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Let's fix the water, shall we?


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Oh, yes, but I'm not sure what would happen if you landed a capsule on such a thick layer. It may not actually float, but instead go downwards for a while and then be stuck under the water, because nothing would force it back to the surface.

Buoyancy would instead apply an upwards force on the capsule and cause it to float on top of the sea.

Exactly why the top of the water should be a minimum of the amount of pressure required to keep them up. It's actually a pretty simple formula. And if you take into account pressure to velocity Hazardcheck = (pressure*(winddrag*velocity), You would get a very accurate rip off of parts if colliding too fast. yet a slow easing down and back up if you aren't hitting to hard. the calculation should work.. if you thrust down into jool, then cut thrusters, it actually (slowly) pushes you back up. So the formula seems to be (at least partially) already implemented for atmospheric pressures.

Edited by Talavar
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