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[please remove]Need help figuring out which mod is screwing up my KSP game.


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So lately I've noticed when a Kerbal is boarding a vessel or a vessel docks to another vessel, The game will freeze for a few minutes before resuming. Upon boarding/docking, the log spits out a bunch of these errors:

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually! 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

...followed by a bunch of these, which goes on as long as the affected craft is being controlled:

NullReferenceException: Object reference not set to an instance of an object
at JSI.JSIVariableGraph+GraphLine.Update (Double time) [0x00000] in <filename unknown>:0


at JSI.JSIVariableGraph.OnUpdate () [0x00000] in <filename unknown>:0


at InternalProp.OnUpdate () [0x00000] in <filename unknown>:0


at InternalModel.OnUpdate () [0x00000] in <filename unknown>:0


at Part.InternalOnUpdate () [0x00000] in <filename unknown>:0


at Part.Update () [0x00000] in <filename unknown>:0

The former error is attributed to a common Unity problem, and the latter is coming from JSI RasterPropMonitor. It's worth noting that RasterProp refuses to load on any of my vessels, i.e. it just shows a random texture instead of the display. I'm wondering if that's indicative of the issue.

Currently reinstalling all of my mods, I think a config file may be broken.

Edited by AlternNocturn
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