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KSP meets Grandroids - wishful thinking


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So a few of days ago I ran into Creatures 3.. FUN STUFF. If anyone here has played it thumbs up to you. Well I'm a bit late to the party (about a decade, give or take a couple of years). I have been interested in AI for a while but somehow I completely missed the fact that Steve Grand existed.

It turns out he's been working on a new Creatures game called Grandroids. It's a life sim based on mimicking biological systems in very fine detail (down to the DNA and biochemistry that come with these systems, and how all of this affects the way the brain works) with the goal of creating an artificial life form (yes really) that thinks to a certain degree, in the real sense of the word, beyond winning jeopardy or beating kasparov with brute force computational power. The goal is to create something akin to a mammal, a creature that plans ahead - as opposed to the Norns of Creatures 3 which were just reactionary systems in that they were able to react to novel situations and respond to certain base drives like wanting to not starve or kicking a ball around for fun. This paragraph cannot do the project justice though so I encourage everyone to visit his blog at http://stevegrand.wordpress.com There's a whole section devoted to Grandroids, even though it's fairly old.

The thing that made me post this here though is that he's doing this using the Unity engine. Procedural planets and biomes are cool and all KSP but they are lifeless... How amazing would it be if instead of going places to gather science points we actually went there to check out the life forms.

/discuss

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I have used and written several AI/A-Life systems over the past few decades. They're interesting but the trouble with a chemical-scale one such as you describe is that the computer has to simulate so many billions of reactions for anything even as big as a virus - plus all its environment - that you need a supercomputer or three for any non-trivial. No-one had managed to get from chemical-stage to convincing bacteria last time I looked - but you might like to check the literature. A good place to start is http://www.alife.org/

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Moved to the Development Discussion forum - that said, the developers have indicated that Aliens (apart from Kerbals themselves of course) will not be a part of the game (see also the [thread=36863]What Not To Suggest list[/thread]). As interesting as the topic is, I'm closing the thread :)

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