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Apollo Redirect Mission (A Beyond Apollo Reboot) EPIC STICKY EDITION


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This is an Apollo Application Project reboot challenge. There are 4 steps.

YOU MAY USE PREVIOUSLY MADE APOLLO HARDWARE FROM OTHER APOLLO CHALLENGES TO ACCOMPLISH THIS CHALLENGE

Step 1: Construct Hardware

You must have three rockets for the AAP ARM.

-Saturn IB

-Saturn V

-Saturn INT-21 (Optional)

-Saturn MLV Series. Build at least one of the latter four designs. (Optional)

-Nova Rocket. (optional) Alternate Links: 1 2 3

There's pretty much enough designs for the Nova that you can make your own, provided it uses some of you Saturn/Apollo hardware. A really good design that I couldn't find a picture of was using four S-IC Stretched boosters.

The S-IVB (third stage) on the Saturn IB and the S-IVB on the Saturn V should(but doesn't have to) be the same subassembly.

Step 2: Apollo Lunar Program

Prove that your spacecraft using Saturn V works as a Lunar Landing System using the Lunar Orbit Rendezvous approach. (CSM and LM, "Apollo Style")

-Apollo 4: Unmanned flight of the Saturn V. Must carry an unmanned boilerplate Command/Service Module and Lunar Module, and it must be the same weight as the full payload. Only go to LEO. This can double as the Saturn V test mission for the first step.

-Apollo 7: First manned flight of the CSM. Must stay in orbit for 3 Kerbin days (18 hours). Launched on Saturn IB

-Apollo 8: First manned Saturn V launch. Fly to the Mun's orbit, orbit 9-10 times, and come home. Must Use Free-Return Trajectory until in the Mun's SOI.

-Apollo 9: First Manned Flight of the LM. Take a Saturn V up with crew in the CM and have two crew transfer to the LM. Fly the LM, testing the Ascent and Descent Stage, and then dock back to the CSM, before flying home.

-Apollo 11-18: Do I really need to explain? Just make sure you use LOR. (No, you don't have to do ALL the missions. And yes, I know APollo stopped at 17, but I need a viable reason for a LLES to be a goal.

Step 3: Apollo Applications Program

There are several AAP Projects, you must do at least one.

-Munar Base: Using only Apollo Hardware with minimal modification, create a base on the Munar Surface. The payload to the Munar Surface may be new, but the delivery method to the Lunar Surface must use Apollo/Saturn Hardware. It is here that either Earth-Orbit Rendezvous or the Saturn MLV concepts will become incredibly useful.

-MOLAB: Using a second Saturn V Launch, Bring a Giant Pressurized Rover to the Mun. Then bring the Apollo-Mission to the Mun, landing very near the MOLAB.

-Eve/Duna Flyby: Using Apollo Hardware, go on a flyby and return mission to either Duna or Eve.

-Skylab: Using a modified Saturn V, put a Workshop into orbit. The Apollo Telescope Mount must use a Lunar Module Ascent Stage-Based design.

-ASTP: Rendezvous with a Soyuz spacecraft using a docking adaptor in place of the LM in the Saturn IB fairing.

Step 4: Asteroid Redirect Mission

The final proof of your Apollo hardware: Redirect an asteroid using only hardware used previously in the Apollo Program. You may use hardware from ASTP, AAP, or ALM to full this off.

Goals

- Saturn Five uses 5 engines on the first stage, 5 engines on the second stage, and one engine on the third stage. +20

- Asparagus-Staged Rocket. -45

- Free-Return Trajectory until in Mun's SOI. +10

- Lander stored behind a fairing. +10

- Ferram Aerospace Research. -10 (It makes it easier to get to orbit)

- Use Real Solar System. +75 (Negates FAR penalty)

- Use 6.4:1 Scale Kerbin. +50 (Negates FAR penalty)

- Redirect Asteroid in Solar orbit. +10

- Redirect Asteroid using crew. +10

- Leave Descent Stage on Mun. +5

- Include ALSEP Science Package on Apollo 11-18 +5

- Include Lunar Rover on Apollo 11-18 +10

- Include Lunar Landing Escape System on Apollo 11-18 +7

- Include Lunar Subsatellite on Apollo 11-18.+5

- Career Mode Bonus: get as much science as you can in the mission without landing in more than one spot per mission.

- Kerbal Dies -30

- Apollo 19 Mission to Minmus using Gemini hardware. +15

- Redirect Asteroid while in Solar Orbit. +10

- Redirect Asteroid with crew. +10

- Use Ion Engines -50. (They weren't invented yet.)

- Stockalike. +10 (Use only RLA Stockalike, STX, KSPX, MKS, SDHI/Aerojet Kerbodyne, Near Future [Allowed Packs Only], and Stock parts)

- Stock. +20 (Use only stock parts)

- Launch Escape System. +5

- *Use MechJeb autopilot -10 for each flight (Using it for information is okay)

- use any Atomic/Nuclear Rockets -20 (You'd need to seriously increase funding to the Rover Program, and that'd detract from the AAP Program!

- use stretchy-parts/procedural parts. (not including fairings) -75 when not in RSS or 6.4:1 Kerbin

Allowed Mods

HGR R&D Edition (Great for Soyuz Test Project)

Tantares Mod (A Stockalike Soyuz without 1.875 meter parts)

FASA (Apollo/Saturn Hardware)

NovaPunch

KWrocketry

KSPX

RLA Stockalike

STX

Kethane (Bases)

Modular Kolonization System, or MKS (Bases)

Infernal Robotics

Kerbal Attachment System

Mechanical Jebediah*

Kerbal Engineer Redux

Aerojet Kerbodyne/Sum-Dum Heavy Industries (NOT USING THE FOLLOWING PARTS: Delta Cryogenic Upper stage parts, Orion Service Module, Launch Abort System)

Near-Future Electrical

Near-Future Construction

Procedural Fairings

Stretchy-Parts and RealismOerhaul or KIDS and realfuels (ONLY for RSS and 6.4:1 Kerbin)

Edited by GregroxMun
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Saturn IB test flight complete!

Here's the download link to the resized KSPX Remote Guidance Unit (original model). I use it on my S-IVB stage.

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Saturn V rocket and Apollo 4 mission complete!

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Saturn MLV S-25L Rocket test flight complete! Over 1.5 orange tanks to orbit!

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Apollo 7 complete! I need to go to bed now... Apollo 8, 9, and 11-18 tomorrow. And maybe the AAP if I have time. If I'm really lucky I'll do the ARM as well.

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Apollo 8 complete!

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Apollo 9 finished!

Edited by GregroxMun
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After starting to play this challenge myself, I am going to streamline it a bit.

I have removed some missions and compressed Apollo 11, 15, and 18 into one mission. I've also added a few new goals to facilitate this.

Edited by GregroxMun
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Just a quick question before I try this, Is the M1 engine in the fasa pack considered Saturn hardware??

No. You may use it on any upper stages that are not the Saturn V basic. If you want, use it on your Asteroid ship. Just not on the Saturn rockets. You may make a Nova replica and use that. I ought to add Nova to the "optional" section.

EDIT: Nova is now one of the optional designs for Step 1

Edited by GregroxMun
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The S-IVB on the Saturn IB and the S-IVB on the Saturn V must be the same.

preferably.. the width of the lower stage of the Saturn V should be wider than the Saturn IB too. Problem is I wanted my Saturn V to be around 500 parts instead of the 800 I had before. So shapewise I am quite happy with it.. as for the scale..

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Death Engineering ARM-AAP Reboot - Entry I

This is a stock parts entry to this challenge. Non-parts mods used: Environment Visual Enhancement, Kerbal Alarm Clock.

Step I Minimum requirements met

  • Saturn IB
  • Saturn V
  • CSM
  • LM

Step II Progress

  • Apollo 4: Unmanned flight of the Saturn V.
  • Apollo 7: First manned flight of the CSM.

Saturn IB

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Saturn V

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Apollo CSM

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Highlights

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Why are you not using your hardware from Exploring Apollo Applications Project? I think they looked way better. I do kind of like the new Saturn-1B design.

Basically, I wanted to do some Apollo stuff with the SLS parts. Those craft you mention are probably closer to scale appearance, but are rather "overengineered". :)

Death Engineering ARM-AAP Reboot - Entry II

Step II Progress:

  • Apollo 8: First manned Saturn V launch. Fly to the Mun's orbit, orbit 9-10 times, and come home. Must Use Free-Return Trajectory until in the Mun's SOI.
  • Apollo 9: First Manned Flight of the LM. Take a Saturn V up with crew in the CM and have two crew transfer to the LM. Fly the LM, testing the Ascent and Descent Stage, and then dock back to the CSM, before flying home.
  • Apollo 10: LM test in Munar orbit.

Apollo X - Munar Orbit LM Test

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Apollo 8-10 Highlights

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Wow, yours looks way better! I'm curious to see more of the interstage between the S-II and S-IVB. I like how that looks, since mine is pretty crude with the wings there.

Edited by GusTurbo
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Wow, yours looks way better! I'm curious to see more of the interstage between the S-II and S-IVB. I like how that looks, since mine is pretty crude with the wings there.

latest%20and%20the%20one%20before.png

There you go.. Clipping engines into structural parts is a bit tricky. That's why it has 12 sepatrons before the next engine starts.. also I might need a couple of reaction wheels to keep it straight..It starts a bit slow, but that's because I max-ed it out on fuel..

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