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2nd space agency


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I'm sure this has been suggested before. With 0.24 and specifically contracts however, it feels like the idea has some new aspects.

The basic idea is that there would be a second KSC, with a different faction. Basically it would just be some buildings and a runway. Nothing you can really interact with besides the physical objects. I'm pretty sure Squad wouldn't add a competing faction with funds and etc of their own. And this isn't what this idea is about. It's more about adding story if you will and more purpose for contracts. Examples:

Rescue missions could be kerbals stranded by KSC2, and now you have to carry out the rescue because KSC2 doesn't have the funds/technology/whatever. Be it lone kerbal stranded in orbit. Vessel stranded orbiting minmus without fuel(your contract is then to dock and refuel said vessel).

Get to the mun before KSC2 does. Shorter deadline and perhaps more reputation gain. If you fail, perhaps a flag could be spawned by KSC2 to show their landing site and your shame in defeat(along with a jab on the plaque or something).

Deliver parts to KSC2. Would involve flying over there and landing within a set distance with parts attached.

Escort contracts. You have to deliver a kerbal to KSC2s space station/landed science station/etc.

I'm not sure where Squad stands on adding CPU vessels though. Just having them spawn/despawn at given locations would be fun. Having them fly in real time would be more fun!

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