Hodo Posted April 1, 2015 Share Posted April 1, 2015 (edited) Well, i just think its a small ammount, cannonshell ammo boxes would be cool, and these cannons too: http://imgur.com/a/h0c0VSomeone made a mod based off of BDArmory that has those turrets or something VERY much like them.Hereedit:WOOT 3000 POSTS!!!!!!!! Edited April 1, 2015 by Hodo Link to comment Share on other sites More sharing options...
eeveelution Posted April 1, 2015 Share Posted April 1, 2015 The next update will probably be focused on ammo storage, so I will see what I can do about missile storage and reloading.Willy ou make the ammo boxes explosive? This would make strategic ammo placement more important, which IMO would be a good addition. Link to comment Share on other sites More sharing options...
EdusacconBR Posted April 2, 2015 Share Posted April 2, 2015 someone made a mod based off of bdarmory that has those turrets or something very much like them.hereedit:Woot 3000 posts!!!!!!!!really thank you i wanted these turrets so friggin bad Link to comment Share on other sites More sharing options...
V8jester Posted April 2, 2015 Share Posted April 2, 2015 (edited) BahamutoDThank you for all your hard work. Your mod was one of the main reason I started playing KSP in the first place. Since your update with the cruise missiles. I updated my B-2 bomber to accommodate 6 of them inside a MK2 Cargo bay. I thought I'd provide some food for thought. just as many other people have done for me on these forumsMore B-2 Picshttp://s1077.photobucket.com/user/v8jester1/slideshow/B2%20Bomber Edited April 2, 2015 by V8jester Link to comment Share on other sites More sharing options...
Skyer Posted April 2, 2015 Share Posted April 2, 2015 Can u add Cannonshell ammo boxesat somepoint i did them for myself taking and coping th e50cal box put 10 canon shels in but its bul.... then updates ^^ Link to comment Share on other sites More sharing options...
Bully056 Posted April 2, 2015 Share Posted April 2, 2015 BahamutoDThank you for all your hard work. Your mod was one of the main reason I started playing KSP in the first place. Since your update with the cruise missiles. I updated my B-2 bomber to accommodate 6 of them inside a MK2 Cargo bay. I thought I'd provide some food for thought. just as many other people have done for me on these forumshttp://i1077.photobucket.com/albums/w475/v8jester1/B2%20Bomber/screenshot13_zpsswnrjzt9.png~originalhttp://s1077.photobucket.com/user/v8jester1/library/B2%20BomberWhat mod is that Rotating Weapon Rack from? Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted April 2, 2015 Share Posted April 2, 2015 What mod is that Rotating Weapon Rack from?Infernal Robotics, with model rework, by the looks of it. Link to comment Share on other sites More sharing options...
Ya_Boi_Assault Posted April 2, 2015 Share Posted April 2, 2015 I love the rotating hardpoint. You think we can have that model? whenever i try to make one with regular IR, it just cannot handle the weight, Link to comment Share on other sites More sharing options...
V8jester Posted April 2, 2015 Share Posted April 2, 2015 (edited) Bully056: What mod is that Rotating Weapon Rack from?It's IR rework, BDarmory and RKE Kanadarm for the central tube. Connect A controlled rotator at one end, and the other with an uncontrolled IR rotator and struts Edited April 2, 2015 by V8jester Link to comment Share on other sites More sharing options...
Wolf123 Posted April 2, 2015 Share Posted April 2, 2015 I wonder if you could add some form of a single 50.cal like on some ww2 aircraft, anyway amazing work! Link to comment Share on other sites More sharing options...
e1337enginr Posted April 2, 2015 Share Posted April 2, 2015 I wonder if you could add some form of a single 50.cal like on some ww2 aircraft, anyway amazing work!They have something like that in spinners boomsticksHere's the link http://forum.kerbalspaceprogram.com/threads/94830-PART-Spanners-Boomsticks-Parts-to-complement-BD-Armory Link to comment Share on other sites More sharing options...
Wolf123 Posted April 2, 2015 Share Posted April 2, 2015 I remember downloading it, and it was a bit outdated for 0.90 because of the authors health there were a few bugs but Ill give it a whirl. Link to comment Share on other sites More sharing options...
e1337enginr Posted April 2, 2015 Share Posted April 2, 2015 I remember downloading it, and it was a bit outdated for 0.90 because of the authors health there were a few bugs but Ill give it a whirl.oh yeah, i remember him posting something like that....But Spammers Boomsticks still works for me tho, even in 0.90.0 Link to comment Share on other sites More sharing options...
CrayzeeMonkey Posted April 3, 2015 Share Posted April 3, 2015 Hello!This might sound like a weird question but is there anything i can do to add torque to a gun?I'm using Magic Smoke Robotic's free rotatrons and i'd like the gun to try and use torque to aim at the target. I think the current Abrams turret is way to big and i'm trying my best to cut back on part count. I also like the look of small tanks.For the meantime i'll try using something like Mechjeb or KOS to use torque from other parts to rotate and elevate the free turret. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 4, 2015 Share Posted April 4, 2015 I just tried out the new update…my only complaint is the lack of power behind the cruise missiles.Other than that…Nice work BD Link to comment Share on other sites More sharing options...
Molito Posted April 4, 2015 Share Posted April 4, 2015 for some reason my cruise missiles just start and then crash, like most other rockets. i got a target selected and it is in render range (12km; i set it to 15km) Link to comment Share on other sites More sharing options...
91NightFox Posted April 5, 2015 Share Posted April 5, 2015 Would it be possible to apply a ripple effect for releasing bombs? Holding the mouse button to drop things quickly would make carpet bombing much easier. Link to comment Share on other sites More sharing options...
BahamutoD Posted April 5, 2015 Author Share Posted April 5, 2015 Would it be possible to apply a ripple effect for releasing bombs? Holding the mouse button to drop things quickly would make carpet bombing much easier.That's something I can do, I added it to the long todo list.for some reason my cruise missiles just start and then crash, like most other rockets. i got a target selected and it is in render range (12km; i set it to 15km)Crash from lack of thrust? AGM-86 needs to be launched at cruise speed already, RBS-15 can be launched from stationary since it has a booster. Crash from lack of guidance? What do you mean by "like most other rockets"?I just tried out the new update…my only complaint is the lack of power behind the cruise missiles.Other than that…Nice work BDLack of explosive power? Lack of thrust?Hello!This might sound like a weird question but is there anything i can do to add torque to a gun?I'm using Magic Smoke Robotic's free rotatrons and i'd like the gun to try and use torque to aim at the target. I think the current Abrams turret is way to big and i'm trying my best to cut back on part count. I also like the look of small tanks.For the meantime i'll try using something like Mechjeb or KOS to use torque from other parts to rotate and elevate the free turret.Not really sure what you mean, but it sounds like it involves changing the fundamental design for a specific application :/ Link to comment Share on other sites More sharing options...
Endersmens Posted April 5, 2015 Share Posted April 5, 2015 Not really sure what you mean, but it sounds like it involves changing the fundamental design for a specific application :/I'm pretty sure he means adding torque similar to the torque in a reaction wheel, so that when he puts the gun on a free rotating part, the gun can use the torque to turn the free bearing for aiming. To me this seems like the very difficult way of doing this. If I was able to mod I would make a kind of universal turret base where you slap the gun in the slot. Make 1 or 2 sizes for different size guns. Although I'm sure that would mean using IR code for moving the gun with the turret. Seems like a cool idea though, to have a manually rotating and elevating 20mm (or similar) turret. By manually I mean mappin controls to a joystick or even mouse, so that instead of point mouse and shoot you have to move the mouse to move the turret. It would make things a bit more interesting. Less easy. Hmm. Link to comment Share on other sites More sharing options...
19chickens Posted April 5, 2015 Share Posted April 5, 2015 I can't run 0.90.0 as my computer isn't high enough spec, I'm using 0.25 permanently, but I saw EnterElysium's stream last night when he was trying to destroy the Sockington-the cruise missiles look brilliant. Link to comment Share on other sites More sharing options...
Shumihazai Posted April 5, 2015 Share Posted April 5, 2015 Just a suggestion.. why not make some cone-shaped explosive warheads that can be attached to rockets? I've been building cruise missiles and ballistic missiles tipped with maverick missiles and controlled by kOS. Not really elegant but it does the job. Link to comment Share on other sites More sharing options...
CrayzeeMonkey Posted April 5, 2015 Share Posted April 5, 2015 (edited) I'm pretty sure he means adding torque similar to the torque in a reaction wheel, so that when he puts the gun on a free rotating part, the gun can use the torque to turn the free bearing for aiming...This is quite precisely what i meant, although using IR code to make the gun point at the mouse is also a feasible idea. But really, the reason i'm trying to do this is because the current tank turret is huge, i suggest a smaller turret, maybe even the T-34-85. No rush though, hopefully you had a good vacation. I wish i could make my own turrets but i'm not really completely grasping blender and my C# knowledge is limited to making petty loops, conditions and Console.WriteLine("HelloWorld");. Any idea where to start?For now I've been making tank destroyers to soothe my desire for small and compact tanks.(It's complete with a crew and a fighting compartment!) Edited April 5, 2015 by CrayzeeMonkey Clicky the picture for larger picture Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 5, 2015 Share Posted April 5, 2015 Lack of explosive power? Lack of thrust?Explosive Power. When I think cruise missile in KSP…Im thinking I should be able to destroy the VAB with relative ease. All the test i have done seem ineffective. Link to comment Share on other sites More sharing options...
Aerolfos Posted April 5, 2015 Share Posted April 5, 2015 Anyway, since issues are getting addressed, is it possible to take a look at bombs and cargo bays? I keep adding the smaller ones next to a small fuselage for my aircraft... then discover bombs are too long. Would it be possible to get a shorter bomb or something? Link to comment Share on other sites More sharing options...
tetryds Posted April 6, 2015 Share Posted April 6, 2015 Ok, so I was making the scenarios that I promised, and ran into a very bad issue, part count.When placing down anything more than two turrets, the game starts to feel it, and if you are using FAR this can cause some bad lag.Some framerate drops would be fine, the problem is that oscilating framerate messes up with your reflexes, and precise evasive maneuvering gets painful.I optimized the props a lot, even got a medium AA truck with 16 parts and 8 sidewinders, and will try to optimize them some more, but my first idea seems unfeasible without using the welding mod.Anything simpler than that can be easily done, which makes a dedicated scenario pointless.A solution I am thinking of is having targets further away from each other, so the major challenge will be ammo management.Do you think this would be a good idea? Link to comment Share on other sites More sharing options...
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