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Rendezvous with Rama


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Thanks for the challenge, paying Rama a visit was definitely fun. Although it could have been made a bit harder, the book Rama definitely wasn't on a closed orbit so I was a bit disappointed to see this one is.

I think I spent some 8000 m/s dv on the whole trip (from LKO back to Kerbin surface) without any gravity assists, it wasn't that hard. I sent an Ion craft just to be safe and returned with plenty of Xenon. Except I had to drop it before reentry as the ship was built to land only the capsule.

The game could use some faster time warp for such occasions.

I wonder if I should post my album from the trip. Gotta go sleep now, maybe tomorrow.

I was disappointed in realising that I didn't even realise that it could be possible to have Rama leave the sun's SOI - and then I manually launched, constructed in space and thrusted it out of the system and then time warped until it started it's return but I'm not sure how, from there, it would be possible to extend the orbit outside of the kerban system's soi. Perhaps I need to edit the persist file and update it here.

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I was disappointed in realising that I didn't even realise that it could be possible to have Rama leave the sun's SOI - and then I manually launched, constructed in space and thrusted it out of the system and then time warped until it started it's return but I'm not sure how, from there, it would be possible to extend the orbit outside of the kerban system's soi. Perhaps I need to edit the persist file and update it here.

It's much easier to get your ship in place using hyperedit. After placing it on inclined circular orbit, you can just first burn retrograde to lower the periapsis, then burn towards the Sun to change the orbit into hyperbolic.

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I'm throwing in the towel... I've only had one halfarsed trip to duna so far, so I think the planning is beyond me at this point.

I suspected the jool assist when I read about a probe being thrown into a solar polar orbit via Jupiter. But I came here and saw that after deciding I wasn't up to the challenge.

:(

Never give up, never surrender. Just see if you can get a large ship with multiple orange tanks - (you can split it up at launch and put it together in lko) then send fuel up and then try and see if you can go for an intercept - the hardest part would be getting in to a solar orbit with the right inclination but it is possible. also it teaches you and gives you a learning curve that you can apply to your own game. If it stops becoming fun save it and come back to it again later.

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It's much easier to get your ship in place using hyperedit. After placing it on inclined circular orbit, you can just first burn retrograde to lower the periapsis, then burn towards the Sun to change the orbit into hyperbolic.

easier but less fun :D - I actually quite enjoyed designing it and putting the parts together in space - took a heck of a lot of fuel to get there and then just edited out the remaining fuel and power from the persist file.

I'm wondering if I could edit the persist as it is now with or without hyperedit.

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Rhaa, my planning did not work :(

The tanker was unable to make match its plane with Rama and my ships needs way to much time to make maneuvers, I will go back to this one later...

Pamynx, failed.

Back to the drawing board. moar boosters, moar delta-v :D

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