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0.24 tech tree editing?


Cocox

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I found KSP being a little too easy on the tech side. A few missions to Mun, or fewer to Minmus and the tech tree was unlocked.

To make it harder, in 0.23.5 I edited tree.cfg and multiplied the science needed for each node. Top tier nodes were 7000 science each. I felt I was working for my science and every milestone reached (suborbital, orbital, munar/minmus fly by/orbit/landing and then deep space exploration) gave me the science needed to unlock new tech to go for the next milestone.

In 0.24.. how can I edit the tech tree??? Can't find it.

It would be nice to play it like before especially with the new contract system.

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