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[WIP] MJY Future Space Industries , New Mesh pack


mjy

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05AC260EA566ABD163CC5B4ADE3FF35CDA55E96BD8AA06C3AB763A101E385CB1458E0284DD674CA8here is the finish product, took time to get cfg going, had a bad mesh somewhere in the model, freeware, anyway, its all fix and its a nice model worthy of getting added in, took a bit of time to get it all set up, as I had to fix a few holes

in it, etc, made a iva, still working on the cfg for it, also added a cargo bay

yes I got it as a lcars with full engine in 1 mesh, also took out the engine and it can amazingly fly by itself, very stable , was very surprised, as u took off as a vtol as in the pic, it wasn`t very stable in space lol, needed more work to it. u can cut it more in unity if u want to like take out the wings sides, both works great on my side . as for the iva, u can add a seat on the chairs there and u can add a kerbal into it[ fits 4], u will see them inside.

will released in a bit tonight

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Edited by mjy
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That's looking really nice.

Did you keep the nacelles as a separate part or did you just drop them completely? You could make an engine from them, like for Voyager. Just a thought.

Great looking little cargo anyway!

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ty, I just drop them, but yes I could add them in if any wants them??

got them made, how would the cfg look like????, I got no idea, taking bits here and there, it`s not working , I would like to get self working engines, and unlimited or a lot of fuel liquidfuel

can any make a nice cfg

Edited by mjy
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Maybe you could use the cfg for the Voyager nacelles, since they're engines (with a few tweaks, like changing attach nodes and everything related to the model itself).

Thanks anyway for all your work. It looks great. :)

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afaik starvision had huge problems balancing the thrust in space..

Those star trek nacells are placed where they look good - but those ships never had to fly in "real" - so if you thrust out of a nacell that is close to the ground instead of aligned with the COM, you'll get a spin.

the only reason why LCARS does not have this problem is because it propells all parts simultaniousely - I cheat.

With stock engines, you will face a very hard balancing chalange on most scifi ships..

Hey mjy - don't worry - that ships is great - I simply don't like the mixture of those two styles visually..

but that's me..

I hope you forgive me :-)

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ty guys, also ty phil for the tut, saw that way back, the easiest is like u said in unity, place a gameobject and copy the coordinate.

well finally took forever to get the file approved, it was to hard to read 0o, anyway its there now, look in first page for link for runabout

didn`t get the engine to work, in unity I need = It looks like you haven't configured a proper " thrust transform " in your model, well no idea how to add , etc

well did a landcruiser, drives like a tank, very heavy tank, tons of fun, had to put lots of wheels on it, 20 ton vehicle, but drives really good, phil what a very nice tool that impulse, u know its perfect for turning vehicles right side up when I turn over, great stuff, will prob do a hall to go to iva :)

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Edited by mjy
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I love the tank and will download your new package soon..

busy right now..

mjy, I got a proposal for you and anyone else who is willing to contribute..

I plan something like a "Star Trek Universe" - it's a save file with plugin that offers currently:

- An Ionstorm - with animation and deadly forces

- a minefield that really shoots on you - weapponized satelites like the Cardassians have in DS9.

- my space station (maybe)

- and hopefully other stufff I can come up with or people contribute..

Do you want to contribute models to be included there? DS9 would certainly fit well..

We just need to fill it with star trek stuff that is fun to encounter.

the plugin will be a tool that allows to spawn all that stuff at the location you choose..

like "Give me DS9 in orbit of Laythe" - or give me 300 mines around minmus..

I guess you see the point..

intrested?

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yes sure , use what u want, prob can fork a few meshes on the way. be interesting to get weapons to shoot at u, then u got to shoot it back, could change the game and make it very interesting

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Edited by mjy
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yes sure , use what u want, prob can fork a few meshes on the way. be interesting to get weapons to shoot at u, then u got to shoot it back, could change the game and make it very interesting

That cockpit looks great :-D

Cool - thank's..

If you have further ideas, I'm open to all, if it's star trek and usable as a universe asset.

The ships will not be placed - only stuff that can be used or encountered.

The shoot back thing - the idea is to make it more intresting - you've got that completely right :-)

I'm dreaming of a squadron of klingones/Jem'Hadar/Romulans/Hirogen that are equipped with a basic AI to follow you and attack - or evade you and escape..

The plan is to let the user choose, what each squadron shall do..

but I have not started with this - just dreaming..

The ionstorm spawner, the plugin that will spawn all these things, on the other hand is allready halfways done..

It will be called "Natural Desaster Incooperation" - a toolbar button will open a gui where you can make settings to the universe..

So if you plan to make a deadly 3 Km wide Plasma Wake or an animated Nexus - be my guest..

you animate it, I write the code for the deadly forces - for each of them, in case you do more..

If you like, create a stationary planetary weappon station - a small unmanned thing that has weappons - so I can scatter them on the mun or so..

Also conceivable are unmanned tanks that follow you on the ground..

I guess you understand the heading this will take.. :-D

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wow, u got idea that if ever done , will revolusionized, ksp, amazing idea if u can get it to work, that is all stuff ksp is thinking of doing later on , also with that idear u could prob make a regenerated solar system mod, like create your own solar system? it would be amazing to add more solar system? not sure if that is possible yet

but as for your idea , u want to start a ksp war lol, yes I can make anything right now, getting to understand the game better for modding it. but time and rl is always in the way. weapons and structure are very easy, trying to do the

infernal robotics, but not working, 3dmax, there is something I`m doing wrong, wanted to do a crane, so I wanted to create the animated boom, might have to use infernal robotics if I can`t get it to work, as I can do simple animation, might read a bit more for more complexe animation.

very good idea, hoping u can get them to work, seems very hard as no one has tackle those yet. I will make more star trek, etc, stuff, maybe 1 or 2 shuttle for star trek, but first I want my crane even if I got to stay up all night every night to figure it out.

then after I got a few idea for contruction vehicles, then military stuff, but right now its not very inviting , as there isn`t a war going on in ksp. but I will make a few military vehicles like this one, got tons of stuff of pics I want to make

I will make something like this, but can`t make everything at once.this is pretty simple to do, prob can do it in a night. so anything I released u can used, released as u wish, so far , no one is selling my meshes because I don`t add a proper texture , lol , but I guest if any wanted to take the time they could make a simple texture for selling my meshes. anyway the only thing I ask is not sell it for commercial, its free for anybody to use,etc as seen in the license.

640x331_19056_MWO_army_vehicle_concept_art_9_2d_sci_fi_military_vehicle_apc_picture_image_digital_art.jpg

I`m known for making tons of meshes in my younger days, had to much time, now I guest I got to work, rl , kids, so I can do a bit here and there. post 1-5 items u need as a request and I will try to do them here and there, need a image, I don`t mesure anything no more, I`m more of a I see the pic, I can make it. but like I said I will make a few stuff u need, very simple stuff as long as its not like my darn ds9 , hard as its a mesh in a mesh and needed tons of

collisions, collision= bad for ksp frame rate, testing stuff, took out lots of collisions in my runabout and it was excellent, no lags , etc, first version I added collision box u click and it added collision for every piece, even if the collision wasn`t click it seems to know u got collision on, weird, but anyway, I learn not to add to much lol, anyway, got tons of freeware stuff, prob will not use much of it, maybe a few good ones or use a item to copy over,[ to lazy to do simple stuff, reason for freeware, but some are to complexe to use] will experiment on freeware a bit more, then that's if for freeware, never know, if I get inspired I will make and maybe released it.

so next is that dawn crane, got everything [idea, except to do the animated boom, got any idea what I could do, will IC work for it?? if so I could use it I guest and save me the work????

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additional solar systems: no plans there..

but the AI could definately add some additional gameplay after all parts are developped in a carrier game..

Science is one thing - but what then?

At the end of the science, you could get the impulse vessels and the NaturalDesasterInc - with those, a new game starts...

With our impulse creations, the "normal" game is dead!

If I can land savely on the sun, no other task is hard anymore..

so we need some additional gameplay..

To shoot on some satelites that fire back, is excatly what our vessels need to be still usefull.

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yes for solar system, maybe to much work and they will come out with a pluging. anything to make money ingame is usually fun, gathering,etc . yes as it makes it a bit different, depends how u use it, light version I use it for when it flips, or when I use a vtol on a spaceship, etc, but u can use it for a lot of things, every ship should have it just for a few important controls, flip the vehicle is so sweet, and hovering and stoping, for me it changed my game for better,

even if u don`t want the impulse drive, its very usefull in the game.

every game needs additional gameplay, what keeps u wanting more is the key, as a lot of games u get bored of things, this game has a lot of stuff and is getting better with mods, updates.1 trick is look at what other games do like for gathering stuff for money and convert it to ksp style, if its unique then its gold....anyway

here is the next project until I figure out what I want to make lol,[ custom] sooooo many good stuff I could make, but I want a few things ingame for myself also. so here is a airport hawler, there is a lot of stuff I could make, here is a

freeware I modified a bit, simple mesh, almost nothing much to change with it. I would need to make bigger wheels and I wonder if there is dirt tires around? I could make them, but no idear how ,thereprob animated and need a cfg for animation.like I said if its to easy I get bored, so if u see freeware, then u know why its freeware, still I think it will look ok ingame when I finish it, next I will do my crane!!! :) just looking at which ones? so many different ones

could make a crane mod, but I think I got a better idea, just need to test how to add nods

1mjyhauler.jpg

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finish

6B31B18168C66D3815D8B79CF4E23BEF1EEE656535A214648590AB299F0267F6D4087AF1CBAE68DB

amazing, it fits in the runabout, just lucky it does

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tug of war, it works great to haul stuff and can push heavy stuff, they blow up if u are to hard on them, forgot to take a pic of the iva with the door open, nothing amazing in there, just a iva

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Edited by mjy
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yes, took forever to get the wheels in there, not easy as it looks, so for the mod, might release it later on, 1 reply for it, hehe , so no hurry, might do a pack and release some stuff in it.any way, not worried about a post, popular or not. I`m having fun with this stuff, I get to make stuff for my game . prob will let this die out. will reply when I released stuff. and might repy on lcars post

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I code since 3 monthes on LCARS (100s of hours) and have less posts in my thread..

So, I'm not sure this counting game helps you to get motivation - I code to create something cool - if only 3 people use it, at least they will have fun..

I like your stuff - but I have no time to play - last time I used MecJeb was in april.. - so you are more prominent for me then MJ currently is..

You can't go for absolute numbers..

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yes your right , same reason I did a post to ask a few question, like if a few people use it , then its worth the time, even if no one uses it, its for me anyway, remember playing skyrim, released like 1/4 of the stuff I had ingame, and I had like 1000+ meshes, yes I can of do a lot of those, been known for it, I tried to keep of freeware, easier, but once while I do experiment of stuff, its faster.

as for your post being not popular, only the top 10 are posted prob lol. I play a bit here and there, like u said I stop playing to built stuff, when I get bored of modding , I will play with the toys I made, getting my mods ready for a play, might take a few months of modding to a year, etc, then will play.

got my crane truck built up, now need to make the boom and the back of the crane

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  • 2 weeks later...

k, all updated post, as curse is cursing me to death, so I won`t be uploading there no more, will released stuff here

check the new pics in the first page and ask about the wip stuff I will released, most that is there will be released, mix of freeware and custom, its about low poly to med polygone

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