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Apollo 11 recreation


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Hello. Recently i was thinking about recreating apollo 11 mission with as much realism as possible, without delving into all the math needed :). I installed all core mods of realism overhaul pack, but the stock game lacks the parts needed to make a sleek looking, yet functionable spacecraft like apollo missions were. I also installed raster prop monitor, with vessel view, kerbquake and all the other goodies like hot rockets, hull cam etc. But i can't decide which part mod packs i have to install to get the parts as similar to apollo missions as possible. I guess FASA would be good choice, but is there any other good mod with apollo like parts?

Oh and also i would warmly welcome, some good reads about apollo missions, and approximate blueprints of the mission command module, lander and the saturn v itself.

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I've done Saturn/Apollo recreation several times. For engines, I try to keep them stock. So Mainsails for the F1, Skippers for the J2s, LV-909 for LM descent, 48-7 for the ascent. For the CM/SM I like to use the KW mod's SPS.

The other mods I'd use would be Procedural fairings, Procedural parts (for the tanks), FAR and deadly reentry.

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FASA and NovaPunch are your best bets for parts (both go up to 5 meters, FASA has the complete saturn V).

With 23.5 and the updated NovaPunch, the big 5 meter Saturn 5 look a like parts now stick together properly. Also, the adapter parts come with built in fuel cans to aid in design.

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I'm almost sure, that there was mod where you could transfer crew by clicking on the hatch from inside.

Rastor Prop Monitor allows you to EVA from inside, or you could get Ship Manifest for complete IVA transfers.

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I either suck at flying rockets, or i i am missing something. I built a Saturn V rocket with 12636 delta v in vacuum, 2800 deltav CSM, and 4600 delta V lander. First stage has 1,18 twr, second has 0.67 and third has 0.48.

Just to get to 180-190 km orbit i waste almost 11k worth of fuel, when i should use only 9,5 k m/s. Is it because of low TWR and radial burns?

Edited by DeepOdyssey
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I either suck at flying rockets, or i i am missing something. I built a Saturn V rocket with 12636 delta v in vacuum, 2800 deltav CSM, and 4600 delta V lander. First stage has 1,18 twr, second has 0.67 and third has 0.48.

Just to get to 180-190 km orbit i waste almost 11k worth of fuel, when i should use only 9,5 k m/s. Is it because of low TWR and radial burns?

I believe so. Generally speaking I try to keep my second stage at about a TWR of 1.0 and my 3rd stage at about .7. Keep in mind I don't play with RSS.

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I believe so. Generally speaking I try to keep my second stage at about a TWR of 1.0 and my 3rd stage at about .7. Keep in mind I don't play with RSS.

This. I do play with RSS, the same rule of thumb seems to apply.

This challenge has entries from people doing RSS lunar stuff in all kinds of different ways, might be good for inspiration.

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I installed all core mods of realism overhaul pack, but the stock game lacks the parts needed to make a sleek looking.
I succefully made a Saturn V + LEM + CSM all with the same weight, I just lack of 1 engine that i still looking for... 1 F-1B, i have 4 from KWRocketry.... I need the 5th.

It's up to scale, it's also taller than the VAB, probably they built it directly on the launchpad :P

wZwx0K1.png

dV would be fine, if i don't have to wait still i get under about 2,6k tons before lift off, and this makes me loose over 500m/s of dV

Every fuel tank is from Procedural Parts

The damned 1st stage - It's composed by a F-1 (Four) of the KW Rocketry, has 3616m/s of dV. The tank size is ø 10.1 meters x 41 meters length

4gY75ts.png

Second Stage - Made up by five J-2X of the AIES engines, since the 1st stage should bring us into space the dV will be about 5000m/s and that will be enough for get us in a very good sub-orbit.

TUR3zXS.png

3rd Stage - Made by 1 J-2X of AIES engine, has ~3600m/s of dV, this will allow me to get into orbit (since i expect a manouver of 500m/s dV), the remaining dV will bring us into a TLI, well... that's what I hope :(

Y52tele.png

And this is the playload without fairing

CSM and the LEM

7PlLHDd.png

Weight 45.2 tons

The LEM has roughly the same dV as the original, and same size I hope... It looks little from the VAB, you really don't get the size of the Saturn V if you don't compare a Kerbal to it :P And this is just the LEM.

40FBF7CD6DA0F725ADE2493F5B6034E70083405D

and this is how they should return to the Earth... should...

ZeL8gSz.png

Maybe with this fresh install of KSP, FASA will work (are the F-1B engines different part from the tank?), because i tried many times, and i always get only the LEM and some other stuff, Saturn V and Apollo capsule never worked.

It's not the best looking thing, but i like it.

The rocket still in developement, CSM neither has the RCS (but has hydrazine, so more dead weight), i'll tweak something a littlebit.

The mods that I am using (for this rocket) are, Procedural Parts, Procedural Fairings, Realism Overhaul, TAC Life Support, ALCOR, Raster Prop Monitor (for a full IVA experience :D), Crew Manifest, KW Rocketry and AIES Aerospace

Edited by Redhotita1
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Where'd you get that shiny shaders on that SM module? Haven't seen such parts in my whole albeit short ksp career :D

Edit: I still can't grasp how real Saturn V was placed in a 173x175 km orbit, with a 1,2 TWR, 0,8 TWR and 0,7 TWR engines. They HAD TO burn radial.

Edited by DeepOdyssey
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Where'd you get that shiny shaders on that SM module? Haven't seen such parts in my whole albeit short ksp career :D

It's the Atlas texture of ProceduralParts, and also my rockets got a >1 TWR at lift off then <0,95, fuels burn up quickly, just setup your apoapsis at 1:30 - 2 mins of "distance"

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You might consider downloading Orbiter and running Apollo 11 with the AMSO (Apollo Mission Simulator for Orbiter) add-on. Be sure to download the Apollo 11 sound expansion pack on the AMSO page too. AMSO a highly detailed recreation of the Apollo missions with hours of mission audio (with the expansion pack) to listen to. The missions run from T-5 minutes to splashdown and helicopter recovery. You can dock the CSM using an accurate recreation of the visual docking reticule, listen to the astronauts describe the views of Earth they're seeing out of the windows and see the same views, watch the Earth sink below the lunar horizon just when mission control announces LOS, track the Saturn V first stage as it falls back to Earth, simulate a mission abort using the LES, etc. It's all free; a great way to spend the week of #Apollo45.

AMSO112-03.jpg

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Anyone tried to do this IVA only?

I have, It`s quite fun. As long as you take your time and make lots of maneuver nodes it`s ok. If you use RPM then landing IVA is OK too. Make sure you set up some cameras just for landing so you have an idea of what you are heading towards!

I built a fairly satisfying replica using just stretchy tanks (which is now procedural parts) and procedural fairings. I also used realchutes, RPM mechjeb and scansat but for the build of the craft it was just proc parts and proc fairings. If you want to keep as close to stock as you can, it`s a way to consider.

The lander is completely stock as far as function goes (it has some cameras and a scansat unit)

It looks like this

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You might consider downloading Orbiter and running Apollo 11 with the AMSO (Apollo Mission Simulator for Orbiter) add-on. Be sure to download the Apollo 11 sound expansion pack on the AMSO page too. AMSO a highly detailed recreation of the Apollo missions with hours of mission audio (with the expansion pack) to listen to. The missions run from T-5 minutes to splashdown and helicopter recovery. You can dock the CSM using an accurate recreation of the visual docking reticule, listen to the astronauts describe the views of Earth they're seeing out of the windows and see the same views, watch the Earth sink below the lunar horizon just when mission control announces LOS, track the Saturn V first stage as it falls back to Earth, simulate a mission abort using the LES, etc. It's all free; a great way to spend the week of #Apollo45.

As you described, it looks amazing! Graphics are even worse than KSP... I should try it though! Thanks alot!

btw, this thread was pointed to ask how to do a recreation of the Apollo 11 in the RealSolarSystem, not on Kerbin :D

Edited by Redhotita1
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