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Kerbal Corp Wars!


StrahmDude

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Add the Mun. The more the merrier

I would say three days per turn. But idk.

I don't want there to be too much of a time crunch in real time for people incase of problems. However if you launch a ship just to sit around till you want to revert where you left off, that can work out well.

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Update:

1) I've decided I am going to start doing this. Just now.

2) Thedogs has been officially removed due to inactivity/lack of participation.

3) I am now completely officially going to make a activity REQUIREMENT. You must post on the forums at least once a week saying something about what we are talking about whether agreeing, pointing stuff out, or bringing stuff up. If you do combat stuff, I want to see a post from you at least TWICE a week. I want to make sure you all aren't dead and are still interested. You lost interest in things you don't participate in!

Thank you for your time.

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Update:

1) I've decided I am going to start doing this. Just now.

2) Thedogs has been officially removed due to inactivity/lack of participation.

3) I am now completely officially going to make a activity REQUIREMENT. You must post on the forums at least once a week saying something about what we are talking about whether agreeing, pointing stuff out, or bringing stuff up. If you do combat stuff, I want to see a post from you at least TWICE a week. I want to make sure you all aren't dead and are still interested. You lost interest in things you don't participate in!

Thank you for your time.

When was thedogs last on?

also i am here(this might be redundant)

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couple of things. delfiler do you have any comments?

Also

1) 3-4 days per turn in real days sound fine? We can make it so if someone falls behind we can lag behind a bit and let them catch up. It would set a good time crunch, and it shouldn't be that hard with hyperedit and timewarp.

2) recycling, any thoughts? We would be allowed to use hyperedit if possible to replace the ship.

Also the problem with planet numbers has been solved!

last things I wanted to bring up:

1) build delay! I am thinking 1 turn to build it and launch it. Sound fair?

2) ship limit. Should we limit the number of ships people can make? Like a control limit? Just a idea of something we can do to keep peoples armies from getting ridiculous and keeping wars shorter.

We take care of these issues, then we should be ready to do some initial tests, then a practice game, and then the real thing!

Also what do you think of the influence idea? I am sure they would want funders. This would have to be carefully set or though....

Edited by StrahmDude
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Recycling should be a thing but it should be cheaper to rearm your ships rather than just replace them.

I am talking about, "oh I survived, but lost all of my armor, so this ship is now paper, I am going to recycle this and get a new ship with armor!", or "I lost half my ship and it can still be flown, I am just going to fix/replace this now."

You can always refuel, but that is mainly what the trader is for. The trader makes the outposts you get weapons and fuel at from other planets other than kerbain.

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couple of things. delfiler do you have any comments?

Also

1) 3-4 days per turn in real days sound fine? We can make it so if someone falls behind we can lag behind a bit and let them catch up. It would set a good time crunch, and it shouldn't be that hard with hyperedit and timewarp.

2) recycling, any thoughts? We would be allowed to use hyperedit if possible to replace the ship.

Also the problem with planet numbers has been solved!

last things I wanted to bring up:

1) build delay! I am thinking 1 turn to build it and launch it. Sound fair?

2) ship limit. Should we limit the number of ships people can make? Like a control limit? Just a idea of something we can do to keep peoples armies from getting ridiculous and keeping wars shorter.

We take care of these issues, then we should be ready to do some initial tests, then a practice game, and then the real thing!

Also what do you think of the influence idea? I am sure they would want funders. This would have to be carefully set or though....

i don't think there should be an explicit limit on the number of ships, that i think should be taken care of by the actual cost of the ships(if we don't have the buildings we cant spam ships)

in terms of recycling, you should be able to sell your old ships to the trader, who in turn lands it on kerbin and recovers it(the trader recieves the funds which are converted to BPs)

Edited by xgu28
more comprehensive now
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i don't think there should be an explicit limit on the number of ships, that i think should be taken care of by the actual cost of the ships(if we don't have the buildings we cant spam ships)

in terms of recycling, you should be able to sell your old ships to the trader, who in turn lands it on kerbin and recovers it(the trader recieves the funds which are converted to BPs)

For recovering..... That is the best idea I have heard..... WHY DIDN'T I THINK OF THAT?!

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couple of things. delfiler do you have any comments?

Also

1) 3-4 days per turn in real days sound fine? We can make it so if someone falls behind we can lag behind a bit and let them catch up. It would set a good time crunch, and it shouldn't be that hard with hyperedit and timewarp.

2) recycling, any thoughts? We would be allowed to use hyperedit if possible to replace the ship.

Also the problem with planet numbers has been solved!

last things I wanted to bring up:

3) build delay! I am thinking 1 turn to build it and launch it. Sound fair?

4) ship limit. Should we limit the number of ships people can make? Like a control limit? Just a idea of something we can do to keep peoples armies from getting ridiculous and keeping wars shorter.

We take care of these issues, then we should be ready to do some initial tests, then a practice game, and then the real thing!

Also what do you think of the influence idea? I am sure they would want funders. This would have to be carefully set or though....

Alright:

1) This is going to be a goal not a requirement.

2) We are going to try the land on kerbain and recycle tactic.

3) I am thinking 1 turn build delay.. Any objections?

4) I believe people are voting no ship limit? Anyone voting otherwise?

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Alright:

1) This is going to be a goal not a requirement.

2) We are going to try the land on kerbain and recycle tactic.

3) I am thinking 1 turn build delay.. Any objections?

4) I believe people are voting no ship limit? Anyone voting otherwise?

Are we talking about a ship limit overall or per battle?

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overall. We already decided on the fleet thing where the full numbers will be decided once we start testing.

Right. I'd say:

1) The real world time limit on turns is fine

2) I'm for the recycling thing

3) One turn build delay makes sense. However, I think we should get a certain number of ships and buildings set up before we start counting turns because story-wise our corps have been running for sometime and would naturally have stuff already set up. Also, video-wise and gameplay-wise. it'll be more fun for us (and others watching) if we have a foundation to grow from instead of starting from the ground up and having to wait 3-4 days to do something

4) I vote no ship limit

Edited by choninja21
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Right. I'd say:

1) The real world time limit on turns is fine

2) I'm for the recycling thing

3) One turn build delay makes sense. However, I think we should get a certain number of ships and buildings set up before we start counting turns because story-wise our corps have been running for sometime and would naturally have stuff already set up. Also, video-wise and gameplay-wise. it'll be more fun for us (and others watching) if we have a foundation to grow from instead of starting from the ground up and having to wait 3-4 days to do something

4) I vote no ship limit

1-2) Alright good.

3) We will have our starting ships and buildings along with additional BP. So our ships will be scattered throughout the territory and at kerbin.

4) noted.Anyone else?

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Wow, i've tried to read through all posts and i am overwhelmed, your project sound really cool, might there be a trader slot avail? I am GMT +1 so could be kinda difficult for me to participate in dodgefights :/

There's always a spot for more as far as I'm concerned. As long as you are creative and are willing to participate, I see no problem with you joining.

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1-2) Alright good.

3) We will have our starting ships and buildings along with additional BP. So our ships will be scattered throughout the territory and at kerbin.

4) noted.Anyone else?

What are the ships we can start with? Do we get a certain number of points to work with or is it just particular types or what?

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What are the ships we can start with? Do we get a certain number of points to work with or is it just particular types or what?

Right now we start with 20BP for ships. That may be increased.

Sorry for the lingering I

Edited by StrahmDude
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