where his coworkers had gone.

__________________________________________________ ___________________________________________

Edited by Icarus_Vice
Link to comment
Share on other sites

Necroed implies that the thread died a while ago and someone is resurrecting it from a long slumber. But now we're getting off-topic. Please, no off-topic discussions on this thread.

Where were we... oh, right.

Stanley wandered through the office, searching for some clue as to where his coworkers had gone.

Link to comment
Share on other sites

Narrator: Stanley sees an Iron Man suit propped up against the back wall. He chooses to get in.

P.S. You should adjust the rules. A better way to play this game would be that posters must first respond to the previous poster's narrator, and then create their own narrator command.

Or, the players could alternate between being the narrator and Stanley. In other word, if the previous poster was the narrator, then the next poster must be Stanley, and vice versa.

Also, the instructions you have are a little bit confusing. I will attempt to rewrite it to clarify.

_______________________________________________________________________________________

So, has anyone ever heard of the Stanley Parable?

In the game "the Stanley Parable", a mindless office worker named Stanley one day finds that he has had no tasks scheduled for the day. Stanley then goes off to explore the building, which he find empty and devoid of life. The game progresses via a narrator, who will suggest that Stanley take a particular route through the building. However, Stanley can choose to take a different route than what the narrator suggests, which will cause the narrator to become annoyed and pressure Stanley to get back on track.

I figured we could do something like that as a forum game. So, here goes.

RULES:

The story starts off with a man named Stanley.

The story cannot deviate from Stanley or choose a different main character. Stanley must be the focus of the story. (This is a rule that I think that you should add. It was not in your original post)

A player can say either what Stanley does/thinks, or say what the narrator says/thinks, but cannot give what the narrator says AND Stanley's reaction.

Here is an example:

Player One:

Narrator: Stanley enters a huge, decrepit room that was once clearly the home of advanced technology. In the center of the room, there is a strange glowing blue gun with the words "Aperture Science" written on the side. Stanley picks this up.

Player Two:

Stanley, having played portal 2, knows better than to pick up the gun and continues on his way.

Remember, Stanley doesn't HAVE to follow what the narrator tells him to do. The second player can contradict the first or, probably funnier, lampshade Stanley's constant need to disobey the Narrator.

This continues until we reach an end. At that point, we will begin again. Only I will decide when we've reached an ending.

For those of you who need extra background, here is the introductory cutscene from the Stanley Parable, in transcript form:

"This is the story of a man named Stanley. Stanley worked for a company in a big building where he was employee number 427. Employee Number 427's job was simple: he sat at his desk in room 427, and he pushed buttons on a keyboard. Orders came to him through a monitor on his desk, telling him what buttons to push, how long to push them, and in what order. This is what Employee 427 did every day of every month and every year, and although others might have considered it soul-rending, Stanley relished every moment that the orders came in, as though he had been made exactly for this job. And Stanley was happy.

And then one day, something very peculiar happened. Something that would forever change Stanley. Something he would never quite forget. He had been at his desk for nearly an hour when he realized that not one single order had arrived on the monitor for him to follow. No-one had showed up to give him instructions, call a meeting, or even say Hi. Never in all his years at the company had this happened - this complete isolation. Something was very clearly wrong. Shocked, frozen solid, Stanley found himself unable to move for the longest time. But as he came to his wits and regained his senses, he got up from his desk and stepped out of his office."

And now, I'll start the game.

Stanley wandered through the office, searching for some clue as to where his coworkers had gone.

_____________________________________________________________________________________________

I hope that doing this doesn't make me seem pretentious.

I will edit the changes out of this post if you ask.

Hope this helps,

Vaporo

Edited by Vaporo
Link to comment
Share on other sites

Stanley is promptly eaten by a large lion. After passing through its digestive tract, Stanley takes a loooooooong shower.

Narrator: Stanley steps out of the shower to find that somebody has stolen his cheap digital watch. Enraged, he devotes his life to tracking down the watch thief.

Link to comment
Share on other sites

TIMEOUT.

I see a lot of posts are taking Stanley on long, sweeping decisions. Each choice should be relatively small, nudging the story to a logical conclusion (or, rather, just a conclusion, logic does not exist in TSP)

Now that we have that cleared, let's try and start again. Ahem... RESTART!!!

N: While looking for his coworkers, Stanley came to a small room. When faced with a choice between two doors, Stanley took the door on his LEFT.

Remember, Stanley could take the left door, like I put forth, or he could take the right door, ruin my expertly planned story, and bring us to the end of his story. Next poster's choice. Remember; small choices. The game also takes place in a large office complex, but it also has a very interesting case of having an underground bunker, a monitor room, a huge dev-textured room and more. It also suffers from a small case of non-Euclidean geometry, FYI.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...