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Fastest documented collision


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I am going to simplify this challenge idea I have had since I made my first Kessler Bomb (http://imgur.com/a/3fVHP)

The challenge is to create a collision between two crafts (a single probe core counts as a craft) in space and document it as well as possible.

ALL mods are allowed. Even those granting godlike powers. You can also use the cheat menu.

A craft sitting on a body without an atmosphere is counted as being in space.

You need to figure out a way to prove the collision and show the collision speed of the colliding crafts. Video if possible, however if you can get good screenshots they will do aswell.

Addition: For reasons of cinematic value an asteroid is not considered a craft. It just won't look cool if there is a tiny cloud of dust left of what was a probe core hitting an asteroid. You need to be more creative. I want there to be something to look at.

Highest collision speed wins.

I hope this provides you a fun competition.

Edited by Othuyeg
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Well, i've run a ship into Jool at 63km/s..

But between crafts?

KSP fizzics does strange thing when two craft are passing each other at high speed.

I've shredded a space station, just by flying 2.2km past it on an Eeloo return mission. Thats a mere 6km/s

.

Will experiment a bit.

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Won't it come down to luck whether the "stepping" in which KSP moves your crafts matches the position of the other target? I've certainly flown straight thru various objects at high speeds. And no I don't mean timewarp.

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Won't it come down to luck whether the "stepping" in which KSP moves your crafts matches the position of the other target? I've certainly flown straight thru various objects at high speeds. And no I don't mean timewarp.

That is part of the challenge. It is about being able to record the collision in some fashion. It is all about who can do it the fastest.

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I once put two crafts in the same orbit 650k orbit, the catch was one of orbiting Prograde and the other was orbiting Retrograde. Long story short I managed to line their respective orbits of exactly and the result was...well it wasn't pretty.

Smacking into each other at about 5 kilometers per second (I forget the number but add up their respective velocity's and you have a around that same number) certainly shredded both craft to bits, leaving nothing but fireworks, but the odd thing was the game still thought that the probe I was controlling was still there, so in map view I saw in continue on its orbit. Another thing to note was all the controls were locked, I couldn't turn on SAS and RCS (Which is expected from a craft that's not THERE anymore), I couldn't time warp, and I couldn't open the pause menu. The game was literally locked.

I'm sure one could do the same thing but beware, strange things occur when you have that need for speed.

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I once put two crafts in the same orbit 650k orbit, the catch was one of orbiting Prograde and the other was orbiting Retrograde. Long story short I managed to line their respective orbits of exactly and the result was...well it wasn't pretty.

Smacking into each other at about 5 kilometers per second (I forget the number but add up their respective velocity's and you have a around that same number) certainly shredded both craft to bits, leaving nothing but fireworks, but the odd thing was the game still thought that the probe I was controlling was still there, so in map view I saw in continue on its orbit. Another thing to note was all the controls were locked, I couldn't turn on SAS and RCS (Which is expected from a craft that's not THERE anymore), I couldn't time warp, and I couldn't open the pause menu. The game was literally locked.

I'm sure one could do the same thing but beware, strange things occur when you have that need for speed.

This is exactly the kind of game bending situation I want to be submitted to the challenge :)

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I once put two crafts in the same orbit 650k orbit, the catch was one of orbiting Prograde and the other was orbiting Retrograde. Long story short I managed to line their respective orbits of exactly and the result was...well it wasn't pretty.

Smacking into each other at about 5 kilometers per second ....

Nah... at 650KM orbital velocity is around 1250m/s. the collision velocity would be about 2.5km/s. The target velocity above the nav ball is the total velocity of the two colliding crafts, not each.

For a Kerbin orbit the max you can reliably get is about 4590m/s, at a 70 KM orbit. Size matters, bigger the better. x64 matters as well. On x86 version the best I can squeeze is about 4450m/s, any faster the crafts pass through each other. in x64 version I can manage full head-on collision @ 4590.1 m/s

Well paint me AMAZED... didn't think it was possible. 27957.5 m/s in 6GM Sun Orbit

Edited by nli2work
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Nah... at 650KM orbital velocity is around 1250m/s. the collision velocity would be about 2.5km/s. The target velocity above the nav ball is the total velocity of the two colliding crafts, not each.

For a Kerbin orbit the max you can reliably get is about 4590m/s, at a 70 KM orbit. Size matters, bigger the better. x64 matters as well. On x86 version the best I can squeeze is about 4450m/s, any faster the crafts pass through each other. in x64 version I can manage full head-on collision @ 4590.1 m/s

Well paint me AMAZED... didn't think it was possible. 27957.5 m/s in 6GM Sun Orbit

That one in LKO... Holy hell you just made an orbital cluster bomb

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