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An option to start plane from hangar.


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hi !

A possibility to choose the way for starting plane, from the parking (located in front of hangar for example) or another modded place I don't know..

and to follow this idea a more complex structure for the runway 090-270, with side exit runway just like real airport.

bye !

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hi !

to Moss :

I said start not launch !!, I in the past I was on fly simulator, and starting a cold and dark cockpit was very interesting !

so why do not do the same thing with ksp plane, in ksp when my SSTO land if all I have planed for the mission was well passed

I love return near to the hangar such real plane ...

As ObsessedWithKSP said, it's for the rolplay and fun !!!

Of course it's not mandatory, Ksp plane sometime fly without wheel :D.

bye!

Edited by stephm
English it's not my natural language
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I've seen this suggestion before and I'll answer in a similar manner. I don't see the point of this. Your suggesting would mean driving a plane from the SPH to the runway, where you would end up taking off in the same place, probably with a little less fuel. It would add one small part realism, combined with three parts tedious, unnecessary driving and waiting.

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Good idea at the core, but hard to make; the hangar is always closed unless you're building in it.

I was thinking about this the other day - I'd love for the hanger doors to open when you get close, GTA-style. Then once you're inside and stationary, it's auto-recovery and the scene changes to the SPH with your plane as you recovered it so you refuel/swap payloads etc etc rather than the scene changing to the KSC. Would be nice rather than recovering, loading KSC, loading SPH, loading your craft and THEN changing stuff.

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I've seen this suggestion before and I'll answer in a similar manner. I don't see the point of this. Your suggesting would mean driving a plane from the SPH to the runway, where you would end up taking off in the same place, probably with a little less fuel. It would add one small part realism, combined with three parts tedious, unnecessary driving and waiting.

Which is why it should only be an option. A while ago I did a challenge which required multiple launches with the same craft, refueling etc. from ground vehicles in between. I did that in front of the hangar because it's a good place to do it. I ran into the issue you describe in reverse with the tanker trucks :P

Anyways, the feature can probably be modded in easily enough with the Kerbtown plugin, I wonder though if that still works for 0.23.5...

If it does, more taxi ways should be possible as well... on the north side of the runway though, more free space there.

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I've seen this suggestion before and I'll answer in a similar manner. I don't see the point of this. Your suggesting would mean driving a plane from the SPH to the runway, where you would end up taking off in the same place, probably with a little less fuel. It would add one small part realism, combined with three parts tedious, unnecessary driving and waiting.

the consumption is very low for rolling plane, and you have the steering wheel option for part wheel it's easy to manage, but you know I respect you way, sometime for testing plane

it's faster to start directly on the runway ..

The point of view in my case is in cockpit view I love driving plane better immersion. that all !!

bye!

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I've seen this suggestion before and I'll answer in a similar manner. I don't see the point of this. Your suggesting would mean driving a plane from the SPH to the runway, where you would end up taking off in the same place, probably with a little less fuel. It would add one small part realism, combined with three parts tedious, unnecessary driving and waiting.

And that's why it will be optional.

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I was thinking about this the other day - I'd love for the hanger doors to open when you get close, GTA-style. Then once you're inside and stationary, it's auto-recovery and the scene changes to the SPH with your plane as you recovered it so you refuel/swap payloads etc etc rather than the scene changing to the KSC. Would be nice rather than recovering, loading KSC, loading SPH, loading your craft and THEN changing stuff.

+1 for this idea,

the budget system in .24 update make recovery be more important function

this idea make recovery more realistic

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