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Naval Battle Club


astecarmyman

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While I have to say that the Nouveau class warships have OK armor, the Linnaeus is still armed. So, I will attempt to destroy it or at least its weapons ability. Once your ships have no weapons, you cannot sustain power. Thus, they are considered destroyed. I will take my turn in the morning. How fast is the chaingun round?

They are quite durable for the little armor they have; the shearing off of the large outer half seems to have been primarily by luck--your armament simply needs to be better distributed/better armored.

Also, the definition of "sustain power" is that ships can provide sufficient power for them to remain at constant levels when inactive (i.e, so that the power levels do not continuously degrade); I can effectively guarantee that the majority of ion-powered vessels cannot truly sustain power while the ion engines are active, but this is hardly the same (a ship fails to meet this criterion when time-warping will drain its power levels unrecoverably to zero).

The chaingun round (a simple Pocket I-Beam) travels at only about 80 m/s, but that is still sufficient to destroy things such as decouplers and fuel tanks.

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Need a response to this pretty soon... So, my weapons fire put Linnaeus into a decaying orbit around pol. Am I allowed to lift it out, will it be allowed to crash into the surface? How does that rule work. And no, I didn't ram the Linnaeus.

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Turn 4 Battle Over Pol

The Nouveau was chosen to lead the attack and destroy the Linnaeus.It fired from 200 m and got a direct hit. The second shot from 150 m was also a hit. But, both 1.25 m missiles missed as can be seen in the album. The hits modified the orbit of the Linnaeus accidentally. This caused the periapsis to drop below the planets surface. Thus, the enemy will have to act fast to save the Linnaeus. Hopefully they can, as it is of value to them, and of no threat to me.

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Mission Report: Partial success. Linnaeus heavily damaged to the point of not being useful. However, our fleet is not going to have enough ammunition to win this fight. So, we deem this as a draw, until the Schrodinger attacks. All unarmed ships are ordered to retreat back to Earth orbit. A recovery tug will be sent to pick up Jebediah inside his pod.

Edited by Alphasus
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Am I allowed to lift it out, will it be allowed to crash into the surface? How does that rule work. And no, I didn't ram the Linnaeus.

I am fairly certain that I can lift it out; as long as you do not switch back to it, it cannot actually crash (orbits are "on rails" unless you are actively controlling the vessel), but seeing as how you have disarmed it, it is fairly irrelevant anyway.

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Hey guys, back from a rather long KSP break (cousin came over from EU and he doesnt exactly play KSP or games like it, so most of my gaming time was playing with him in stuff he plays). Anyways, looks like there is still some combat here going on here so once i get my new 6th generation HK-S fighters/bombers line working to specs id like to start up a more long term larger scale battle involving actually more then just pure one planet and shoot till all ships are disabled turn based thing. Im thinking of making it a full kerbal system game, where things like interplanetary transfers can be done but take say a few turns to make the whole meaning of time actually useful, and to make high dV, refueling, and less often used support vessels and land bases actually mean something or other.

Im working on new fighters/bombers that will be more practical then the usual capitals (which im kinda putting off development of new designs until 1.1 where HOPEFULLY ill be able to have at a minimum 1000 parts loaded in any given area before it starts to become unplayeable), and well, the new atmo has ever since it came out made SSTOing rather hard (still cant get to effin laythe 100% legit without resorting to ion+edited probe core electric charge). The new line is actually similar in concept to Spartwo's fleet of smaller vessels (the bombers, or whatever he classes them as, essentially under 20t not really capitals).

Too bad ions require exploits, and nukes have lost alot of their utility since not only are they heavier, but they only use LF, which makes vernors (rcs blocks are terrible on anything above 50t) annoying to use and unable to use the same fuel the nukes have (major hurt to redundancy, once you loose main engines you are more or less done for teh battle in all roles except ammo/fuel resupply ship). As great as 1.0 and the later updates are, they did make alot of stuff far harder to pull off.

ANyone here make a good lightweight laythe capable vessel yet? What id do for a ~10-15t laythe capable fighter that can carry around 1t of ordinance to laythe, shoot em an a ground target, and then return to kerbin (as in a full 100% SSTO trip minus the weapons, sofar i think its impossible at such a small mass since im unwilling to have excessively bad TWR, and 10+ ions weighs too much, and less and TWR becomes a pain in the arse to deal with). I still havent given up on a sub 15t, armed laythe roundtrip SSTO, but it isnt looking very good right now with the massive nerfs to atmospheric engines, and ions just having too little TWR to matter in any way whatsoever, that and their part count sucks.

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BATTLE READY ANNOUNCEMENT

am ready for a battle any time

CH3a8FM.png

this is the K.S.S. N4ch0s in low LOW Ike orbit.

it is my heavily armored carrier, and it is decked out!

3: small Bee-II fighters, they have 2 I-beam torpedoes each!

2: large Space-Mu fighters that have a large SRB torpedoes and 4 small I-beam torpedoes each!

the carrier itself, while also being heavily armored, has 3 small I-beam torpedoes.

yKKHPbt.png

i am ready to battle anyone who has a fleet they think is a fair match for me.

of coarse i can wait as long as you want. :)

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Im thinking of making it a full kerbal system game, where things like interplanetary transfers can be done but take say a few turns to make the whole meaning of time actually useful, and to make high dV, refueling, and less often used support vessels and land bases actually mean something or other.

That might take a very, very long time, although it does sound interesting. Something else that might also be intriguing is a combined arms ground/space battle, with surface-to-orbit/orbit to surface weapons (I believe I have mentioned this before).

Too bad ions require exploits, and nukes have lost alot of their utility since not only are they heavier, but they only use LF, which makes vernors (rcs blocks are terrible on anything above 50t) annoying to use and unable to use the same fuel the nukes have (major hurt to redundancy, once you loose main engines you are more or less done for teh battle in all roles except ammo/fuel resupply ship). As great as 1.0 and the later updates are, they did make alot of stuff far harder to pull off.

It is quite a pity that nukes are no longer practical...Something else you could try is a fuel cell/Ion engine hybrid, which gets about 1200 seconds of Isp and eliminates the need for massive battery stores (although thrust is still minimal).

ANyone here make a good lightweight laythe capable vessel yet? What id do for a ~10-15t laythe capable fighter that can carry around 1t of ordinance to laythe, shoot em an a ground target, and then return to kerbin (as in a full 100% SSTO trip minus the weapons, sofar i think its impossible at such a small mass since im unwilling to have excessively bad TWR, and 10+ ions weighs too much, and less and TWR becomes a pain in the arse to deal with). I still havent given up on a sub 15t, armed laythe roundtrip SSTO, but it isnt looking very good right now with the massive nerfs to atmospheric engines, and ions just having too little TWR to matter in any way whatsoever, that and their part count sucks.

I am uncertain if anyone has made a round-trip-capable Laythe SSTO at all, much less sub-15 tons and with an armament payload. That sounds quite challenging indeed...

snip

That...is a very strange carrier--trapezoidal cross section? External fighter docking? Fuel storage pylons? Interesting, certainly, though I am unsure how durable that would be.

Also, I am unsure as to the status of my current battle, as Alphasus has completed his turn but has not yet posted a persistent...

In other news, with regards to my ship development, I have found that my new armoring scheme (employed on the Lachrymeum Class Gunship and the Photon Class Ion Frigate) is extremely effective in mass, part count, and general durability (at least in respect to my previous techniques); I look forward to new designs utilizing it, as well as further combat testing.

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That...is a very strange carrier--trapezoidal cross section? External fighter docking? Fuel storage pylons? Interesting, certainly, though I am unsure how durable that would be.

Also, I am unsure as to the status of my current battle, as Alphasus has completed his turn but has not yet posted a persistent...

In other news, with regards to my ship development, I have found that my new armoring scheme (employed on the Lachrymeum Class Gunship and the Photon Class Ion Frigate) is extremely effective in mass, part count, and general durability (at least in respect to my previous techniques); I look forward to new designs utilizing it, as well as further combat testing.

The carrier is designed to contain a full fleet. its fuel tank externals are very much expendable, but it's hangar and internals are very well protected by a sort of new armor type, the structural panels laying over spaceplane fuel tanks creates a sort of strengthened armor; like on large battleships, boats, and tanks, but with less parts. The trapezoidal shape also is for a reason: slanted armor.

As for that other battle. i do believe you opponent called it a draw after his move saying: he was "unable to win". but i could be wrong.

Edited by 8bitgammers
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No, I am about to post the persist. I redacted the post when I realized that damage is a function of range.

here is the persist:http://www./download/kqze6ies4wkqomx/BattleOverPol_Turn_4.sfs

My upload speeds have been on and off lately, so I couldn't upload this before but it worked at other times.

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Could someone armor test this ship please?

SAC Posterus-class Light Cruiser

The Posterus was created as an alternative to the Nouveau for use in space combat. It has 8000 or so m/s of delta v, weighs between 63 and 65 tons depending on version. It carries 6 high velocity missiles that are capable of crippling most ships that are less than 100 tons in one or two shots. It also has 2 NERVA engines and 4 Ion Engines. It is double armored in the sides, and on top it has one layer of structural plate. The ship is very well armored and armed for its weight, and is soon to be tested in the Naval Battle Club.It is also completely stock.

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http://www./download/doe0fpkdsjdpei8/A_E_S__Posterus-class_Light_Cruiser.craft

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How much does the carrier weigh?I really want to test out my 65 ton light cruiser. It cuts structural plate like butter in my tests.

Edited by Alphasus
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Alright, just curious: Are we allowed to use HyperEdit to get a ship into orbit setting up a battle? Because the battle carrier I just finished building has approximately 0.0000000000000000000000000000000% chance of getting into orbit without HyperEdit.

yes, you most certainly can use hyperedit.

we all do.*

*probably.

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Alright then.

I present to you: the CRG-175 Battle Carrier.

Features:

Two 2.5m missiles, each fitted with a Mainsail engine, large reaction wheel, plenty of RCS, and a probe core.

A cargo bay capable of holding any object up to 2.5 meters wide.*

*if it has a claw on it, because I forgot to put a docking port inside...

It can hold up to 6 crew members. Two in a Mk2 pod, the others in a Mk3 pod stuffed in the front of the cargo bay.

The main propulsion is one Mainsail and two LV-T30s, though it also comes with RCS for maneuvering.

Also, it has a good crash rating, as when it first came crashing down to Kerbin, Bill and Valentina survived by ejecting from the Mk3 pod.

As for the battle: the ship is in a circular equatorial orbit around Kerbin at 125 km.

It has been deemed the only battle-worthy ship built by Union Locomotive Works Aerospace Division.

Here's a pic of the ship in orbit on its test flight:

kBzxCzt.png

I know, looks formidable, doesn't it?

It doesn't have that much armor, but its size makes up for that.

Persistence File:

https://www./?jz0oaynx6ljfm5x

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Alright then.

I present to you: the CRG-175 Battle Carrier.

Features:

Two 2.5m missiles, each fitted with a Mainsail engine, large reaction wheel, plenty of RCS, and a probe core.

A cargo bay capable of holding any object up to 2.5 meters wide.*

*if it has a claw on it, because I forgot to put a docking port inside...

It can hold up to 6 crew members. Two in a Mk2 pod, the others in a Mk3 pod stuffed in the front of the cargo bay.

The main propulsion is one Mainsail and two LV-T30s, though it also comes with RCS for maneuvering.

Also, it has a good crash rating, as when it first came crashing down to Kerbin, Bill and Valentina survived by ejecting from the Mk3 pod.

As for the battle: the ship is in a circular equatorial orbit around Kerbin at 125 km.

It has been deemed the only battle-worthy ship built by Union Locomotive Works Aerospace Division.

Here's a pic of the ship in orbit on its test flight:

http://i.imgur.com/kBzxCzt.png

I know, looks formidable, doesn't it?

It doesn't have that much armor, but its size makes up for that.

Persistence File:

https://www./?jz0oaynx6ljfm5x

i'll battle it if your in?

i could put it against one of my heavy fighters.

elhDlm0.jpg

what do you think? :wink:

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it may be too small...

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I will battle it too. 8bit maybe we could send one ship each to fight the carrier.

sounds like a good idea.

i would start now but i have to go somewhere four 3 hours. when i come back i'll set up my ship.

also, do any of you have a screen recorder?

i could edit all the turns together and it would make for a good youtube video.

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