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A wannabe modder appears


Wiseman

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Helllo all! I've been playing an unhealthy amount of KSP for the last month or so, and figured it was time to sign up on the forums. When I started playing, I burned through the stock career in a few weeks, and then loaded up on mods for a meatier career mode. I have since been incredibly impressed by the modding community for this game, and that's a big part of why I'm still as hooked now as I was when I first started.

That said, I've got a (distant) background in computer science and Java programming, and have recently been taking classes on both Java and C#. I'm not a skilled programmer by any means, but I learn best by having a project that I can work through and teach myself by doing. I'd love to start working on developing mods for KSP (plugin-type stuff, not so much with textures/graphics), so I was hoping some kind kerbalnaut could point me in the right direction to resources for getting started on Unity and KSP plugin development. Thanks :D

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If you intend making some parts for your mod/plugin you will need Unity and a model designer (like blender or so).

And if you want to make a plugin that uses the UI without needing parts, you will need visual basics.

Both ways need you to understand the basic capabilities and structure of the game.

You might want to check the "add-on request and support" and "add-on development" (sub-)forums as they might contain some useful stuff for taking off with your plugin. OH and good luck, don't give up as you might come up with something good. :D

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