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Skinned Mesh Error


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I'm having a problem with a skinned mesh using shape keys for animation. Every time I load the part in game I got log spam of SkinnedMeshRenderer requires a mesh with skinning or blendshape information and the object with the skinned mesh doesn't show up. I'm not exactly sure what this means and there seems to be very little help around the internet.

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Looks like Unity can do blend shapes since 4. You have to rig it to a skeleton and it should work in KSP. Haven't tried it myself yet, but the Kerbals are skinned mesh for sure; their expressions are almost certainly done with blend shapes; and I've seen skinned mesh in a couple mods as well.

Edit:

this may help?

In your case a single bone for the skinned mesh root, no animation on the bone. and you should be able to do the blendshapes.

Edited by nli2work
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check my last edits. you only need a bone to help Unity root the animation. the bone doesn't have to animate. the rest can be blend shapes all you like. You may even be able to assign a root bone in the skinned mesh component and have it all work. In your inspector panel where it says "Root Bone", put a new transform there and see what happens in KSP. If it doesn't, then you probably just need to skin a bone to the mesh and export it to Unity again.

Edited by nli2work
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