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KSP 64-bit on virtual machine?


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So I've just spent the last week building a station in orbit of Earth (RSS, RO, etc, etc) using FusTek parts, only to find out now that I'm trying to send a crew up there that it crashes the game with an OOM error as soon as it gets into physics range. I already use ATM on agressive AND LOD, plus I've trimmed a full gigabyte out of my GameData folder, and, while these have done wonders for the playability and stability of the game, I'm just about fed up with KSP's memory management issues. As a result I'm really considering migrating over to KSP 64-bit running on Linux on a virtual machine so I can actually make use of the 16GB of RAM I have on my machine. Has anyone tried this and is it worth the effort?

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Virtual machine is like inception:

the deeper you go, the slower it'll be.

At the moment we can't run a virtual machine inside another one. But it's laggy enough to forget gaming on a virtual machine.

BTW, i launched teamviewer in a virtual machine, to connect to another computer in which i started a virtual machine. It's really worth it, funny and laggy as hell XD

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Virtual machine is like inception:

the deeper you go, the slower it'll be.

At the moment we can't run a virtual machine inside another one. But it's laggy enough to forget gaming on a virtual machine.

BTW, i launched teamviewer in a virtual machine, to connect to another computer in which i started a virtual machine. It's really worth it, funny and laggy as hell XD

I guess that would have to have been too easy a fix to be a real option... Thanks...

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even if you have a giant computer with Xeons and stuff, virtual machines can't support 3d apps.

I tried, it failed. Even with my 16gigs and my I7 3770K, the virtual machine is laggy, and running more than 2 apps will slow down the virtual machine too much...

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even if you have a giant computer with Xeons and stuff, virtual machines can't support 3d apps.

That's not precisely true. A machine with VT-D support can pass a PCI-E card through the hypervisor so the VM can access it directly. VT-d is more aimed at RAID controllers and such, but it is possible (if tricky) to pass a video card through.

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As a result I'm really considering migrating over to KSP 64-bit running on Linux on a virtual machine so I can actually make use of the 16GB of RAM I have on my machine.

Even the 64bit Linux version can't support more than 3.5Gb of RAM as far as I know. The only way to get more than 3.5Gb is the Windows 64bit, which UbioZur suggested. However it's only down to luck how well you get it running. From my experience it seems to be slower a lot of the time, there are occasional crashes due to writing in wrong memory location (or something like that), you may need to switch to OpenGL, which looks uglier, EVE, PlanetFactory and some other mods don't work in most cases (EVE and PF did work for me, though) and you need a Gb download just for two files (although if you talk really nicely and in PMs, I or some modder might be able to send you only the necessary files). I'll be honest here, my signature is outdated, I don't use 64bit anymore, but still it worked better than I expected.

I recommend you try it and see how well it works for you. If it doesn't work too well, just switch back to 32 and do a mod reduction pass.

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