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EVA Fuel Problem


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Okay so I landed on the Mun...and I took good ol' Bob Kerman out for EVA...accessing the cheats I thought I had clicked unlimited EVA fuel but instead I clicked on unlimited RCS...so I ran out off EVA fuel and when I tried clicking on "unlimited EVA" nothing happened, apparently that only applies when there's still something in the pack...and now he currently is 5.4 km away from the lander and I unknowingly quicksaved when he ran out.

Since I don't feel like wasting an hour of my previous life doing nothing but watching Bob slowly walk back to the spacecraft...I'm curious to see if this is my only option or how I could fix this. Or maybe I could reload an earlier quicksave...just someone tell me something so I can actually have fun with KSP instead of spending god knows how long watching Bob walk back.

*Note, leaving him there would not be ideal for me...I just want him to leave with the spacecraft he came with since I plan on focusing more towards exploration to Duna.*

Edited by aeromike221
FYI
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Build a small RCS surface craft for your next mission, so you could rely on that instead of the low fuel amounts in the jetpack. And you could leave Bob where he is and pick him up with the spacecraft. Just a thought.

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Quick question...can I still install the mod if I got the game through steam...I'm kind of a noob when it comes to detailed computer files but everything KSP seems to be saved on Steam. (Sorry in advance for my ignorance)

Yes, same way as the store version, just go to the directory where KSP is stored. You can do this by clicking on properties of KSP in Steam - local files - browse local files.

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Thanks I fixed it...I got a full tank, shout out to gpisic for telling me about the mod you saved me from really really really mundane and boring gameplay that would have gave me arthritis in my left hand. Also thanks to Heimdall5008 and Richy teh Space man as well

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Long distance jogs aren't so bad if you put a TV show on while you're keeping an eye on the Kerbal. Just make sure you regularly quicksave, since especially at physics warp running Kerbals are prone to going poof.

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