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Fuel-Rocket modification freezing / stopping the game at Loading...


Jack

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I've been messing around with the liquid fuel rocket, and I changed some of the velocity and fuel consumption values, as well as all the UI names / descriptions.

But whenever I load up the game, it sticks at the loading screen.

// Kerbal Space Program - Part Config
// LV-TX Liquid Fuel Engine
//

// --- general parameters ---
name = liquidEngineHP
module = LiquidEngineHP
author = Jack

// --- asset parameters ---
mesh = liquidEngine.DAE
scale = 0.1
texture = liqeng_tex.png
specPower = 0.1
rimFalloff = 3
alphaCutoff = 0

// --- node definitions ---
node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0


// --- FX definitions ---

fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, active
fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, active
fx_smokeTrail_medium = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, active

// --- Sound FX definition ---

sound_vent_medium = activate
sound_rocket_hard = active
sound_vent_soft = deactivate

// --- editor parameters ---
cost = 950
category = 0
subcategory = 0
title = LV-TX Liquid Fuel Engine
manufacturer = Jack's Compressor Shop
description = The next advancement in the LV-T series, the LV-TX. The LV-TX is a high-powered version of the original LV-T. Designed for long-distance space travel, or stratospheric drag races, this is the best engine for Speed Demons!


// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

// --- standard part parameters ---
mass = 2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600

// --- liquid engine parameters ---

maxThrust = 200
minThrust = 0
heatProduction = 500
fuelConsumption = 8

// thrustVectoringCapable = True
// gymbalRange = 10


What's wrong with it? (this is the reverted version I think, with only the descriptions and UI info changed.)

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You've changed the module name into something that doesn't exist. To make a variant of a part you only need to change the name and whatever other values you want.

The module parameter is the class of the part to use, and if you change it to something that doesn't exist, the game won't know what to do with it.

Just change the module back to module = LiquidEngine and it should work.

Cheers

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I had a problem while making a part where if I tried to make the flame colour red, the part would fail completely as it couldn't find the variable or some such. Changing it to yellow or blue fixed the issue though. I assume it's because there's currently no red flame texture? :P

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I had a problem while making a part where if I tried to make the flame colour red, the part would fail completely as it couldn't find the variable or some such. Changing it to yellow or blue fixed the issue though. I assume it's because there's currently no red flame texture? :P

I guess the Blaman II rocket won't have red flames. ;)

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