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Contract Modding - what's available and what's possible?


jfjohnny5

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Anyone made any headway on this yet? I know the devs said more than once how they were working to make the contract system "fully moddable and that any ideas were possible within the system." I'm wondering how the whole system is accessible. It doesn't look like plain text files (as was the case with science).

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Contract modding information is being collected here: http://forum.kerbalspaceprogram.com/threads/86588

It requires plugin coding, so until or unless someone creates some kind of config loader you won't be able to create simple contracts the way you can with science experiments, at least not by any method that I'm aware of.

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