Jump to content

Realistic(ish) Stock(ish) Playmodes


Xephirious

Recommended Posts

Hey all! Just curious what constraints and/or mods you guys are using to simulate a more realistic space program. Here are mine:

Kerbal Engineer so I can actually calculate stuff

KW rocketry but ONLY the fairings - no procedural because that's not very realistic

ScanSat to map planets

No f9 use except for correcting glitches

Permadeath

No reverts

Now for game play rules:

Probe flybys/orbits before mapping missions

Always map a planet

Probe landers before Kerbaled landers

Everything fits in a fairing

Landers are equiped with radar mapping parts (like Curiosity)

Always have contingencies (including action buttons) for mission failure and/or Kerbal recovery

No nuclear engine firing inside Kerbin Atmosphere and no ditching nukes on Kerbin

Unlimited debris

No excessive mission durations (i.e. 10 years for a single kerbal in a 1man pod)

Realistic rocket profiles (no square stacks, asparagus staging, Skyscraper rockets or mid rocket boosters)

Orbital Construction a la constellation for epic missions

No Lithobreaking

No monster contraptions flying perpendicular to the atmosphere with exposed fuel tanks etc. (try to use something that approximates a heat shield)

I know this isn't super hardcore but I'm not ready for TAC life support and FAR just yet. This is about as strict as I can go and still have fun with my current skill level.

I'm considering adding Remote Tech (if that works in .24?)

How about you guys? Did I miss something you think I should add?

Link to comment
Share on other sites

You really should do a Aerodynamic Overhaul Mod. I used FAR, now i'm using NEAR , realistic Aerodynamics but not as complicated as FAR and no High dynamic pressure, you should try it.

And that : "Realistic rocket profiles (no square stacks, asparagus staging, Skyscraper rockets or mid rocket boosters)" becomes neccesary than, because you can't get anything else into Orbit without spinning your Rocket out of control.

Link to comment
Share on other sites

Realism Overhaul.

Can you give me a short synopsis so I don't have to install it to test? How extensive is this mod?

"Procedural Fayrings are not unrealistic since fayrings can be designed mission specific."

Yeah but a giant round blob on top of a rocket is not. Even mission specific fairings have overall design limitations.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...