lo-fi Posted February 18, 2015 Author Share Posted February 18, 2015 Actually, good call on both counts. Always liked that mod, and nli2work came up with a similar, but even more cool leg related idea.... Hmmm Link to comment Share on other sites More sharing options...
Gaalidas Posted February 18, 2015 Share Posted February 18, 2015 Did he now? I missed that idea... Link to comment Share on other sites More sharing options...
lo-fi Posted February 18, 2015 Author Share Posted February 18, 2015 We had a chat on Skype about a few things while I was working on the space tug with him. Haven't heard from nli2work for some time, though. Link to comment Share on other sites More sharing options...
Gaalidas Posted February 18, 2015 Share Posted February 18, 2015 indeed. After KSP went beta, and the holiday season ended, a number of the regulars disappeared. Large scale mod releases have been replaced by a plethora of small simple mods that each tweak something tiny, together probably managing to slow down the entire program with all their individual tweaks. It's the passing of an era in KSP's history. Link to comment Share on other sites More sharing options...
melkore Posted February 18, 2015 Share Posted February 18, 2015 (edited) Hi Guys,So I downloaded the mod, I booted up my game and it crashes my game every time right about the end when the mods are loading into the ram. I have about 10 mods, They don't crash my game but this mod does. Can you please help me cause I really want this mod! If I am doing anything wrong please let me know. Thanks! Edited February 18, 2015 by melkore Link to comment Share on other sites More sharing options...
lo-fi Posted February 18, 2015 Author Share Posted February 18, 2015 Please read the bug reporting instructions in the OP. Figuring out what might be wrong is impossible with no information. Link to comment Share on other sites More sharing options...
Tarheel1999 Posted February 19, 2015 Share Posted February 19, 2015 (edited) Hi Guys,So I downloaded the mod, I booted up my game and it crashes my game every time right about the end when the mods are loading into the ram. I have about 10 mods, They don't crash my game but this mod does. Can you please help me cause I really want this mod! If I am doing anything wrong please let me know. Thanks!It sounds like you've hit your RAM limit. Use Active Texture Management/force OpenGL or prune parts. Edited February 19, 2015 by Tarheel1999 Link to comment Share on other sites More sharing options...
Gaalidas Posted February 19, 2015 Share Posted February 19, 2015 Mmmm... prunes....Unfortunately, in KSP, the number of mods you have doesn't make much of a difference. What matters is whether or not they are really freakishly huge mods. You could have 200 small mods with no problem, or three huge mods and crash with more precision than a gravity turn with mechjeb. Link to comment Share on other sites More sharing options...
melkore Posted February 19, 2015 Share Posted February 19, 2015 Hmm interesting, The biggest mods I have is KW rocketry and B9 and FAR (if its considered a big mod), I`ll look into the Active Texture management/force OpenGL and prune and see if anything comes out. Thanks for the help guys. Link to comment Share on other sites More sharing options...
lo-fi Posted February 19, 2015 Author Share Posted February 19, 2015 KW and B9 are both large. Make sure you've got the 1.8d release of KF. Link to comment Share on other sites More sharing options...
Gaalidas Posted February 20, 2015 Share Posted February 20, 2015 FAR on the other hand is big only in what it does... not so big in any other concern. Link to comment Share on other sites More sharing options...
Gaalidas Posted February 21, 2015 Share Posted February 21, 2015 Wow... this thread died down rather abruptly.I'll break the silence. I've been wanting to play with the hitch, but I'm afraid I just can't make it past the fact that the arrows stick around even after the craft is launched. It bugs me. Link to comment Share on other sites More sharing options...
Darren9 Posted February 21, 2015 Share Posted February 21, 2015 The best thing about the arrows on the hitch is that they're at 90* to each other and both say "this way up", how do you make them both go up? It doesn't seem possible, best to just ignore them Link to comment Share on other sites More sharing options...
Madrias Posted February 21, 2015 Share Posted February 21, 2015 I'll admit I haven't yet figured out how to use the hitch. Link to comment Share on other sites More sharing options...
Gaalidas Posted February 21, 2015 Share Posted February 21, 2015 It's not exactly the easiest thing to figure out. Neither of the related parts have very helpful descriptions and they show up under different editor categories it looks like.In other news, I've been working on a way to scale the maximum rpm settings with the tweakscale setting, and work continues on making the dust effects more natural looking, and I've begun attempting to re-add some of the impact sound effects for the wheels that will function correctly with the KF parts, which lack the standard wheel module that the CollisionFX was looking for.I have yet to hear any sounds, but that's really because I've got my speakers muted while I am simply looking at the debug window to make sure it doesn't freak out at me. So far so good. Link to comment Share on other sites More sharing options...
lo-fi Posted February 21, 2015 Author Share Posted February 21, 2015 Things are always going to die down while I'm not actually doing any development... I guess it's a sign of a job well done that most people seem to be getting on fine with the mod and stuff is working as it should!The arrows are on the hitch because it needs to be in a specific oriention to couple, and the models don't give you that on their own. Very much a proof of concept. The latest version is truly game breaking because I was idly messing trying to solve the time warp problem. Link to comment Share on other sites More sharing options...
smjjames Posted February 21, 2015 Share Posted February 21, 2015 Oh, the hitch feature is in 1.8D? I haven't noticed any other parts that are used for the hitch thing. Link to comment Share on other sites More sharing options...
lo-fi Posted February 21, 2015 Author Share Posted February 21, 2015 Nope, afraid not. 1.8d is just a texture update and adding the orientation markers for those that couldn't mount the wheels the correct way up. Unless I get a major second wind, that's probably all that'll get released - the rest is experimental or not up to standard and I lack the motivation to mess with any more. Besides, Homeworld gets released next week, and I intend to spend a lot of time enjoying playing through it all over again Link to comment Share on other sites More sharing options...
smjjames Posted February 21, 2015 Share Posted February 21, 2015 I guess drren9 and madrias are talking about the dev version then? Link to comment Share on other sites More sharing options...
Gaalidas Posted February 21, 2015 Share Posted February 21, 2015 (edited) Nope, afraid not. 1.8d is just a texture update and adding the orientation markers for those that couldn't mount the wheels the correct way up. Unless I get a major second wind, that's probably all that'll get released - the rest is experimental or not up to standard and I lack the motivation to mess with any more. Besides, Homeworld gets released next week, and I intend to spend a lot of time enjoying playing through it all over again Did you ever play the original games in that series? I remember when we had only the demo (yeah, those were the good days. We actually got demos of games, and they really worked too... sometimes) and thought we'd found a piece of heaven. I convinced the administrator of the school computer lab that Homeworld was both uplifting, team-building, and positively competitive and that we needed it on every PC in that lab (besides, we could skip math class and have epic battles, 8-sided sometimes.) I don't know what all has been changed about it, but I assume they simply did what modders have been trying to do all along and upgraded all the visuals. I do remember that if you can run it with OpenGL, many of the effects (like engine trails, which I never liked really) end up looking a TON better. It remains to be seen if that will still be the case with this version.- - - Updated - - -Removed by the moderation team.It never did crash the save, it was more a crash in the loading process (especially with ATM installed).- - - Updated - - -I guess drren9 and madrias are talking about the dev version then?Yeah, if you read the earlier pages of this thread you'll find a bunch of people from the original group are all dev users now. I suppose we got roped in by being just annoying enough, but also entertaining enough, to wiggle into lo-fi's confidence. We don't even bother to download the releases. Edited February 21, 2015 by Master Tao Link to comment Share on other sites More sharing options...
lo-fi Posted February 21, 2015 Author Share Posted February 21, 2015 (edited) It's a little bit more than a rehash by some modders, it's the original guys with original art They even got the old voice actors in. I can't tell explain how much I've been looking forward to it, I loved the originals, and they're still my favourite games of all time.This is well worth a watch:http://m.ign.com/videos/2015/01/26/homeworld-remastered-37-minutes-of-gorgeous-hd-gameplay-pax-south-2015 Edited February 21, 2015 by Master Tao snip off-topic question Link to comment Share on other sites More sharing options...
Damaske Posted February 21, 2015 Share Posted February 21, 2015 It's a little bit more than a rehash by some modders, it's the original guys with original art They even got the old voice actors in. I can't tell explain how much I've been looking forward to it, I loved the originals, and they're still my favourite games of all time.This is well worth a watch:http://m.ign.com/videos/2015/01/26/homeworld-remastered-37-minutes-of-gorgeous-hd-gameplay-pax-south-2015 um not sure where this post was meant to go, But i have busted out both my homeworld cd's 1 and 2 and beat em both. Sadly my cataclysm cd was snapped in half in a move and tossed out. But I also got this on pre-order via Steam and eagerly await its release on the 25th! Link to comment Share on other sites More sharing options...
riocrokite Posted February 22, 2015 Share Posted February 22, 2015 (edited) hey lo-fi,I've recently noticed severe performance hit when using more vehicles with your wheels/tracks. It all started when I parked 4 trucks one next to each other. The bad thing is that even loaded vehicles not driven by you cause the drop in framerate. For comparison normal wheels nearly don't hit performance. Quick comparison - cpu - xeon 1240v3, gpu - amd 7950, one long vehicle that simulates 4 smaller ones (so 16 wheel 'units' on each try):Javascript is disabled. View full albumI think further testing might be needed with driving into/out of loading zone of other vehicles with your wheels/tracks. Edited February 22, 2015 by riocrokite Link to comment Share on other sites More sharing options...
Darren9 Posted February 22, 2015 Share Posted February 22, 2015 ^ Does that happen in a clean install with just KF Riocrokite? I just launched a 16 track vehicle to try and replicate it and didn't really notice (114FPS vs 120FPS limited with no wheels). 9 individual vehicles connected by hitches with 24 medium wheels between them gave me higher FPS (around 50 - 60FPS IIRC which seemed pretty reasonable to me so I didn't report anything). We have similar(ish) CPU's it seems (i7 920 @ 4.0GHz), you may have something else going on, a conflict with some other mod? Link to comment Share on other sites More sharing options...
riocrokite Posted February 22, 2015 Share Posted February 22, 2015 ^ Does that happen in a clean install with just KF Riocrokite? I just launched a 16 track vehicle to try and replicate it and didn't really notice (114FPS vs 120FPS limited with no wheels). 9 individual vehicles connected by hitches with 24 medium wheels between them gave me higher FPS (around 50 - 60FPS IIRC which seemed pretty reasonable to me so I didn't report anything). We have similar(ish) CPU's it seems (i7 920 @ 4.0GHz), you may have something else going on, a conflict with some other mod?hmm, I just tried a clean install with Kerbal Foundries downloaded from KerbalStuff and GCMonitor by Sarbian to measure fps. It gave me same results. Weird :/ Link to comment Share on other sites More sharing options...
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