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Vehicle construction time


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First off, I’m really enjoying 0.24.

The one thing that has stood out to me is how quickly you can do things, like parts testing and launching rockets. On this carrier, I’m on year 1, day 12, 3h, 52min. I have completed 52 contracts. Have completely unlocked up to tier 5 in R&D. And have had 8 or 9 rocket launches. 3 have been escape trajectories out of Kerbin. A couple of mun landings, and other flights. I haven’t even gone to Minmus yet.

How about, it takes a certain amount of time to construct a vehicle before it can lift off. Based on part count. A few parts, a day or two. Something massive, could take up to a year or more. Planes might need to work differently. I know you can time warp to the date, but it might make things feel a bit more long term.

I don’t if this would be possible either by Squad or a mod. And I don’t know if this would work in multiplayer. But this was just an idea I had.

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I don’t if this would be possible either by Squad or a mod. And I don’t know if this would work in multiplayer. But this was just an idea I had.

You can try it out:

http://forum.kerbalspaceprogram.com/threads/69310-WIP-0-24-Kerbal-Construction-Time-PreRelease-7-0-3-%287-22-14%29

I personally don't like the idea for stock. I'd rather spend my play time launching rockets than timewarping to the next launch.

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If you had to wait, you'd be forced to do nothing/timewarp while doing nothing.

Basicly you'd be waiting more often than you'd be playing. Also it'd be impossible to plan launches. And what happends if you make a construction error and have to go back to the drawingboard? Timewarp through another 3 months to add 3 struts?

I realize there are a few people that want this, and that's exactly what mods are for. This has no reason to be in the stock game

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If you had to wait, you'd be forced to do nothing/timewarp while doing nothing.

Basicly you'd be waiting more often than you'd be playing. Also it'd be impossible to plan launches. And what happends if you make a construction error and have to go back to the drawingboard? Timewarp through another 3 months to add 3 struts?

I realize there are a few people that want this, and that's exactly what mods are for. This has no reason to be in the stock game

Kerbal Construction Time takes a lot of those concerns into account. You can simulate vehicles in action – I believe it incorporates parts of HyperEdit to let you simulate on other worlds. Construction time is relatively short and designed to encourage reuse. Recovered SSTOs just take a little time to refuel and construct the payload, and you can queue vehicles for construction.

Edited by Master Tao
fix quote tag
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Kerbal Construction Time takes a lot of those concerns into account. You can simulate vehicles in action – I believe it incorporates parts of HyperEdit to let you simulate on other worlds. Construction time is relatively short and designed to encourage reuse. Recovered SSTOs just take a little time to refuel and construct the payload, and you can queue vehicles for construction.

Sounds like you're very happy with it, great

But it's still a niche thing that belongs in mods, and not in the core game

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