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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23


BahamutoD

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Hello, i dont know if this is happening to everyone else but i have been having a problem where the ammo boxes wont show up on the parts list so i cant use any guns that need them like the hidden vulcan, and the 30mm cannon, etc.

Can anyone help me?

Please/Thank you

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If you go into the settings.cfg in the BDArmory folder you can change the infinite ammo to true so you do not need ammo boxes. Sorry this isn't really a "helpful" answer but its a work around.

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Hello, i dont know if this is happening to everyone else but i have been having a problem where the ammo boxes wont show up on the parts list so i cant use any guns that need them like the hidden vulcan, and the 30mm cannon, etc.

Can anyone help me?

Please/Thank you

I had that problem as well a short while ago. Still not sure what caused it, but I re downloaded the mod and it was fixed so i would suggest trying that.

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I'm trying to make custom turrets with custom models and have a little problem. Apparently, fireTransform and muzzleTransform require certain scripts. Does anyone know which scripts and where to get them?

Try the source code on github :) The .50s tutorial package has the scripts in there I think, so they also should be in the assets.

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Hi there I am having the same problem just put the Mod in and no ammo boxes, everything else is workingproperly but nada for ammo :( how do I fix this ? also off topic anywhere you guys might know of with current tutorials for Kerbal having trouble with a lot of random stuff.

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Ya the ammo Boxes (besides the .50) wont show up in my parts menu, and i cant fire the hydras, and other rocket pods.

Does anyone have a solution?

I've had the same problem before not sure what caused it but re-downloading the mod did fix it. Also to Bahamuto this is going to probably need to be something you need to fix for the .90 version of the mod.

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For those who have problems with parts not showing...

The problem might be because there is a space after .cfg file name, and that causes the game to not "see" the part.

If there is a space after the text file named "part" then simply remove the space and it should be fine.

If that doesn't work then it's probably is a much more complicated problem and you should probably reinstall the mod.

- - - Updated - - -

Could we have some cruise missiles added to the mod? Like an AGM-86 ALCM with unfoldable wings or a tomahawk?

https://globalaviationreport.files.wordpress.com/2014/10/rotary.jpg

8 AGM-86 ALCMs loaded in a rotary launcher

AGM-86 ALCM in flight

http://upload.wikimedia.org/wikipedia/commons/d/d0/AGM-86_ALCM.JPEG

It would be cool if you could control the cruise missile as well.

Edited by DYo12234
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I've made a custom gun but the aiming reticule doesn't show up when I want to use it. What's wrong with my gun?

lpaqull.png

Unity details:

-based on tutorial package

-script on fireTransform: Line Renderer

-script on muzzleTransform: KSP Particle Emitter

Edited by Spooglecraft
Missing problem details
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It seems that there is a plate right in front of it on that pic, did you try removing it?

If that is not the problem then I cannot help, but it should be there.

No, it's a technical problem, maybe I should post what I got in Unity. Thanks anyways.

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Ok I have been trying to make some guns for BDarmory, but they don't shot anything. Do need they more than the fireTransform to work?

Actually, they do need a muzzleTransform too, to which you need to attach a KSP Particle Emitter script I think. BTW, do you know which script needs to be attached to the fireTransform? I can't fire or aim either and I'm pretty certain the problem lies there.

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p><p><img src=

and this is what mine looks like.

So i don't get what is Wrong i have the muzzleTransform, fireTransform, and the shellEject but it still does not work in game.

The script i have attached to the fireTransform is a particle emitter identical to the one in the example.

If someone could do a video tutorial it would be greatly appreciated.:D

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I know it's weird, but try making it point in the same direction as the example (-Z direction)

Do you think the mod can be changed to target a whole craft rather than just the root part?

Missiles already target the center of mass, and I think that guard mode does too.

Ya the ammo Boxes (besides the .50) wont show up in my parts menu, and i cant fire the hydras, and other rocket pods.

Does anyone have a solution?

This is usually due to improper installation. BDArmory goes in GameData.

Edited by BahamutoD
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I know it's weird, but try making it point in the same direction as the example (-Z direction)

Missiles already target the center of mass, and I think that guard mode does too.

This is usually due to improper installation. BDArmory goes in GameData.

BTW i do have a few issues with the HEKV-1 missiles, I was hoping that when you launch them they would immediately pivot towards the target so that that no matter what direction your aiming the mssile will still hit the target unless shot down, Instead the missiles are currently horribly innacurate and so slow that point defense guns have a very easy time shooting them down :( , I absolutely love your mod but i do think that some weapons are a bit OP, I think that the Blast radius of the abrams should be reduced, And the rockets should heavily nerfed, Not to the point of the skillfull mod where all the weapons are practically useless but still based on the fact that every single ship in ksp is already pre-rigged to explode due to the dev's unwillingness to improve structural integrity, I think that the weapons should go easy on the stock parts a little since they were never built for combat and the weapons you currently have in the mod will almost immediately blow them to shreds.

All in all you have a great mod, And i hope that the power will be reduced a little just to make it a little more fair. :)

- - - Updated - - -

Ok I have been trying to make some guns for BDarmory, but they don't shot anything. Do they need more than the fireTransform to work?

This has nothing to do with your post but i think you should change your avatar as a respect to Leonard Nimoy who is now deceased :(

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To anyone that is having problems with parts not showing up in the catalog:

There is an error in some of the part.cfg files that I have noticed. Sometimes, there will be a space between 'part' and the file extension '.cfg' (e.g, 'part .cfg'). Simply rename the file, removing the space, and the part will now show up.

Example:

The Mk82 bomb is not showing up in the editor.

Navigate to the Mk82 bomb directory (mine is: 'E:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData\BDArmory\Parts\mk82Bomb').

Inside will be three files: model.mu, texture.png, and 'part .cfg'.

Remove the space after part so it becomes this: 'part.cfg'

Done!

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To anyone that is having problems with parts not showing up in the catalog:

There is an error in some of the part.cfg files that I have noticed. Sometimes, there will be a space between 'part' and the file extension '.cfg' (e.g, 'part .cfg'). Simply rename the file, removing the space, and the part will now show up.

Example:

The Mk82 bomb is not showing up in the editor.

Navigate to the Mk82 bomb directory (mine is: 'E:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData\BDArmory\Parts\mk82Bomb').

Inside will be three files: model.mu, texture.png, and 'part .cfg'.

Remove the space after part so it becomes this: 'part.cfg'

Done!

More than half the community (Who care anything about this mod) have already caught on to that, but thank you anyway.

(I at least have known about it since before I even installed 0.90...)

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More than half the community (Who care anything about this mod) have already caught on to that, but thank you anyway.

(I at least have known about it since before I even installed 0.90...)

Aw, dang. Felt like a genius for a moment... :P

oh well, guess I should have searched better, aye

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