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I have 37 Mods installed, help me get to 38! (Updated from 28/29!)


WololoW

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After all the considerations of the mods put forth in this thread, I have ended up with 37 mods now! Check out my new updated OP and let me know what you think!

Check out the mod in my sig, might be useful to you.

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I saw you reference it somewhere yesterday, I looked into it again and I am just not certain about it since I have Kerbal Crew Manifest already and utilize that when I forget to swap the top 3 out. Any benefit it has for me other than the randomizer?

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I saw you reference it somewhere yesterday, I looked into it again and I am just not certain about it since I have Kerbal Crew Manifest already and utilize that when I forget to swap the top 3 out. Any benefit it has for me other than the randomizer?

I don't use KCW or SM, but mine corrects the stock behavior of causing resets every time you update the ship. The randomization is an optional feature.

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I realize you're against FAR, but if you're using Real Solar System, you really want to do something about the drag, otherwise it's going to be difficult getting anything sizable in orbit, at least not without inordinate amounts of fuel and delta-V

There's also NEAR, which is Ferram's 'FAR lite'.

Or if you don't want to try that either, there's my own Stock Drag Fix which removes the worst part of the drag while leaving the stock system intact. As you might or might not know, stock drag system uses mass where it should be using the rocket's cross section in the drag computation. But the worst part of that is that it also uses the mass from resources, which makes atmosphere a lot draggier than it should be. What mine does is nullify the mass from resources while leaving the stock system intact.

Because of that it has the least impact on stock mechanics. SAS module still works as does any mod that relies on the stock aerodynamics.

Makes getting to orbit a lot easier with realistic amounts of fuel. Otherwise you're wading through 180 km of 'soup'.

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Doh just realized how confusing that would be, updated my OP to show that I only use the RSS.dll for the atmosphere from ground .cfg provided by KSPRC.

I have been toying with the idea of FAR/NEAR/SDF(Your mod) but I really don't know why I feel so reluctant. I want to have the more realistic aerodynamics that they provide, but find myself not wanting the reduction in difficulty they inadvertently provide. I have set up an install with FAR/KIDS and didn't really like what KIDS does, it seems to be a way to make you need the same DV, but not what I was looking for exactly.

I may end up just going with FAR/NEAR and DRE to offset them, just haven't made the leap yet.

Update -

Something else worth noting, stability is everything for me(and yet I use x64?!), which is why I am not using KAS with its 'fixed' .dll - There are too many bugs still floating around it.

Edited by WololoW
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Just realized that I have 25 different kerbal heads for Texture Replacer!

1 unique head for each of the top 3, and then 22 others that are randomized.

I also have 9 Suits, 1 unique suit for each of the top 3, and then 6 others that are randomized. I actually have a 10th, that is only used on the little guys in the Main Menu!

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