Larrt_M Posted July 24, 2014 Share Posted July 24, 2014 If anyone is interested, I have found the easter egg on LV223 and can provide hints and/or coordinates.Yes, definitely yes! Link to comment Share on other sites More sharing options...
smysha Posted July 24, 2014 Share Posted July 24, 2014 Planetfactory seems to work fine with the new v0.24Even in 64-bit version? Link to comment Share on other sites More sharing options...
Larrt_M Posted July 25, 2014 Share Posted July 25, 2014 Even in 64-bit version?Yes, Even in 64-bit Link to comment Share on other sites More sharing options...
keynman Posted July 25, 2014 Share Posted July 25, 2014 It is near the equator (+/- 10 degrees latitude), and near the prime meridian (+/- 10 degrees longitude).If you want it narrowed down, tell me how specific you would like, cause I don't want to ruin your fun if you want to look for it. Link to comment Share on other sites More sharing options...
Larrt_M Posted July 26, 2014 Share Posted July 26, 2014 (edited) Thanks, I should find it now, but just curious, how does one locate the prime meridian? Is there a key command? Edited July 26, 2014 by Larrt_M Link to comment Share on other sites More sharing options...
keynman Posted July 26, 2014 Share Posted July 26, 2014 Thanks, I should find it now, but just curious, how does one locate the prime meridian? Is there a key command?The way I did it was to send a ship with a few probes on it. Nothing fancy, a probe core, a chute, an engine, and a little gas. I dropped the first probe near the equator. Once the probe is down, you can see its longitude and latitude in map view and use it as a reference point. Link to comment Share on other sites More sharing options...
Larrt_M Posted July 27, 2014 Share Posted July 27, 2014 AH, that's good thinking! Link to comment Share on other sites More sharing options...
Drangir Posted July 31, 2014 Share Posted July 31, 2014 (edited) Hello guys! I'm pity Calpamos stopped being developed :/ It's great pack, with the very interesting surfaces to explore, building bases etc, but it's visible it's just alpha release, especially in weird black sky effect about clouds level. Unfortunately, my old PC can't handle clouds on LV426 and I'd like to change it's template to Laythe for nice blue sky, but I've problems with that - it also changes surfaces to Laythe/Duna/Kerbin, depends what I put in config file. How to make it to have blue Laythe sky on LV426 and, for example, red "dunish" on LV223? I'll be very grateful for help!Edit: Ok, I get it. I had only to turn off volumetric effects and adds a few line to LV223 clouds config: Edited August 1, 2014 by Drangir Link to comment Share on other sites More sharing options...
Larrt_M Posted August 7, 2014 Share Posted August 7, 2014 Really nice pictures! Link to comment Share on other sites More sharing options...
_Augustus_ Posted August 9, 2014 Share Posted August 9, 2014 I used kittopiatech to remove Calpamo's green glow. Link to comment Share on other sites More sharing options...
_Augustus_ Posted August 9, 2014 Share Posted August 9, 2014 I also put Calplamos in the Barry system but with StarSystems Link to comment Share on other sites More sharing options...
keynman Posted January 11, 2015 Share Posted January 11, 2015 Any plans to port this over to Kopernicus now that 0.90 and Outer Planets is out? Link to comment Share on other sites More sharing options...
B787_300 Posted January 11, 2015 Share Posted January 11, 2015 Thread locked as OP has not responded since late July. OP if you would like it to be reopened please PM me or one of the other mods. Link to comment Share on other sites More sharing options...
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