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[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21


raidernick

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Update V0.53.2

-Fixed TAC life support NaN error

-Added water recyclers to Salyut's

-Added life support to soyuz spacecrafts

-Tweaked Salyut tacls values to be more realistic

-Included remotetech module manager config file

RemoteTech file written by Marcelo Silveira

Edited by raidernick
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raidernick, these Salyut and Soyuz look great, the Skylab aswell, congrats!

just wondering, do you plan on making Mir and/or TKS? :)

I have to agree Bobcats Mir is a wonderful Mod. It has almost no dependencies, it has a low memory footprint and most importantly it looks amazing. Bobcats mods have not exactly held with all the new updates but his Soyuz and Mir still look amazing and great to play with. His R7 however has not really held up. I actually have used your R7 raidernick to launch bobcats Soyuz and it works and looks awesome. The Kosmos TKS are amazing and with the exception of the color being incorrect are very accurate. However I think their could be aplace for your models if you decide to make them. Your models are (atleast I consider them) high fidelity and accurate. So if people are going for a realistic and historical play through versions of MIR and TKS would be welcome. That being said as long as Bobcats Mir can survive each update you don't get much better then that model.

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Updated V0.60

-Added Salyut 7

-Updated Salyut 6 textures

-Fixed Soyuz 7k-T BO mesh collision issue

-Updated craft files and added Salyut 7 craft file

-Removed water recyclers module because of engine issues it causes

-COMPLETELY REMOVE OLD VERSION BEFORE INSTALLING THIS!

SxHRgB0.png

bLrM3L6.png

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Updated V0.60

-Added Salyut 7

-Updated Salyut 6 textures

-Fixed Soyuz 7k-T BO mesh collision issue

-Updated craft files and added Salyut 7 craft file

-Removed water recyclers module because of engine issues it causes

-COMPLETELY REMOVE OLD VERSION BEFORE INSTALLING THIS!

http://i.imgur.com/SxHRgB0.png

http://i.imgur.com/bLrM3L6.png

Wow that looks really awesome! I think if you could make the orange darker or even brown it would be perfect! Otherwise well done!

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Wow that looks really awesome! I think if you could make the orange darker or even brown it would be perfect! Otherwise well done!

I tried to keep the color between the two extremes, since Salyut 6 and 7's "red" color was the same on both. All of the pictures are either overexposed or underexposed. I looked at all the pictures and picked a color in between.

EDIT: I may at some point decide to change the shade of red if I find I don't like the current one.

soyuz-t-4_salyut.jpg

Salyut6-Soyuz31.jpg

Salyut-7_and_Soyuz_T-14.jpg

Salyut_7_from_Soyuz_T-13.jpg

Edited by raidernick
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Awesome update!!!

about Mir... Bobcat's Soviet Pack was the first mod i used and i'm still using it to date, but your Skylab and Salyut (at least for me) looks quite better than his Mir... i really like Bobcat's Mir, the only thing i have to complain is Spektr, whose top cone doesn't quite look like the RL one, other modules look great though, and so far the only bug i found with it was that under x64 both Kvants and Mir's core hatch animations didn't work, they deployed and after finishing deploying they undeployed... quite annoying but under x86 there's no such problem

as for KOSMOS, i didn't know it was being updated, and now that i've read his posts it seems that he ain't going to update the station parts and TKS anytime soon :(

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Update V0.70

-Added Progress 7K-TG

-Added Soyuz 7K-T-AF with hullcam support

-Added animation(burnt state) to soyuz descent module and new parachute, you active this state using action groups

-Updated and added craft files(replace your old ones)

CQ01Pot.png

FTStkyJ.png

I added a "burnt" state to soyuz sa module. The thermal blankets would burn off on reentry showing the "white" underneath. For simplicity sake of not using a plugin dependency you manually trigger this using action group key "3". Do this before deploying the parachutes(action group key "9").

clmUBSp.png

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update for the Salyut_Soyuz_RT cfg file for 0.70 version.

added support for Salyut 7, Soyuz 7K-T-AF and Progress.


//Omni antennas to Salyut 1, 4, 6 and 7
@PART[salyut1,salyut4,salyut6,salyut7]:NEEDS[RemoteTech]
{
!MODULE[ModuleDataTransmitter]
{}
%MODULE[ModuleRTAntenna]
{
%Mode0OmniRange = 500000
%Mode1OmniRange = 4000000

%EnergyCost = 0.1
%DeployFxModules = 1

%TRANSMITTER
{
%PacketInterval = 0.4
%PacketSize = 2
%PacketResourceCost = 1.0
}
}
@RESOURCE[ElectricCharge]
{
@amount += 200
@maxAmount += 200
}
%MODULE[ModuleSPUPassive]
{}
}

// Small dish antenna for the orbital modules.
@PART[ok_bo_fem,ok_bo_male,t_bo,t_af_bo,tg_bo]:NEEDS[RemoteTech]
{
!MODULE[ModuleDataTransmitter]
{}
@RESOURCE[ElectricCharge]
{
@amount += 100
@maxAmount += 100
}
%MODULE[ModuleRTAntenna]
{
%Mode0DishRange = 0
%Mode1DishRange = 60000
%DishAngle = 45.0

%EnergyCost = 0.06
%DeployFxModules = 0

%TRANSMITTER
{
%PacketInterval = 0.4
%PacketSize = 5
%PacketResourceCost = 1.0
}
}
%MODULE[ModuleSPUPassive]
{}
}

//Omni antennas to the service modules
@PART[ok_pao,t_pao,tg_sa]:NEEDS[RemoteTech]
{
!MODULE[ModuleDataTransmitter]
{}
%MODULE[ModuleRTAntenna]
{
%Mode0OmniRange = 250000
%Mode1OmniRange = 1500000

%EnergyCost = 0.1
%DeployFxModules = 1

%TRANSMITTER
{
%PacketInterval = 0.4
%PacketSize = 2
%PacketResourceCost = 1.0
}
}
@RESOURCE[ElectricCharge]
{
@amount += 100
@maxAmount += 100
}
%MODULE[ModuleSPUPassive]
{}
}

Edited by Marcelo Silveira
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  • 2 weeks later...

For some reason whenever I click a Salyut in the VAB sidebar, once it appears the green tick that sits in the corner and gives you career notifications starts counting up really quickly with messages like 'You hired Somename Kerman', and I'm locked out from clicking the actual part and moving it or anything. This only occurs with the Salyut stations, and never happened with the v0.53 version, any ideas?

EDIT: The same also happens with Skylab

Edited by junkie_business
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