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Newbie needs a bit of asitance


bertibott

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Hello everybody,

first off, English is not my native language. And while my english-skills are servicable for the most part I don't usually discuss rocketry and orbital physics... so forgive me if I don't use the correct vocabulary.

Now... to the matter at hand. I have been playing KSP for quite a while now and I like it a lot!

And yesterday I had nothing to do so I said to myself "Let's try modding the game!".... Get all the new rocket parts! My aim was to get a setup close to what Scott Manley uses in his "Interstellar Quest"-series (

)

He has even published a modlist and a video on how to install these mods. Looked at the video... and well it didn't work... One problem may be that the video is two months old (a LOT can happen in two moths) and also there is one point in the video where he installs pacthes and says "You will have to gather these from the threads" being kinda new I have no idea which ones "the threads" are.

The most obvious problem is that the TAC-Lifesupport mod won't work. It adds new parts and I can see new ressources (Oxygen, Water, Food) but these do not deplete and there is no fancy Lifesupport Monitoring-Thingy. It even won't work after I re-downloaded the game and installed it on it's own... :(

I think I got most (or all) the new parts from the mods but I think something went wrong there too since no matter how many antennae I stick on a ship it will say "No comms device on this vessel".

I woudl like to get a more realistic game experience with some additional features like mining... Fancy graphics are nice to have but not really important (this is not Skyrim :P )

So I would like to get a setup that looks a bit like the following:

B9 Aerospace

Ferram Aerospace

KW Rocketry

Interstellar (with techtree)

Deadly Reentry (worked fine)

TAC Life Support

So can someone get me started here? Are there any obvious mistakes? I have come across somthing called ARM a few times... that seems to be a thing around here...

I have got a freshly downloaded, untouched version of the game. where do I start?

bertibott

P.S. I have done quite a bit of modding on other games (mostly Skyrim) so I am not afraid things like editing XML-Files and such...

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To get you started, the "threads" he talks about are the forum threads in the following link:

http://forum.kerbalspaceprogram.com/forums/35-Add-on-Releases-and-Projects-Showcase

It's, by far, the best place to find the mods you are looking for, ensure they are up to date, and find others you may not know about.

The life support mod.....each "unit"(oxygen, food, water) is 1 day worth, for 1 kerbal. So say you wanted to send 3 kerbals to space for 5 days, you would need 15 units of each. You wont notice it deplete right away, but time warp a bit and you will.

'No comms on device' could be two things. First is: you're trying to transmit science without an antenna, OR you installed remote tech without the community fix(its in the thread)

You're best bet for installing the mods is to read the installation readme that comes with the mod. Usually all it involves is copying the mod to the GameData folder.

Also, for the interstellar mod, its highly recommended you start a new career that way you can use their techtree. Otherwise you'll have some problems. When you first start the career, you'll be presented with a window and a dropdown. Choose interstellar and you're good to go! You will need an internet connection to choose the techtree, but afterwards you can play without a connection.

I hope this helps you out a bit

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I've got it working now... It just takes a lot of workto actually the things you need. My favorite: TAC Life Support there are two download links in the first post of the thread... on leads to a version that simply does not work... I needed the other one... and now that I've got it it all works fine...

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