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Naval Battle Club


astecarmyman

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The Trecut was sent out for her first combat trials. Commanded by her drone, she was controlled back at the space center. Aligning her shot, the barrel-launched missiles missed completely.

Her first sponson-launched missile bounced off the side plating. The other 3 we never saw, but they pierced the side armor and hit the barrel. This dislodged a missile each shot, and destroyed some of the missile stacks. The 3rd shot in specific exploded the fuel tank of the missile, sending debris through the bay. the debris caused a catastrophic explosion of the armament, and 1 missile was left. The 4th shot dislodged the missile, and sent it flying out with the docking port and bicoupler attached. The Trecut then entered a 1005 km by 1016 km orbit, as it has exhausted its missiles.

Imgur Album link here:http://imgur.com/a/iwvF0#7

Persist here:https://www./?u0gt95w1zx91byb

Edited by Alphasus
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New results from reaction cannon tests, It seems that the number of engines required grows exponentially with desired speed, in testing 2 engines have provided 60m/s with 6 engines only providing 80m/s, 0 engines provide 12m/s so when I get a graphing calculator this weekend, I can make a graph predicting engine number based on desired thrust or vice versa, I estimate it may take up to 50 engines or so for 300m/s velocity impact.

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Can anyone test my Oberon-Class Light Cruiser? (In game it's classed as Cruiser-Carrier but whatever.) It rivals a Posterus in weight, but is quite small for that mass, it has two fighter-missile-pods inspired by that guy from Kraken Technologies Cruiser-Carrier, and in total has eight missiles, I'd be very thankful if somebody could test it against a reasonable match for it, heres the KerbalX page, http://kerbalx.com/SharkmanBriton/SAP-Oberon-Class-Cruiser-Carrier

Thanks.

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I was able to model my previous results with the equation x = ((y - 12)^2)/1152 where y is the velocity and x is the number of (twitch) engines(note, if you enter 0 for y, it will tell you you need 0.125 engines to stop the projectile) which gives 12m/s for 0 engines, and 60 for 2, only odd thing is that the equation believes 80m/s is achievable with only 4 engines, but perhaps my secondary engines were not it the best possible location. So even though this is a optimistic equation, it states that 300m/s requires... drumroll please: 72 engines! I am going to do more testing to make sure this equation is valid, but it is obvious to me now why reaction cannons are frowned upon in practical use by you guys.

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I was able to model my previous results with the equation x = ((y - 12)^2)/1152 where y is the velocity and x is the number of (twitch) engines(note, if you enter 0 for y, it will tell you you need 0.125 engines to stop the projectile) which gives 12m/s for 0 engines, and 60 for 2, only odd thing is that the equation believes 80m/s is achievable with only 4 engines, but perhaps my secondary engines were not it the best possible location. So even though this is a optimistic equation, it states that 300m/s requires... drumroll please: 72 engines! I am going to do more testing to make sure this equation is valid, but it is obvious to me now why reaction cannons are frowned upon in practical use by you guys.

you might want to tie it to thrust instead and not engines- that way you would be able to save on engines while using more powerful ones

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Have an idea for a reaction cannon that uses I-beams, the longer shape should mean the exhaust pushes them for a longer amount of time, more testing commencing soon. This could replace multi-Ibeam cannons on larger ships, the part count would be lower and it might allow high velocity attacks at close range, but Mass accelerators as primary weapons do not seem practical.

- - - Updated - - -

you might want to tie it to thrust instead and not engines- that way you would be able to save on engines while using more powerful ones

the problem with larger engines is that they are bulkier, so the center of thrust will not be as close to the projectile and will have less effect, I do see what you are saying though, but in terms of thrust 300m/s for plate+decoupler ammo still requires 1152kN. (16(sea level thrust for twitch) * engine amount).

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K.R.K.N. Fleet (Kraken Technologies)

Class: Battleship

Name: "Kraken"

Model: 1

Cost: 594,584.0

Part Count: 885 parts

Total Mass 309.5 tons

Armament: Equipped with twelwe (12) New generation space missiles (Newly developed Warheads trademarked as Kraken Tirepedoes). Missiles can be used as long range cruise missile (for ship interception) or direct fire (for close-encounters)

Armor and Constuction: Basic rigid structure untilzing the newly developed core structure that prevents it from being cut in half. Overall (one) 1 layer armor and Two (2) layers of armor at the center with simple strut reinforcements. Impact absorbent compartmentalized fuel tanks.

Powerplant and Propulsion: Solar panel arrays, 8 Nuclear Engines, with basic liquid fuel and RCS monopropellants.

Due to it's aging space navy and lagging technology the K.R.K.N. has commissioned a new ship utilizing the latest technologies to keep up with evolving space arms race. It sacrifices armor for maximum range but utilizes the fuel tanks itself as impact absorbent material.

It's been closely monitoring the previous battles lying hidden in the background, observing and studying foreign ships.

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muEeoNy.png

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