Sokar408 Posted October 7, 2014 Share Posted October 7, 2014 Any problems with 0.25 so far? Link to comment Share on other sites More sharing options...
SaSquatch Posted October 7, 2014 Share Posted October 7, 2014 The Long Antenna used for the Communotron 32 model has changed names.The reference is for "Squad/Parts/Utility/LongAntenna/model" which has changed in .25 to "Squad/Parts/Utility/commsDish16/model" I've had some other things but I'm not on a fresh install right now (dishes seemed to have disappeared from inventory of .242 save but not from a fresh game). Link to comment Share on other sites More sharing options...
Pirsig Posted October 7, 2014 Share Posted October 7, 2014 For your new question, as far as I know the TRANSMITTER node is equivalent to the normal ModuleDataTransmitter, except for checking if there's a connection. Cilph told me at one point that the all-identical values were placeholders and that they weren't chosen for any particular reason, so you should be fine changing them.That said, I did try custom values in my previous (0.23-0.23.5) career save. While they had the intended effect, I had a hard time getting something that was both plausible and balanced. I wish you better luck.Awesome, yeah, I'm not sure what the best way to go about it is yet. Stock Rebalance has a progression to the stock antennas but I don't necessarily like the way it does it either so we'll see what happens. I might end up back at the same conclusion. Link to comment Share on other sites More sharing options...
Glorious Dear Leader Posted October 8, 2014 Share Posted October 8, 2014 Anyone getting "RTlongantenna2" error with the update to 25? Link to comment Share on other sites More sharing options...
AetherGoddess Posted October 8, 2014 Share Posted October 8, 2014 Anyone getting "RTlongantenna2" error with the update to 25?The Long Antenna used for the Communotron 32 model has changed names.The reference is for "Squad/Parts/Utility/LongAntenna/model" which has changed in .25 to "Squad/Parts/Utility/commsDish16/model" I've had some other things but I'm not on a fresh install right now (dishes seemed to have disappeared from inventory of .242 save but not from a fresh game).Cross Linking for fun an prophet, la♫ Link to comment Share on other sites More sharing options...
Mecripp Posted October 8, 2014 Share Posted October 8, 2014 Cross Linking for fun an prophet, la♫Thats funny AetherGoddess don't care who you are thats funny hehe. Link to comment Share on other sites More sharing options...
HavinAlmassi Posted October 8, 2014 Share Posted October 8, 2014 (edited) Thats funny AetherGoddess don't care who you are thats funny hehe.That's not right. I care who you are, AetherGoddess, even if nobody else does.That being said, can't wait for the next update to RT2 for .25. Glad to see it's being worked on. Keep up the good work, OP! Edited October 8, 2014 by HavinAlmassi Link to comment Share on other sites More sharing options...
bowtiesRcool Posted October 8, 2014 Share Posted October 8, 2014 I am running on a Macbook Pro, and remote tech will load, but none of the plugins will run. I cannot right click on satellites, my array does not operate, and the KSC node does not load. Is anyone else having this problem? Link to comment Share on other sites More sharing options...
Starstrider42 Posted October 8, 2014 Share Posted October 8, 2014 Hi all,We've just released version 1.5.0 of RemoteTech, in all its 0.25-compatible glory. Pick it up on KerbalStuff or GitHub.One VERY IMPORTANT change: in this version we're changing the folder name to RemoteTech, and changing the internal organization of the folder as well. You must delete your RemoteTech2 folder before installing this mod. Seriously. We, the members of the Remote Technologies Group, will be Not Amusedâ„¢ if we get a bug report that turns out to be because you had two RemoteTech installs at once.As usual, we didn't manage to push through all the fixes (or even most of the fixes) that I was hoping for in this release. However, Peppie23 and I have both been hard at work making improvements, so expect RT 1.5.1 to be much more user-friendly -- and to be coming much sooner than a month from now. Link to comment Share on other sites More sharing options...
BananaDealer Posted October 8, 2014 Share Posted October 8, 2014 Hi all,We've just released version 1.5.0 of RemoteTech, in all its 0.25-compatible glory. Pick it up on KerbalStuff or GitHub.One VERY IMPORTANT change: in this version we're changing the folder name to RemoteTech, and changing the internal organization of the folder as well. You must delete your RemoteTech2 folder before installing this mod. Seriously. We, the members of the Remote Technologies Group, will be Not Amusedâ„¢ if we get a bug report that turns out to be because you had two RemoteTech installs at once.As usual, we didn't manage to push through all the fixes (or even most of the fixes) that I was hoping for in this release. However, Peppie23 and I have both been hard at work making improvements, so expect RT 1.5.1 to be much more user-friendly -- and to be coming much sooner than a month from now.Are there any changes to the module names/functions between 1.4.1 and 1.5? Link to comment Share on other sites More sharing options...
Starstrider42 Posted October 8, 2014 Share Posted October 8, 2014 No. Module names are all the same. The only name changes are renaming the folder to RemoteTech, renaming the plugin to RemoteTech.dll, and removing the Textures folder (texture assets are now stored in the DLL). Link to comment Share on other sites More sharing options...
BananaDealer Posted October 8, 2014 Share Posted October 8, 2014 No. Module names are all the same. The only name changes are renaming the folder to RemoteTech, renaming the plugin to RemoteTech.dll, and removing the Textures folder (texture assets are now stored in the DLL).Ah, cool... Was wondering if I needed to go through my enormous config file that makes my modlist play nice with itself... Link to comment Share on other sites More sharing options...
Geckgo Posted October 8, 2014 Share Posted October 8, 2014 I've been clicking the refresh button for a couple hours while working on other mods, Thank you so much for updating, now back to testing and completing my mod list. Link to comment Share on other sites More sharing options...
frizzank Posted October 8, 2014 Share Posted October 8, 2014 B9 and FASA parts now officially supported.YEA!!! I love this mod by the way.... Link to comment Share on other sites More sharing options...
Glorious Dear Leader Posted October 8, 2014 Share Posted October 8, 2014 Thanks very much for your fast work on the update. Link to comment Share on other sites More sharing options...
Durandal Posted October 8, 2014 Share Posted October 8, 2014 Request:Can you guys provide more information in CONTRIBUTING.md about how to build RemoteTech from source? Things like what tools and libraries need to be installed, etc.I would like to submit some pull requests, but naturally, that first requires being able to compile and test them first! Link to comment Share on other sites More sharing options...
NYMEZIDE Posted October 8, 2014 Share Posted October 8, 2014 0.25where file RemoteTech_Settings.cfg ?how add ground stations antenas for Real Solar System v.8 (LaunchSites) ? Link to comment Share on other sites More sharing options...
Starstrider42 Posted October 8, 2014 Share Posted October 8, 2014 Request:Can you guys provide more information in CONTRIBUTING.md about how to build RemoteTech from source? Things like what tools and libraries need to be installed, etc.I would like to submit some pull requests, but naturally, that first requires being able to compile and test them first!I don't think we have any requirements that are specific to RemoteTech. Have you tried looking at e.g. http://wiki.kerbalspaceprogram.com/wiki/Plugins? I use Xamarin myself and haven't run into any problems.0.25where file RemoteTech_Settings.cfg ?how add ground stations antenas for Real Solar System v.8 (LaunchSites) ?It will be created in the RemoteTech folder after you've started KSP once. Generic instructions for ground stations can be found at http://remotetechnologiesgroup.github.io/RemoteTech/modders/ground/; if you need RSS-specific information (like what coordinates to use) you're better off asking on the RSS thread. Link to comment Share on other sites More sharing options...
Taki117 Posted October 8, 2014 Share Posted October 8, 2014 Sad to say that I've encountered an error. With both FASA and RemoteTech installed I get the following error:PartLoader: Compiling Part 'FASA/Apollo/ApolloCSM/Apollo_SM_Dish/FASAApollo_SM_Dish'(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)RemoteTech: ModuleRTAntenna: Found TRANSMITTER block.(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)ArgumentException: The requested value was not found. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <filename unknown>:0 at ConfigNode.ReadValue (System.Type fieldType, System.String value) [0x00000] in <filename unknown>:0 at ConfigNode.ReadObject (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, .ConfigNode node, Int32 pass, Boolean removeAfterUse) [0x00000] in <filename unknown>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at RemoteTech.Settings.Load () [0x00000] in <filename unknown>:0 at RemoteTech.RTSettings.get_Instance () [0x00000] in <filename unknown>:0 at RemoteTech.ModuleRTAntenna.get_RangeMultiplier () [0x00000] in <filename unknown>:0 at RemoteTech.ModuleRTAntenna.GetInfo () [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)RemoteTech: ModuleRTAntenna: Part Module FASAApollo.SM.Dish doesn't implement IScalarModule(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)ArgumentException: The requested value was not found. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <filename unknown>:0 at ConfigNode.ReadValue (System.Type fieldType, System.String value) [0x00000] in <filename unknown>:0 at ConfigNode.ReadObject (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, .ConfigNode node, Int32 pass, Boolean removeAfterUse) [0x00000] in <filename unknown>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at RemoteTech.Settings.Load () [0x00000] in <filename unknown>:0 at RemoteTech.RTSettings.get_Instance () [0x00000] in <filename unknown>:0 at RemoteTech.ModuleRTAntenna.get_RangeMultiplier () [0x00000] in <filename unknown>:0 at RemoteTech.ModuleRTAntenna.get_Omni () [0x00000] in <filename unknown>:0 at RemoteTech.ModuleRTAntenna.UpdateContext () [0x00000] in <filename unknown>:0 at RemoteTech.ModuleRTAntenna.SetState (Boolean state) [0x00000] in <filename unknown>:0 at RemoteTech.ModuleRTAntenna.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 The ArgumentException then gets spammed with no further loading progress. Link to comment Share on other sites More sharing options...
Starstrider42 Posted October 8, 2014 Share Posted October 8, 2014 Gah. Of course the one feature we didn't test carefully would have a horrible bug.Fortunately, I think I know what the problem might be. I'll keep you posted. Link to comment Share on other sites More sharing options...
Jarin Posted October 8, 2014 Share Posted October 8, 2014 "Now-defunct-thread-that-should-not-appear-in-google-search" is still the first entry for "Remote Tech 2" in google search Link to comment Share on other sites More sharing options...
Starstrider42 Posted October 8, 2014 Share Posted October 8, 2014 (edited) Sad to say that I've encountered an error. With both FASA and RemoteTech installed I get the following error:The ArgumentException then gets spammed with no further loading progress.Hmm... well, I'm sorry to say that I can't reproduce the error with a KSP 0.25 + fresh RemoteTech 1.5.0 + fresh FASA 4.98 install. The FASAApollo_SM_Dish loads fine for me, and I don't have any trouble creating a ship and experimenting with the antennas on the pad. Edited October 8, 2014 by Starstrider42 Link to comment Share on other sites More sharing options...
Taki117 Posted October 9, 2014 Share Posted October 9, 2014 Hmm... well, I'm sorry to say that I can't reproduce the error with a KSP 0.25 + fresh RemoteTech 1.5.0 + fresh FASA 4.98 install. The FASAApollo_SM_Dish loads fine for me, and I don't have any trouble creating a ship and experimenting with the antennas on the pad.Could it have something to do with using the RSS configs as well? Link to comment Share on other sites More sharing options...
velusip Posted October 9, 2014 Share Posted October 9, 2014 Tiny bug, sorry if already posted:RemoteTech/RemoteTech_Tech_Node.cfg: model = Squad/Parts/Command/probeCoreSphere/modelWhile that is the name of the part, the file path is different. Should be:Squad/Parts/Command/probeStackSphere/model Link to comment Share on other sites More sharing options...
Starstrider42 Posted October 9, 2014 Share Posted October 9, 2014 Good catch. A fix will be up soon. Link to comment Share on other sites More sharing options...
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