Jump to content

Naval Battle Club


astecarmyman

Recommended Posts

well, I'm not 100% sure on how exactly to build a ship around a "stronger frame"

Can someone field-test my corvette anyway to determine how strong it is currently against firepower that isn't my own?

I just finished testing your ship, and I put up a video of the test.

You built your ship around some very weak fuel tanks. If anything hits those tanks the whole ship goes. That and you had some areas around those tanks that were one plate thick. Said plates were also attached directly to the tank, try to space your armor.

Link to comment
Share on other sites

I just finished testing your ship, and I put up a video of the test.

https://youtu.be/XfvU7URu2yA

You built your ship around some very weak fuel tanks. If anything hits those tanks the whole ship goes. That and you had some areas around those tanks that were one plate thick. Said plates were also attached directly to the tank, try to space your armor.

I'll be honest here, before you tested this I actually redid the interior using a framework of girders housing 8 liquid fuel tanks inside, I'll provide a picture soon

Also as a sidenote, even wrecked in the first demonstration the ship could still function autonomously using the rear probecore or the core on the right section

Edit: Here we go! some things worth noting is that the fuel tanks are attached to a central girder which are linked to the engines by fuel lines, the frame itself is attached to a central girder right below the command pod with 4 girders branching out to make up the framework and that the design is otherwise unchanged though the ship is a little wider now ES2os0n.png

old craft file link still works but here's a new one

Edited by Spearka
Link to comment
Share on other sites

I'll be honest here, before you tested this I actually redid the interior using a framework of girders housing 8 liquid fuel tanks inside, I'll provide a picture soon

Also as a sidenote, even wrecked in the first demonstration the ship could still function autonomously using the rear probecore or the core on the right section

Edit: Here we go! some things worth noting is that the fuel tanks are attached to a central girder which are linked to the engines by fuel lines, the frame itself is attached to a central girder right below the command pod with 4 girders branching out to make up the framework and that the design is otherwise unchanged though the ship is a little wider now

old craft file link still works but here's a new one

I see a lot of clipping between girders and fuel tanks there. If you're going for durability then that's not going to work. Clipped parts have a tendency to explode if a force hits them.

Link to comment
Share on other sites

I see a lot of clipping between girders and fuel tanks there. If you're going for durability then that's not going to work. Clipped parts have a tendency to explode if a force hits them.

I literally have no other way of producing a framework the ship is simply too small to accomodate a decent amount of fuel tanks AND have a sturdy frame AND have a decent part count

I would accept any suggestions for modification and you have my permission to fool around with the craft file if it is necessary

Edited by Spearka
Link to comment
Share on other sites

I literally have no other way of producing a framework the ship is simply too small to accomodate a decent amount of fuel tanks AND have a sturdy frame AND have a decent part count

Its not too difficult. takes some playing around with the layout but I did it on a regular basis when I made warships. I noticed you're tying to attract each piece of armour to the spine with its own girder. This takes a huge amount of room and parts. A single girder for each angle then having the plates attached to each other works well and could work with your ship from the look of it. :)

Link to comment
Share on other sites

Its not too difficult. takes some playing around with the layout but I did it on a regular basis when I made warships. I noticed you're tying to attract each piece of armour to the spine with its own girder. This takes a huge amount of room and parts. A single girder for each angle then having the plates attached to each other works well and could work with your ship from the look of it. :)

I don't really understand this, can you demonstrate?

Link to comment
Share on other sites

Ok here are some examples:

Example 1 shows the basic armour I use when I'm making a competitive craft. A central spine runs along the middle of the ship with fuel tanks place on that. A girder is also placed on the spine and from that the armour forms a layer over the tanks. The key is to have no structural and fuel parts touching each other. Otherwise the shock travels through the tough part and destroys the fuel tank.

aCKomE6.png

Examples 2 and 3 show a more advanced version of the same concept. Spacers have been added between the fuel tanks and the central spine. An additional layer of wing armour has been places on top of the main armour. This is light and can deflect smaller shots by itself. Only use this method if you have a beefy PC (I don't) as its extremely part count intensive.

Example 2

LTbwCge.png

Example 3

Note that none of the layers touch. Part clipping may look nice but ships built with it fall apart if sneezed on too hard....

WP1wHtE.png

Edited by Frozen_Heart
Link to comment
Share on other sites

[snip]

Yep, that's how I used to do it too, when I built warships.

FlfVhW0.png

Except that I didn't have the double-layered armor.

The "armor" was connected to the central I-Beam "spine" that was connected to the ship's main spine, which was made of Modular Girder Segments. I don't remember how I connected the fuel tanks but I think they were attached to separate girders.

Link to comment
Share on other sites

Ask Panzer 1b how he armors his ships, or zekes... zekes had some good old designs. Or, download a drek 14 or later and take it apart!

Me lawl, my armor isnt exactly that great, i just heavily focus on part efficient armor (take any of my older competitive ships and put it against a drek head to head, itll die). Then again, i can have 3 of them for one drek's parts, so thats perfectly good.

Really recently ive started developing alot more fun vessels, im done with competitive ships until U5, and ofc that assumes U5 has anything but a very minor improvement to high part count lag. Its basically impossible to make omnidirectional effective armor below 400 parts thatll stop one of the high end missiles that seem to be deployed by everyone these days. Thats at a minimum 500 parts total for 1 ship, since well, 100 parts for weapons/weapon mounts is already lowish on firepower when a single high end missile is at least 15-20 parts.

Although ive always enjoyed the competitive armor building, its gotten to the point that in order to get truly competitive i need to go above 400 parts, and i really prefer all my ships to be 300 at a absolute maximum with weapons, its not a hard limit, but i just cant have much more then 2 500 part ships loaded at once before game becomes more annoying then fun. with a 300 part ship, i can have ~3 loaded at once, or 2 or so with fighters/support ships that are lowish part count. Always enjoyed interaction over pure 1 vs 1, but if U5 allows it, i will come back into competitive loadouts.

Btw, srry i havent started our battle yet, im working on a new ship that i really want to deploy (after my SK-CRV-I prototype failed miserably due to being prone to the resonance kraken of doom). Once i get a actual 50-60t warship up ill set up the battle, we dont want to fight my fighter+bomber with no capital ship vs your stuff. I could always use a SK-CRV-III, but i dont like that idea as its a highly competitive ship which would most likely be an issue for you to actually do anything to it, and itll eat your ships alive since its weapons are anti-drek 12P proven.

As soon as i finish my newly designed SK-CRV-I C, we will fight though, but a for fun game, im not bringing anti-drek weaponry to this one lawl, sticking to my newly developed 0.62m warheads that can actually do some damage but need to be used accurately and in large numbers to be effective vs capitals.

Anyways, as for my part count efficient armor, go to my companyt page and download teh SK-CRV-IIIg3. Its my old competitive ship (my new ones that are updated for 1.04 are harder to destroy and even less parts), but it shows how i made teh core for it. Its not the best, but its bloody good for the fact that the hull is ~200 parts not counting missiles. Click the pic on my sig to check out my ships.

Edited by panzer1b
Link to comment
Share on other sites

Me lawl, my armor isnt exactly that great, i just heavily focus on part efficient armor (take any of my older competitive ships and put it against a drek head to head, itll die). Then again, i can have 3 of them for one drek's parts, so thats perfectly good.

Really recently ive started developing alot more fun vessels, im done with competitive ships until U5, and ofc that assumes U5 has anything but a very minor improvement to high part count lag. Its basically impossible to make omnidirectional effective armor below 400 parts thatll stop one of the high end missiles that seem to be deployed by everyone these days. Thats at a minimum 500 parts total for 1 ship, since well, 100 parts for weapons/weapon mounts is already lowish on firepower when a single high end missile is at least 15-20 parts.

Although ive always enjoyed the competitive armor building, its gotten to the point that in order to get truly competitive i need to go above 400 parts, and i really prefer all my ships to be 300 at a absolute maximum with weapons, its not a hard limit, but i just cant have much more then 2 500 part ships loaded at once before game becomes more annoying then fun. with a 300 part ship, i can have ~3 loaded at once, or 2 or so with fighters/support ships that are lowish part count. Always enjoyed interaction over pure 1 vs 1, but if U5 allows it, i will come back into competitive loadouts.

Btw, srry i havent started our battle yet, im working on a new ship that i really want to deploy (after my SK-CRV-I prototype failed miserably due to being prone to the resonance kraken of doom). Once i get a actual 50-60t warship up ill set up the battle, we dont want to fight my fighter+bomber with no capital ship vs your stuff. I could always use a SK-CRV-III, but i dont like that idea as its a highly competitive ship which would most likely be an issue for you to actually do anything to it, and itll eat your ships alive since its weapons are anti-drek 12P proven.

As soon as i finish this, we will fight though, but a for fun game, im not bringing anti-drek weaponry to this one lawl, sticking to my newly developed 0.62m warheads that can actually do some damage but need to be used accurately and in large numbers to be effective vs capitals.

No, I can wait. But, the battle should be over by august 31st... School starts again:(

Link to comment
Share on other sites

I literally have no other way of producing a framework the ship is simply too small to accomodate a decent amount of fuel tanks AND have a sturdy frame AND have a decent part count

I would accept any suggestions for modification and you have my permission to fool around with the craft file if it is necessary

Btw, one tip i just thouigh of, dont armor fuel tanks just place them externally. This has several advantages, one, if you have enough, redundancy should keep you from loosing all fuel, and two, its better to loose fuel then have the ship blown in half.

Alot of my low endf ships work this way, a heavily armored and sturdy core, covered by fuel tanks that act as pseudo armor, and ususally a few structural panels around key areas, rest covcered in wings. This is vulnurable to most weapons, but its a matter of redundancy, unless the enemy has ALOT and i mean ALOT of ordinance, they are very unlikely to take down the whole ship 100% luck aside.

No, I can wait. But, the battle should be over by august 31st... School starts again:(

I have college starting in september, so we are both in that boat.

Link to comment
Share on other sites


a repost but I'm getting bored......

@panzer, I recon I can consistently wreck the whole thing with a single missile :wink:

edit: I'll limit myself to a 5 part projectile, including the decoupler (I haven't tried this yet and may well ends up eating humble pie but I think it's possible). Edited by Mr Tegu
Link to comment
Share on other sites

Ok here are some examples:

Example 1 shows the basic armour I use when I'm making a competitive craft. A central spine runs along the middle of the ship with fuel tanks place on that. A girder is also placed on the spine and from that the armour forms a layer over the tanks. The key is to have no structural and fuel parts touching each other. Otherwise the shock travels through the tough part and destroys the fuel tank.

http://i.imgur.com/aCKomE6.png

Examples 2 and 3 show a more advanced version of the same concept. Spacers have been added between the fuel tanks and the central spine. An additional layer of wing armour has been places on top of the main armour. This is light and can deflect smaller shots by itself. Only use this method if you have a beefy PC (I don't) as its extremely part count intensive.

Example 2

http://i.imgur.com/LTbwCge.png

Example 3

Note that none of the layers touch. Part clipping may look nice but ships built with it fall apart if sneezed on too hard....

http://i.imgur.com/WP1wHtE.png

screw that then, there's pretty much no hope of making my corvette tough and have a good range at the same time even with external mounting. I should pull the dropbox link then since there's no way of making it a valid ship in any way

Link to comment
Share on other sites

screw that then, there's pretty much no hope of making my corvette tough and have a good range at the same time even with external mounting. I should pull the dropbox link then since there's no way of making it a valid ship in any way

What dV are you aiming for? With heavy armour about 5k is the max you can hope for. Most ppls here seem to only have 2-3k.

I'll have a look at the dropbox file. From the pics it looks like it can be modified nicely as the fuel tanks and girders are already there.

Edit: Damn too late.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...