Cuky Posted July 22, 2015 Share Posted July 22, 2015 Finally got a chance to try Falcon 9 and boy did I love it. I flew it only once with Rodan as payload, but I haven't tried to recover it because I needed all the dV I could spare. Link to comment Share on other sites More sharing options...
kaue4arp10 Posted July 24, 2015 Share Posted July 24, 2015 Tygoo, shouldn't you restart the poll or something? i think there could be people that didn't vote on the original Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted July 25, 2015 Share Posted July 25, 2015 (edited) Hey, I was gone for awhile, but I just got back and I finally got to play with this and I love it! (However, I was testing it with RemoteTech on the same install, and... thus, even with antennas on it, I can't land the first stage when it's too far horizontally out from KSC.)Otherwise, the new tank design was a much better idea. Overall the whole thing looks much better in-game than it did in the renders!Unfortunately stock is horribly unbalanced, so I know it is hard to balance against an inbalanced system. But I ll take a look at some other stats.Yeah... the thing is pretty unbalanced. At full throttle, it easily undergoes re-entry effects on liftoff. The Falcon, it seems, needs to be tamed. I do kinda like that the Octopus still has a high thrust on 1 engine (even though it's probably too high), because, gameplay-wise, it makes it easier to land. However, 4000 thrust is very a lot for only a 2.5m rocket. The Dragon's engines make sense to be high thrust (for abort). But... I think it would be cool to have it use two engine modes too. One for abort preparation (and/or landing?), then, once it's in orbit on its own power, it switches to a more fuel-efficient, and less powerful orbital state. Yemo, is that possible to do in the configs without tygoo needing to make changes to it in Unity?Also, my best suggestion would be to balance it alongside Tantares, which is a very similar premised mod. While Tantares is not completely balanced, somewhere in its forums, someone was making patches for it. I'd suggest looking at those. Edited July 25, 2015 by Z3R0_0NL1N3 Link to comment Share on other sites More sharing options...
tygoo7 Posted July 25, 2015 Author Share Posted July 25, 2015 Tygoo, shouldn't you restart the poll or something? i think there could be people that didn't vote on the originalSure.Hey, I was gone for awhile, but I just got back and I finally got to play with this and I love it! (However, I was testing it with RemoteTech on the same install, and... thus, even with antennas on it, I can't land the first stage when it's too far horizontally out from KSC.)Otherwise, the new tank design was a much better idea. Overall the whole thing looks much better in-game than it did in the renders!Yeah... the thing is pretty unbalanced. At full throttle, it easily undergoes re-entry effects on liftoff. The Falcon, it seems, needs to be tamed. I do kinda like that the Octopus still has a high thrust on 1 engine (even though it's probably too high), because, gameplay-wise, it makes it easier to land. However, 4000 thrust is very a lot for only a 2.5m rocket. The Dragon's engines make sense to be high thrust (for abort). But... I think it would be cool to have it use two engine modes too. One for abort preparation (and/or landing?), then, once it's in orbit on its own power, it switches to a more fuel-efficient, and less powerful orbital state. Yemo, is that possible to do in the configs without tygoo needing to make changes to it in Unity?Also, my best suggestion would be to balance it alongside Tantares, which is a very similar premised mod. While Tantares is not completely balanced, somewhere in its forums, someone was making patches for it. I'd suggest looking at those. Thanks, yeah I'm pretty satisfied with the new texture. I'm away for the moment but I'll try to balance it the best I can when I get back. It is possible to have 2 modes for the dragon but I'm not sure if that's necessary since I don't feel the need for it. I'll take a look at some of the Tantares configs when I get back. Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted July 26, 2015 Share Posted July 26, 2015 Thanks, yeah I'm pretty satisfied with the new texture. I'm away for the moment but I'll try to balance it the best I can when I get back. It is possible to have 2 modes for the dragon but I'm not sure if that's necessary since I don't feel the need for it. I'll take a look at some of the Tantares configs when I get back. I was aiming that more at bit about the Dragon at if someone wants to make a third-party MM config. It's not at all necessary, but it just seems like something cool to me. The real Dragon uses only two in orbit, but having all four is cooler and better for gameplay, I think. Anyway, it was just a suggestion. I'm very happy it's released, mainly! Link to comment Share on other sites More sharing options...
Doughy Posted July 26, 2015 Share Posted July 26, 2015 is the gidorah designed to fly back to vab?? i stage and after putting the rodan into orbit i switch back to gidorah and the bloody thing is shooting back to the space center as if it has wings and then i land it lmao. Link to comment Share on other sites More sharing options...
skyllaking Posted July 26, 2015 Share Posted July 26, 2015 Small issue I'm having with the rocket: When I use it without launch clamps it gets stuck to the launch pad, i.e. doesn't leave. Only remedy is to deploy the gear, that gets it unstuck. It's a small issue, as I said, just using a single launch clamp already remedies it.Anyway, absolutely love your mod, I've been using the Rodan so much lately. With the Universal Storage science elements put between it and the heat shield it even makes a great exploration lander. Link to comment Share on other sites More sharing options...
tygoo7 Posted July 27, 2015 Author Share Posted July 27, 2015 Small issue I'm having with the rocket: When I use it without launch clamps it gets stuck to the launch pad, i.e. doesn't leave. Only remedy is to deploy the gear, that gets it unstuck. It's a small issue, as I said, just using a single launch clamp already remedies it.Anyway, absolutely love your mod, I've been using the Rodan so much lately. With the Universal Storage science elements put between it and the heat shield it even makes a great exploration lander. Yeah, that's in the known issues list. I think StockBugFix modules might fix that since that might be a stock bug. Thanks btw!I was aiming that more at bit about the Dragon at if someone wants to make a third-party MM config. It's not at all necessary, but it just seems like something cool to me. The real Dragon uses only two in orbit, but having all four is cooler and better for gameplay, I think. Anyway, it was just a suggestion. I'm very happy it's released, mainly!Oh, yeah then that is possible since there isn't anything that needs to be changed in Unity.is the gidorah designed to fly back to vab?? i stage and after putting the rodan into orbit i switch back to gidorah and the bloody thing is shooting back to the space center as if it has wings and then i land it lmao.It's just designed to land. I'm not really sure what you are talking about since there is no autopilot or anything. Or maybe some kerbal ghost is possessing it? Link to comment Share on other sites More sharing options...
skyllaking Posted July 27, 2015 Share Posted July 27, 2015 Ah, I have one more little suggestion: I think it would be nice if you could add a flag toggle that adds the Kerbal/custom flag to the Rodan and the Ghidorah tanks. Link to comment Share on other sites More sharing options...
tygoo7 Posted July 27, 2015 Author Share Posted July 27, 2015 Wow, IVA and Cargo Dragon are tied in the poll still!Ah, I have one more little suggestion: I think it would be nice if you could add a flag toggle that adds the Kerbal/custom flag to the Rodan and the Ghidorah tanks.Yep, planning to include that eventually. Link to comment Share on other sites More sharing options...
skyllaking Posted July 28, 2015 Share Posted July 28, 2015 (edited) Yep, planning to include that eventually.Great. I can't vote in the poll (I guess I'm too new ), but I'm all for a Cargo Dragon. That would complete the family. Rosetta & Philae would be nice, too. The more parts the merrier. Edited July 28, 2015 by skyllaking Link to comment Share on other sites More sharing options...
tygoo7 Posted July 29, 2015 Author Share Posted July 29, 2015 Version 0.5.2 is available on KerbalStuff!-Added Flag Decals-Balanced Octopus engine-Updated NearFutureSolar pluginGreat. I can't vote in the poll (I guess I'm too new ), but I'm all for a Cargo Dragon. That would complete the family. Rosetta & Philae would be nice, too. The more parts the merrier. Alright I'll add your vote mentally. Link to comment Share on other sites More sharing options...
skyllaking Posted July 30, 2015 Share Posted July 30, 2015 Very nice, immediately had to take the new flag for a spin. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 1, 2015 Author Share Posted August 1, 2015 Very nice, immediately had to take the new flag for a spin. http://i.imgur.com/HReSeDEm.pngCool pic! Are those Universal storage parts below the capsule? Link to comment Share on other sites More sharing options...
skyllaking Posted August 2, 2015 Share Posted August 2, 2015 Cool pic! Are those Universal storage parts below the capsule?Yepp, exactly. They survive re-entry without a problem with the Rodan heat shield. Perfect setup for Mun/Minmus trips to gather science and level up Kerbals. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 4, 2015 Author Share Posted August 4, 2015 So it seems as if the Cargo Dragon is winning the pole so far, so I am going to be working on that unless something changes with the poll. Link to comment Share on other sites More sharing options...
BananaTime101 Posted August 6, 2015 Share Posted August 6, 2015 (edited) please help. falcon 9 wont lift off the ground. thanksEDIT: Never mind, I found out if I raise it with launch clamps, then it takes off. Edited August 6, 2015 by BananaIsAFruit Link to comment Share on other sites More sharing options...
IFlyRockets Posted August 8, 2015 Share Posted August 8, 2015 Will the Cargo Dragon be called Rodan also? Awesome mod by the way! Link to comment Share on other sites More sharing options...
VenomousRequiem Posted August 10, 2015 Share Posted August 10, 2015 Well, I really like this mod but... the capsule hurts my computer's performance by quite a bit... I've not got a very good computer, but it usually runs better than when I use Rodan! Also, the top of the capsule with the cap and whatnot... I have yet to find a practical docking port that will fit in there correctly. Link to comment Share on other sites More sharing options...
Mecripp Posted August 10, 2015 Share Posted August 10, 2015 Well, I really like this mod but... the capsule hurts my computer's performance by quite a bit... I've not got a very good computer, but it usually runs better than when I use Rodan! Also, the top of the capsule with the cap and whatnot... I have yet to find a practical docking port that will fit in there correctly.The stock one's fit very well unless you are using Ven's pack then there was a patch or a patch can be made to get you the old stock docking port. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 11, 2015 Author Share Posted August 11, 2015 Hey guys, sorry for no update in a while. I've been extremely busy with work, but I will try my best to get you guys that Cargo Dragon as soon as I can! Will the Cargo Dragon be called Rodan also? Awesome mod by the way!Don't know yet. It will probably have a unique name of it's own.please help. falcon 9 wont lift off the ground. thanksEDIT: Never mind, I found out if I raise it with launch clamps, then it takes off. That is a known issue, I still have yet to figure out how to fix it.Well, I really like this mod but... the capsule hurts my computer's performance by quite a bit... I've not got a very good computer, but it usually runs better than when I use Rodan! Also, the top of the capsule with the cap and whatnot... I have yet to find a practical docking port that will fit in there correctly.So, the capsule is causing lag for you? Can you post your output_log please?The stock one's fit very well unless you are using Ven's pack then there was a patch or a patch can be made to get you the old stock docking port.Indeed, I don't really see a need for it since back then the docking port was attached to the pod in one part. Link to comment Share on other sites More sharing options...
Mecripp Posted August 11, 2015 Share Posted August 11, 2015 They would still need the patch to copy the old docking port before Ven's mod changes it. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted August 11, 2015 Share Posted August 11, 2015 Well, I'd post the log but to be completely honest, I don't know how to do that. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 11, 2015 Author Share Posted August 11, 2015 Well, I'd post the log but to be completely honest, I don't know how to do that. Find the output_log in KSP_Data in the root folder, the place where your KSP.exe is, and put it on dropbox or something. It'll really help out to find what is causing the lag for you. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted August 11, 2015 Share Posted August 11, 2015 (edited) Find the output_log in KSP_Data in the root folder, the place where your KSP.exe is, and put it on dropbox or something. It'll really help out to find what is causing the lag for you.Uh... I don't really know how to work dropbox either. PM me your email? I promise no spam!Update- I just realized the output_log tells you my KSP install location and my graphics card! Don't make fun of either of those things or their file names! xD Edited August 11, 2015 by VenomousRequiem Link to comment Share on other sites More sharing options...
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