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blender-unity-ksp size problem


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Hello,

i have trouble to get part from blender-unity to ksp.

I am new at blender, so i am happy, its loaded into game :)

but the scale is my enemy :(

I made following

1)set blender to use metrics-degrees-scale 1.0

2) made model in blender 2.71 and export it as fbx file.

its simply fuel tank with 1m diameter.

3) import to unity

model shows scale factor 0.01, so i changed this to 1.

4)write part with partools.

5) when i add part in VAB, it has slightly lower diameter than stock tanks, ass u can see on screenshots.

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Can anybody tell me, what i am doing wrong?

Thanks in advance

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Sorry to say but everything is in order. Your part is modelled to be 10 units wide, so you had to scale it down by a factor of 10 in Unity, and then it was 1 unit wide, which means it is 0.25m smaller than stock parts.

Everything adds up.

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