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what makes animation state "stick"?


nli2work

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I've got two parts... both uses ModuleAnimateGeneric, 1 animation clip, start of animation is the "Off" state; end of animation is "On" state. model is setup at the "Off" state as default without any animation. same exact setup in the part config files.

MODULE
{
name = ModuleAnimateGeneric
animationName = objectState
startEventGUIName = On // starts animation
endEventGUIName = Off // reverses animation
animSwitch = True
}

in game, the state "sticks" for one, i.e. when I switch away and back to it, it is in the same state as when I switched away. The state however doesn't "stick" for the other part, whenever I switch away and back, the part reverts to the default state whether I left it at "On" or "Off".

what am I missing?

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