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astecarmyman

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//:BATTLE ALERT!://

Zokesia Skunkworks VS RocketScientistV

I assume no leaving Pol's SOI? As is usual.

Ships:

x4 Drek XIV-XI

-Vaca

-Thresher

-Scorpion

-Celeste

http://i.imgur.com/tzRD9n6.png

x1 Revenge Class Carrier (not really sure what she's good for here, as this is neither a long range nor heavy ship battle but ah well :P

-Revenge

http://i.imgur.com/JqbiJGi.png

First Shot from Celeste:

http://i.imgur.com/6AyiLDg.jpg

http://i.imgur.com/vMN7wGo.jpg

http://i.imgur.com/i90o9dM.jpg

Main peice is just a bunch of cockpits, with no missiles, engine, and is running out of battery.

PERSIST: https://www./?21ivv3k3cc6463i

(PS Im not really sure if this battle is fair, you're outnumbered, outtonned, and using wing armored fighters against top of the line Zokesian Steel)

If I have the rules right in my head... wouldn't you have to use first the carrier fighters, them being the lightest ship in the fray? That would at least give him a chance to mangle said steel before your big guns come into play. Also, in other order of business, this things are the best thing since sliced bread: the final killshot to HMS Tiger ended up being a reusable precision shot. The second missile of the third just-to-be-sure-that-NERVA-dies volley, ended up being a recovery vessel to bring the first one back to the ship, and it didn't have to go far for it, since it jammed inside the target and expended its fuel spinning it, after taking out its intended target with the precision of a surgeon. Look at it floating by like nothing after crippling the little bugger:

n2TCh51.png

Note that I launched three volleys of 3, 4, and finally 2 missiles: that thing ate 8 freaking missiles before I could consider it out of the fight, and then only because you had no backup engines! :0.0: And I only missed with a couple of them, double :0.0: !!

Not that she is dead by my account, mind you... but the only propulsion system available is RCS, and the closest ship of mine is >70º off the ecliptic, good luck getting to it. I guess she could claim victory if you can limp her back to kerbin, if somehow the rest of our ships end up killing each other and/or dead in the water without being able to get back. And she still has a couple of intact (I think) torpedoes in the rack for you to salvage if you are low on ammo. In the meantime, Swift gave me a very cool photo ops opportunity when she retired after a very difficult job incredibly well done. I honestly wasn't expecting to have a shot at this when the first impacts started doing very, very little damage. However, it seems that once a Drek has a couple of plates shaken off it, it becomes much more manageable. Note the empty missile racks, and all remaining armament docked externally. UKSN Swift survived it first engagement and even came on top (mostly on account of not expecting return fire from Tiger any time soon), but I doubt she can take another of those things down.

nHFMPRP.png

Now my big question: what would you say about me recovering one of your torpedoes that ended up some ~20kms from the battle before I ended with the whole "throwing steel at you" thing? If I read the rules like a hard-ass, I don't know if I should be able to (the munition was 100% disconnected and without external powersources, but the ship still had power, weapons, and at least RCS mobility). But if not, I still have a few small rails to wreck it so you don't salvage it yourself, and I should do that right away before I finish my "regroup move" with the other ships.

Rune. Next up: showing you what I consider a "strategic deployment". I hope you are up to date on your orbital mechanics, because theses are not going to be the easy rendezvouses you left me.

Edited by Rune
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If I have the rules right in my head... wouldn't you have to use first the carrier fighters, them being the lightest ship in the fray? That would at least give him a chance to mangle said steel before your big guns come into play. Also, in other order of business, this things are the best thing since sliced bread: the final killshot to HMS Tiger ended up being a reusable precision shot. The second missile of the third just-to-be-sure-that-NERVA-dies volley, ended up being a recovery vessel to bring the first one back to the ship, and it didn't have to go far for it, since it jammed inside the target and expended its fuel spinning it, after taking out its intended target with the precision of a surgeon. Look at it floating by like nothing after crippling the little bugger:

http://i.imgur.com/n2TCh51.png

Note that I launched three volleys of 3, 4, and finally 2 missiles: that thing ate 8 freaking missiles before I could consider it out of the fight, and then only because you had no backup engines! :0.0: And I only missed with a couple of them, double :0.0: !!

Not that she is dead by my account, mind you... but the only propulsion system available is RCS, and the closest ship of mine is >70º off the ecliptic, good luck getting to it. I guess she could claim victory if you can limp her back to kerbin, if somehow the rest of our ships end up killing each other and/or dead in the water without being able to get back. And she still has a couple of intact (I think) torpedoes in the rack for you to salvage if you are low on ammo.

Now my big question: what would you say about me recovering one of your torpedoes that ended up some ~20kms from the battle before I ended with the whole "trowing steel at you" thing? If I read the rules like a hard-ass, I don't know if I should be able to (the munition was 100% disconnected and without external powersources, but the ship still had power, weapons, and at least RCS mobility). But if not, I still have a few small rails to wreck it so you don't salvage it yourself, and I should do that right away before I finish my "regroup move" with the other ships.

Rune. Next up: showing you what I consider a "strategic deployment". I hope you are up to date on your orbital mechanics, because theses are not going to be the easy rendezvouses you left me.

I know, I realized that too late though :D what actually happened was I accidentally hyperedited the Drek almost on top of the frigate, so I didn't feel like sending a fighter in after it. It doesn't matter much cause the fighters use the same weapons as the Dreks, the same result would have occured :P. if anything this helps him, because now the lighter armored carrier is full of missiles, and the heavy armored Drek is one missile less.

As for this Mun battle, any missile not attached to the normal ship is fair game for you to steal. and yes, i should have put backup engines on the Tiger :P but she is still alive if she has missiles and power, so i'll find a way to get her back up to power, if not into combat at least to Kerbin. Anyway, I'm not feeling so good about this battle, I'm using ancient ships with low D/V in a high D/V environment... my only hope is to fling my ships in wild collision orbits and fire off a missile in the instant i'm in range :P But i think that's not too hard to do.

You've certainly put me in a corner; D/V and ship travel is by far my weakest aspect of ship.

Edited by zekes
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Who? We're the only ones there for pete's sake.

*cough*

I burst the shield and got some shots in. It took a few tries to figure the proper settings(? I can't remember the right word) but after that the results were pretty consistent. 2 shots in quick succession (one shears off the armor the other goes straight for the spine), ~250m, from the top at a slight angle aiming just behind the masthead.

g6i4IBs.png

a5sqbir.png

EpIrPp9.png

Ks3TrKO.png

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*cough*

I burst the shield and got some shots in. It took a few tries to figure the proper settings(? I can't remember the right word) but after that the results were pretty consistent. 2 shots in quick succession (one shears off the armor the other goes straight for the spine), ~250m, from the top at a slight angle aiming just behind the masthead.

http://i.imgur.com/g6i4IBs.png

http://i.imgur.com/a5sqbir.png

http://i.imgur.com/EpIrPp9.png

http://i.imgur.com/Ks3TrKO.png

:( great tactic, bad for me though. The Drek wasn't going to be Invulnerable forever.

You know what time it is? New Drekevak Version time!

EDIT: Done!

dMyC34G.jpg

It looks like a turtle but will probably bounce shots a lot better; tests show that the round does 0 damage to the interior, the worst damage is superficial breakage of the superstructure.

EDIT EDIT: although every time it's damaged it seems to break the game :P Success? Profit?

Edited by zekes
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Zekes, This is going to take a while because that carrier IS LAG! my laptop is trying to kill me at the moment, but the HMS Revenge is going down. :)

EDIT:

Blame. the. lag.

First off, I set up an intercept with the HMS Revenge. Didn't know about the lag at the time.

citfzM3.png

This was difficult, Areospikes do not do well with Pol's gravity.

OGQgMSf.png

Blame the lag!:P

Dum7Ig1.png

Persist: http://www./download/ph38d1g6j640tu4/persistent.sfs

Edited by RocketscientistV
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Operation Aurerran Storm: Battle Update

KYC-34 Spirion to attack Mk-3A Triarri Class Bomber

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I declare the Triarri Class dead. No propulsion and no power sources. Even if you could use the weapons as propulsion, they only have a couple of Sepatrons.

Alright, it might not be dead, but it's still pretty worthless right now.

Persistent (You may need to rename it, upload issues called it persistent(2).sfs)

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@Frozen_Heart:

Running some "simulations" with our ships while I wait for your move.

Javascript is disabled. View full album

No target: Confirmed kill.

3 salvos of 2 Mark II I-Beam rockets. One salvo missed entirely. So 4 MkII's.

I didn't even fire the SRBs!

The lag was real, though.

Edited by Starwhip
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