Peppie23 Posted June 26, 2015 Author Share Posted June 26, 2015 hey Peppie,can you add kind of an option to automatically set the targets for the dishes?i cant do it at the launchpad, cause they are in a fairing.. so i always have to click around once i am in orbit.Would be grat if i could at least chose the planets & moons in the editor already.ThanksHi Speadge, as Sigma wrote, you can pre select the targets on the launch pad if you go to the map view. On github we've some topics for this "problem" but I'm still not sure what we should do. So if you've some ideas you can post them on github and discuss with others to get a clearer feature for this. Link to comment Share on other sites More sharing options...
Speadge Posted June 26, 2015 Share Posted June 26, 2015 (edited) thx, will check that out.just hoped for a action group for the "select target" thingie or the ability to chose moons in the editor anyway, will have a look to the github ideas. Edited June 26, 2015 by Speadge Link to comment Share on other sites More sharing options...
Nhawks17 Posted June 26, 2015 Share Posted June 26, 2015 I don't remember if this was from an earlier version of RT2 or if it was from RT1 but will the old dishes that actually pointed to the target ever make a return? I always thought it was cool that they had animations to point at what you specified and would love to see them return! Link to comment Share on other sites More sharing options...
Shpiler Posted June 26, 2015 Share Posted June 26, 2015 What the.. This came with new update. Antenna is powered and pointed correctly, map shows link, but RT writes "no connection" and doesn't let me to control the ship. Even after i hyperedited a kerbal to it and restarted antenna - i had control just for a couple of save-loads. Then - i lost it again Link to comment Share on other sites More sharing options...
Peppie23 Posted June 26, 2015 Author Share Posted June 26, 2015 What the.. This came with new update. Antenna is powered and pointed correctly, map shows link, but RT writes "no connection" and doesn't let me to control the ship. Even after i hyperedited a kerbal to it and restarted antenna - i had control just for a couple of save-loads. Then - i lost it againNeed some more infos about your network. What are the targets of your satellite "SysAdmin" ?Edit: Hit ALT+F2, can you see any errors? (red messages) or just send me your ksp.log Link to comment Share on other sites More sharing options...
Shpiler Posted June 26, 2015 Share Posted June 26, 2015 Need some more infos about your network. What are the targets of your satellite "SysAdmin" ? It is a relay on Minmus orbit. The targets are this ship and Kerbin. It has connection and works... Oh, sh.. I think i know what the problem is. All my LKO sats are targeted to "Active vessel". And when i switch to my problem ship the connection between Kerbin and Minmus breaks. But... why it works just after manual restart of the antenna? Link to comment Share on other sites More sharing options...
Peppie23 Posted June 26, 2015 Author Share Posted June 26, 2015 But... why it works just after manual restart of the antenna?yeah, that sounds weird. Is it possible that you send me your save + mod list? I want to look into this "issue" Link to comment Share on other sites More sharing options...
Shpiler Posted June 26, 2015 Share Posted June 26, 2015 yeah, that sounds weird. Is it possible that you send me your save + mod list? I want to look into this "issue"http://shpiler.net/download/GameData.tarhttp://shpiler.net/download/persistent.sfsDisable relays between kerbin and minmus, hyperedit kerbal to the ship, re-activate antenna, manually set the same target and it should work for a while Link to comment Share on other sites More sharing options...
Peppie23 Posted June 27, 2015 Author Share Posted June 27, 2015 Disable relays between kerbin and minmus, hyperedit kerbal to the ship, re-activate antenna, manually set the same target and it should work for a whileHi Shpiler, i can't reproduce your error. Here my steps what i've done:- disabled the dish (KR7, Target: Minmus) on your satellite "StrangeSat"- disabled the dish (KR7, Target: Minmus) on your satellite "GenSat"- switched to "The Skillet"Result: no connectionI'm not sure what you mean with "hyperedit kerbal", so i tried this:- back to the space center and launched a command pod with Jeb- hyperedit a rendezvous with "The Skillet" and a lead time of 0.01- started an EVA with jebNow i've done different ways:- de-/activated the Communotron 88-88 (with jeb)- reassigned the target "SysAdmin" (with jeb)Result: no Connection - de-/activated the Communotron 88-88 (with jeb)Result: no Connection- reassigned the target "SysAdmin" (with jeb)Result: no Connection- deactivated the Communotron 88-88 (with jeb)- reassigned the target "SysAdmin" (with jeb)- activated the Communotron 88-88 (with jeb)Result: no Connection- deactivated the Communotron 88-88 (with jeb)- assigned the target "Kerbin" (with jeb)- activated the Communotron 88-88 (with jeb)- assigned the target "SysAdmin" (with jeb)Result: no Connection- - - Updated - - -I don't remember if this was from an earlier version of RT2 or if it was from RT1 but will the old dishes that actually pointed to the target ever make a return? I always thought it was cool that they had animations to point at what you specified and would love to see them return!Hi Nhawks17, i joint the group with Version 1.4.0 (RT2) almost exactly one year ago. I don't know about these pointing dishes, sorry. Link to comment Share on other sites More sharing options...
Speadge Posted June 27, 2015 Share Posted June 27, 2015 hey there,can someone confirm this bug is caused by RT?https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/431i have the same problem described in the first comment about not beeing able to adjust attitude manually:If've tried to correct the attitude manually and noticed that it's impossible to pitch up or down at ths pointcant figure out how this happens Link to comment Share on other sites More sharing options...
blnk2007 Posted June 27, 2015 Share Posted June 27, 2015 Hi All,I haven't found a remotetech config for the NovaPunch Thor lander RCS antenna so I made one.//Support for Novapunch Thor RCS Antenna@PART[NP_ThorLanderRCS]:AFTER[NovaPunch2]:NEEDS[RemoteTech]{ %TechRequired = landing @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 0 %Mode1OmniRange = 5000000 %MaxQ = 3000 %EnergyCost = 0.6 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {}} Link to comment Share on other sites More sharing options...
Shpiler Posted June 27, 2015 Share Posted June 27, 2015 Result: no ConnectionYou're doing the same steps as i did, but there is no strange behaviour.. Hmm.. I don't know. maybe it was a lucky combination of planet positions, so that LKO sat on the polar orbit, targeted to the Mun, saw minmus at the same time when i did my manipulations with Bill and antenna. Or you can try Bill instead of Jeb, may be it will make difference Link to comment Share on other sites More sharing options...
blnk2007 Posted June 28, 2015 Share Posted June 28, 2015 Hi All,I haven't found a remotetech config for the NovaPunch Thor lander RCS antenna so I made one.//Support for Novapunch Thor RCS Antenna@PART[NP_ThorLanderRCS]:AFTER[NovaPunch2]:NEEDS[RemoteTech]{ %TechRequired = landing @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 0 %Mode1OmniRange = 5000000 %MaxQ = 3000 %EnergyCost = 0.6 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {}}Here is the updated code.//Support for Novapunch Thor RCS Antenna@PART[NP_ThorLanderRCS]:AFTER[NovaPunch2]:NEEDS[RemoteTech]{ [COLOR=#008000]!MODULE[ModuleDataTransmitter] {}[/COLOR] @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 0 [COLOR=#008000]%Mode1OmniRange = 2500000[/COLOR] %MaxQ = 3000 [COLOR=#008000]%EnergyCost = 0.13[/COLOR] %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {}} Link to comment Share on other sites More sharing options...
Speadge Posted June 28, 2015 Share Posted June 28, 2015 (edited) You're doing the same steps as i did, but there is no strange behaviour.. Hmm.. I don't know. maybe it was a lucky combination of planet positions, so that LKO sat on the polar orbit, targeted to the Mun, saw minmus at the same time when i did my manipulations with Bill and antenna. Or you can try Bill instead of Jeb, may be it will make differenceHey,i start having more and more trouble as well.minor issue: using action groups extended the triggered action groups dont display in the command queue, but still take the normal signal delay to be triggered. but they ignore the execution delay that i entered.When i use the "action group extended" - build in function to queue those groups for RT, it works fine, but i have to enter the number of the group instead of pushing just the key.major issue:Haha.. never mind - found the issue.was underestimating the "active Vessel"- setting i relied on Edited June 28, 2015 by Speadge Link to comment Share on other sites More sharing options...
LoneGhostOne Posted June 29, 2015 Share Posted June 29, 2015 Hello, i was wondering if there's any possible way to build a ground station that connects to KSC so it can relay signals to satellites and such. (IRL we have many ground-based tracking stations) Link to comment Share on other sites More sharing options...
blnk2007 Posted June 29, 2015 Share Posted June 29, 2015 Hello, i was wondering if there's any possible way to build a ground station that connects to KSC so it can relay signals to satellites and such. (IRL we have many ground-based tracking stations)Yes there is. See here: http://forum.kerbalspaceprogram.com/threads/82785-0-90-Kerbin-Side-v0-41-Go-For-Multi-Launch!?p=1628784#post1628784. Link to comment Share on other sites More sharing options...
Data Posted June 30, 2015 Share Posted June 30, 2015 RSS Ground Stations -- essential for playing with both RemoteTech and RSS. This file MUST go in GameData/RemoteTech, or it will not work.I would like to give RT a go, but can't seem to find this essential mod for RSS. Any idea where to find it? Link to comment Share on other sites More sharing options...
Mipe Posted June 30, 2015 Share Posted June 30, 2015 So, with the Asteroid Day out of the bag, I guess the new antenna warrants a looksie-at. Link to comment Share on other sites More sharing options...
stardestroyer Posted June 30, 2015 Share Posted June 30, 2015 So, with the Asteroid Day out of the bag, I guess the new antenna warrants a looksie-at.Actually Asteroid Day mod isn't compatibile with Remote Tech stuff. It's a nice addition!Peppie23, will you add a support to this? Link to comment Share on other sites More sharing options...
Peppie23 Posted June 30, 2015 Author Share Posted June 30, 2015 Actually Asteroid Day mod isn't compatibile with Remote Tech stuff. It's a nice addition!Peppie23, will you add a support to this?ahm, yea sorry. I didn't noticed this new mod. I'm currently under heavy development for my own first mod but i'll take a look at it, so yes Link to comment Share on other sites More sharing options...
ioresult Posted June 30, 2015 Share Posted June 30, 2015 Adapted a quick patch for Asteroid Day. Didn't test it yet:@PART[HECS2_ProbeCore]:FOR[RemoteTech]{ %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } }}@PART[HighGainAntenna]:FOR[RemoteTech]{ !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 40000000000 %EnergyCost = 0.93 %MaxQ = 6000 %DishAngle = 0.06 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.15 %PacketSize = 3 %PacketResourceCost = 20.0 } } %MODULE[ModuleSPUPassive] {}}Feel free to try and give feedback. Link to comment Share on other sites More sharing options...
Leszek Posted July 1, 2015 Share Posted July 1, 2015 Ok, I might have an issue but before I submit a full bug report I am wondering if anyone has heard of an issue where the integrated omni's on probe cores do not function? If yes great, if no then I guess I will have to submit a report. It just seems like an issue that big would have lots of reports but I don't see one in the tracker and I am worried something is wrong with my particular install. Link to comment Share on other sites More sharing options...
Mecripp Posted July 1, 2015 Share Posted July 1, 2015 Ok, I might have an issue but before I submit a full bug report I am wondering if anyone has heard of an issue where the integrated omni's on probe cores do not function? If yes great, if no then I guess I will have to submit a report. It just seems like an issue that big would have lots of reports but I don't see one in the tracker and I am worried something is wrong with my particular install.Why do you think there not working ? More info what mod probe core ? Link to comment Share on other sites More sharing options...
Leszek Posted July 1, 2015 Share Posted July 1, 2015 Why do you think there not working ? More info what mod probe core ?Well they show as 3 KM integrated always on. They used to work. Last time I knew they worked was KSP 0.90. Now none of them work. Not any from mods or the stock probes. RT is working in genera as I can attach an antenna and it will work. When I upgraded my RT (from 1.6.5 to 1.6.7) I deleted the existing folder and pasted the whole new one in. I deleted the part database cfg to make sure it wasn't stuck on something old. The only warning in the debug log is :"[Warning]: [CurrencyWidgetsApp]: No live widgets to Despawn!" Which I don't think is RT related.But in the end none of it made any difference. See the screenshot for an OKTO probe core with power sitting on the launch pad with no connection.https://www.dropbox.com/s/ecfryfmgtxv8m2s/screenshot22.png?dl=0Am I mistaken that its 3 KM Omni range should give it a working connection to KSC? Link to comment Share on other sites More sharing options...
Mecripp Posted July 1, 2015 Share Posted July 1, 2015 Just downloaded and installed in a test install, I have and So would think it's a bug on your side. Link to comment Share on other sites More sharing options...
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