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Naval Battle Club


astecarmyman

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Could someone armor test this ship please?

SAC Posterus-class Light Cruiser

The Posterus was created as an alternative to the Nouveau for use in space combat. It has 8000 or so m/s of delta v, weighs between 63 and 65 tons depending on version. It carries 6 high velocity missiles that are capable of crippling most ships that are less than 100 tons in one or two shots. It also has 2 NERVA engines and 4 Ion Engines. It is double armored in the sides, and on top it has one layer of structural plate. The ship is very well armored and armed for its weight, and is soon to be tested in the Naval Battle Club.It is also completely stock.

http://imgur.com/a/wDlW7

http://www./download/doe0fpkdsjdpei8/A_E_S__Posterus-class_Light_Cruiser.craft

I have tested your cruiser and found only one fatal flaw.

u2wg3iy02oj7w8izg.jpg

Your probe core has a low impact tolerance and should not be used in the the skeleton of your ship. Place it off of the beams, not between them.

I have a video of the testing, would it be okay if I used it on my YouTube channel?

Here be the link to the channel.

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The Federation Industries are proud to present the Griselbrand II!

The successor to the not-well-known corvette to align with the many changes wrought upon Kerbin; the Griselbrand II is more befitting toward the arch-demon its named after. The corvette containins 8 SMS-2 pods and 2 Bol-class missiles in specialised housings; the housings can also be purposed to hold small fighters. The design is highly modular and each of the two engine blocks can function independently assuming the heavily armoured fuselage is blown apart. The whole craft is powered by four NERVA engines having a total of 3000m/s Delta-V. The design is still in prototype phase and the Federation military is calling for field-testing of early prototypes*

iTYOPBg.jpg

Craft file

Quicksave file (sorry) of the craft around Dres

*Ship is likely to appear different in practice than depicted in the poster, Federation Authorities are not to be held responsible for third-party losses while field-testing

Edited by Spearka
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I usually spread lots of cores throughout the ship so it can't be disabled by hitting any one point. This works for all other subsystems, never put all of one system in the same place and always have redundant back up systems. Use fuel lines to create multiple feeds to and from the engines and fuel tanks. I don't know if it's still possible but verniers and rcs thrusters never used to need to be on the outside or connected to the fuel lines to still work so these can be hidden throughout your ship.

Also; the entire hull, from root part to armour, should be made of the strongest parts available with all subsystems attached later. introducing weaker parts into the spine(s) of your hull will create a stress concentration meaning you can simply shake the ship apart without having to hit specific areas.

Edited by Mr Tegu
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I usually spread lots of cores throughout the ship so it can't be disabled by hitting any one point. This works for all other subsystems, never put all of one system in the same place and always have redundant back up systems. Use fuel lines to create multiple feeds to and from the engines and fuel tanks. I don't know if it's still possible but verniers and rcs thrusters never used to need to be on the outside or connected to the fuel lines to still work so these can be hidden throughout your ship.

Also; the entire hull, from root part to armour, should be made of the strongest parts available with all subsystems attached later. introducing weaker parts into the spine(s) of your hull will create a stress concentration meaning you can simply shake the ship apart without having to hit specific areas.

okay, the cores are actually widely spread with one 1.25m core on each side, one on the front, a 2.5m core on the back in addition to the cockpit.

I'm unfamiliar with producing a "spine" though

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Another way to make your ships tougher is to armour the insides with bulkheads. Due to kerbal's physics engine any well placed projectile is going to appear inside your ship so containment is the best option, you really don't want bits of projectile ricocheting around inside your hollow hull.

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The probe comment was aimed at Alpheus (did I spell it right?). to make a spine you simply build you hull around a long line of girders or I beams, I prefer to use multiple I beam splines so you can only snap my ships by taking out the root part instead of hitting it anywhere along the spine.

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Yeah, the issue is the low impact part the whole of your ship is built around, weakest link and all that.

well, I'm not 100% sure on how exactly to build a ship around a "stronger frame"

Can someone field-test my corvette anyway to determine how strong it is currently against firepower that isn't my own?

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Yes, use that video on your YouTube channel. Would love to see it anywhere on YouTube anyway. Thank you for finding out the flaw. Without asking too much, where else would you put it?

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http://www./download/jslv379nndm7hgn/BattleOverKerbinTurn1.sfs

Persist. All of my ships are surrounding the CRG-175.

I would attach one on each side of that small plate that clips the current probe core.

I would also invite you to look at one of my ships, The Nightmare, it has great survivability.

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well, I'm not 100% sure on how exactly to build a ship around a "stronger frame"

Can someone field-test my corvette anyway to determine how strong it is currently against firepower that isn't my own?

I should be able to test your ship by Friday, unless someone else wants to.

Edited by iamonfire
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So guys, what yall doing?

I will have 1 week break next week so maybee a battle for old times sake :D.

Btw, until U5, im done making ultra good armor, so if anyone would like to battle me, all ordinance is to be at a maximum 625mm stuff (small size, not 1.25m), since my new ships are pretty much crap in terms of survivability, but much more enjoyeable to fly (maneuverability, way better dV, and way more ammo, my newest SK-CRV-I 3rd generation has like room to mount 28 effin shots, although it gets laggy when i actually place that many ibeams which are what, 4-6 parts depending on variant, on the bloody thing :D).

heres alot of the crap ive been working with, newest one is the SK-CRV-I corvette, smallest capital i have availeable, and ofc there are other ships too shown off i have:

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The SK-CRV-I is 250 parts, 50 more then what i was going for, but the weapons take alot of parts, hull is 154 parts ONLY, which isnt that terrible considering the ship isnt exactly completely cannon fodder in terms of protection, itll take a beating from short ibeams and keep going unless u take down all its engines.

Anyways, glad to be back, although im hoping U5 will make at least some of the lag go away, having more then 500 parts per ship is impossible since having ~1000 parts loaded in any given area is really the max i can enjoy, and its very very VERY tough to make viable armor with a hard limit of 200 parts for just the hull, and that doesnt even consider weapons or weapons mounts which add up quickly.

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Umm, ok I will battle you. I have some not so great ships though, so I have no idea on the result. Can you set up, and I can have 1st turn?

I will set up as soon as i finish 2 more smallish vessels (think bomber styled) so i dont have nothing but capital ships. Anyways, you are welcome to take 1st turn, i am not exactly super competitive here so i dont care whether i win or loose, its more for fun and to try to improve my ship designs (as there is no better way to find flaws then actually fighting people who arent yourself).

When we start the battle, i plan on deploying one rather armored ship, my Sk-CRV-I B or C depending on whether the C is finished in time (~50-60t max mass), and 2-3 smaller vessels, at least one of my new FK-103 fighters (under 10t), and the other 2 will most likely be like 20-30t vessels, experimental and just developed (actually im almost done with one of them, will be a bomber that uses mk2 parts, armed with ~10 stubby ibeam missiles). I dont know your fleet composition, but all i ask is try to bring stuff that is roughly similar in mass (1 ~55t ship, 2 ~25t ships, 1 ~10t fighter). While its impossible to get 100% balanced ships as one side will inherently have better armor, or more firepower, or whatever advantage, mass at least makes them a similar class.

Im going to be using exclusively 625mm projectiles (oscar-B diameter) so even if your ships arent uber tough, i should still have a challenge dealing with them. Although i do have plenty of 1250mm ordinance, i dont really enjoy the whole every ship that attack an enemy ship is borderline guaranteed to kill it style. I really prefer is ships remain intact even after an attack, as i feel its more fun to deal with stuff like aiming at weakspots, crippling engines, ect, instead of the more common blowing a ship into 10 pieces with a single rocket salvo that seems to be the norm in this thread (my last 2 battles ended that way, basically whoever attacked with a properly armed ship was guaranteed to get a kill). As for what ordinance you bring, im not gonna impose any real limits except i ask you please refrain from using anything that weighs more then 1 ton, as missiles that are heavier then this tend to do ALOT of 1 shot kills. As for guided or unguided, pick whgatever you like to use, i have a fair mix of both on my ships.

What planet would you like? more higher gravity or lower? Lower makes dV and range way less important. My ships for the most part are middle of the road in terms of ranges, nothing too crazy, but also nothing that would be considered bad either. If you have no preference ill pick some planet thats middle of the road in terms of gravity, since you dont really get much of an advantage of disadvantage there.

Ohh, and srry for any spelling or grammer errors, i sent this from a touchpad phone, terribly hard to hit the right keys.

Edit:

One more thing, do you have anything against both sides being allowed one up to 30t supply ship (may not be used in actual combat) per side? since most of my ships use weak weapons, i feel running out of ordinance will be a major problem. Ofc with a resupply ship, vessels cannot attack and resupply in the same turn as thatd be kinda cheap, but itd be cool to have if the battle ends up drawn out and ammo starts to run out (ofc if i get one you can also bring one for your own fuel/ammo needs).

Edited by panzer1b
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Meh, my weapons aren't reloadable. There is no benefit to me getting an extra supply ship, so an extra 30 tons of warship would be fine. Or, you can have a supply ship and I will keep the normal fleet. My ships are built for 5000-11,000 m/s of delta-v, but I prefer low gravity because the ions are painfully slow to maneuver with. I use guided, but my missiles may weigh more than a ton. I assure you that they are no more than .625 m and barely above a ton. This is only due to their guidance systems, which make up most of the mass other than the rod and engines.

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And, I will need some development because that 55 ton ship for me is either 50 or 65 tons, of which only the 65 ton one is at all recent or competitive. How about I bring two 10 ton fighters and one 65 ton main ship? Or a carrier that is 65 tons with two 10 ton fighters?

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Meh, my weapons aren't reloadable. There is no benefit to me getting an extra supply ship, so an extra 30 tons of warship would be fine. Or, you can have a supply ship and I will keep the normal fleet. My ships are built for 5000-11,000 m/s of delta-v, but I prefer low gravity because the ions are painfully slow to maneuver with. I use guided, but my missiles may weigh more than a ton. I assure you that they are no more than .625 m and barely above a ton. This is only due to their guidance systems, which make up most of the mass other than the rod and engines.

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And, I will need some development because that 55 ton ship for me is either 50 or 65 tons, of which only the 65 ton one is at all recent or competitive. How about I bring two 10 ton fighters and one 65 ton main ship? Or a carrier that is 65 tons with two 10 ton fighters?

Ok, so im setting up on eeloo, that should be just low enough gravity that your ships, even with ions should have plenty of time to maneuver (its less grav then mun if i recall correctly). If your weapons aint reloadeable, ill stick to no resupplies and hope i dont run out of missiles :D. Also, a little over 1 ton is fine, if you use 625mms then even if you go a little over there only so much that caliber can pull off. Again, im not too picky, but i just dont want as much 1 shot kills as ive seen when teh super competitives get at it (believe me, im not at that level, although if i brought a SK-CRV-III youd be in big trouble as that thing is superior to a drek with the modifications ive done to its armor.

I will bring 1 ship that is approx 55t. Then i will bring 1 10t (it was 7 last i checked though) fighter, and 1 20t bomberish thing (well heavy fighter, bomber, whatnot, its hard to really classify what that thing is). That should be a fair counter to your 2X 10t, and 1 65t whatever you choose to bring. I reccomend the ship though, since my 55t is a SK-CRV-I, which while nowhere near competitive armoring, has incredible firepower (it has 12 long ibeams in the nose, and 16 KDrones for anti-fighter work, even if these weapons arent that powerful alone, there is little that can survive without at a minimum engines shot off so many missiles fired at a target, anything that isnt behind heavy armor will just evaporate). Also, now that i think about it, i can use the capital ship as a ammo station, do i actually NEED 16 anti-fighter missiles :D.

I will upload the save file tomorrow, its somewhat late and i still need to do some real life stuff before bed, so as soon as i get out of work tomorrow i will get the save online and you then can take your turn.

On a completely unrelated note; after watching Macey's last vid and seeing what Spiritwolf's new flagship looks like, i think i found a perfect Hanland flagship to counter it, which BTW was updated last weekend, my one best ever cinematic vessel and carrier ive ever made sofar (ok tied to my old dead SR-1 Normandy SSTO replica and BC-304 Korolev):

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Edited by panzer1b
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