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Squad posted it to show off the mod that makes it possible. Something similar might be incorporated into stock KSP one day, but I wouldn't interpret the posting of that screenshot as evidence that it will.

Oh ok I wished this feature to be added

but I'm sure it will be added in next updates we are in 24 update there is 76 Major Update to come :)

Also how I change title to unanswered ?

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"Oh ok I wished this feature to be added" <- It has been, by a mod (EVE and a patch). Squad LIKE mods, that's why they show them off.

"but I'm sure it will be added in next updates" <- You shouldn't be, because it's already provided by the mod.

"we are in 24 update there is 76 Major Update to come :)" <- No, release numbers are not decimal numbers.

"Also how I change title to unanswered ?" <- Change it to answered by following the instructions in this stickied thread

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Well the main reason Squad leaves things like that to mods is that they are already working on the things they want to add to make KSP more of a "game" and less of a sandbox "simulator". That's why we've had science and career mode.

There are LOTS more people writing LOTS more mods to do LOTS more things than Squad can do on their own so there'll always be mods doing things that KSP itself can't.

Mods are optional - if you don't like the functionality of a particular mod you don't install it, so Squad don't get any blame for more features that some people don't like. My main install has as many mods as my machine can cope with at the moment and EVE - that made that dust-storm possible - had to be deleted to make way for others. If that had been part of stock KSP I'd be moaning about it.

Some mods do make it into the game and there are areas of stock KSP Squad have said aren't finished yet but in general mods will always add a lot to the game, without Squad having to get involved, for those that want it.

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Well the main reason Squad leaves things like that to mods is that they are already working on the things they want to add to make KSP more of a "game" and less of a sandbox "simulator". That's why we've had science and career mode.

There are LOTS more people writing LOTS more mods to do LOTS more things than Squad can do on their own so there'll always be mods doing things that KSP itself can't.

Mods are optional - if you don't like the functionality of a particular mod you don't install it, so Squad don't get any blame for more features that some people don't like. My main install has as many mods as my machine can cope with at the moment and EVE - that made that dust-storm possible - had to be deleted to make way for others. If that had been part of stock KSP I'd be moaning about it.

Some mods do make it into the game and there are areas of stock KSP Squad have said aren't finished yet but in general mods will always add a lot to the game, without Squad having to get involved, for those that want it.

Ok I really wanted this to be major but look like mods do everything , also you help me a lot thanks , can you give me mods do this

-Clouds , Weather and better atmospheres mod

- Mining Mod

- Better planet surface mod

- Base Mod

- mod that make Iva can be in base or space station

thats long list , but you say mods do everything is there is mods do these

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I wouldn't say mods do everything, or ever could, but there are an awful lot of them in the relevant forum section: http://forum.kerbalspaceprogram.com/forums/35-Add-on-Releases-and-Projects-Showcase. If what you want isn't there you can always check out http://forum.kerbalspaceprogram.com/forums/13-Add-on-Requests-and-Support or ask for it there. Keep in mind you're asking for a skilled computer-programmer, 3-modeller or texture artist to put in a lot of their time for free, so they're unlikely to do something unless it seems interesting and they think there'll be a lot of demand for it.

Specifically:

  • Clouds - Environmental Visual Enhancements (EVE). The one in your picture.
  • Weather - none that I know of, beyond what EVE does.
  • Atmospheres - well it depends on whether you mean what it looks like (EVE again) or how it acts: Ferram Aerospace Research (FAR) is the classic mod for better aerodynamics, NEAR, by the same author, is a simpler model but still more realistic than stock KSP.
  • Mining - Karbonite is the new boy on the block while Kethane is an older one that you'll hear a lot of people talking about.
  • Planet Surface - Not sure what you want 'better' about it. Check the mods forum for different planets or different buildings on the planets.
  • Bases - oooh, there are LOTS of mods for adding parts to bases. Karbonite/Kethane will probably give you the best reason for building a base in the first place but you'll have to go through the others to see which style of architecture and functionality you prefer.
  • IVA - I don't know any mods that let you just walk-around inside a ship. RasterPropMonitor (RPM) makes beautiful instrument displays for cockpits.

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The nice thing about all of this not being stock is that it keeps the base game accessable to those who can't afford a brand new computer.

Having plugin modules also allows for users to really customize their own content. There are a lot of people who hardly go to Duna, so they could elect to skip that plugin. Maybe some like better physics, or more parts, or alternate power sources.

I personally prefer stock, but it's nice to know there are a lot of options out there to pick what you really want to focus on. And there are a lot of really great mods.

That being said, there's noting wrong with offering a suggestion. There's even a whole forum for it. :)

Cheers,

-Claw

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I wouldn't say mods do everything, or ever could, but there are an awful lot of them in the relevant forum section: http://forum.kerbalspaceprogram.com/forums/35-Add-on-Releases-and-Projects-Showcase. If what you want isn't there you can always check out http://forum.kerbalspaceprogram.com/forums/13-Add-on-Requests-and-Support or ask for it there. Keep in mind you're asking for a skilled computer-programmer, 3-modeller or texture artist to put in a lot of their time for free, so they're unlikely to do something unless it seems interesting and they think there'll be a lot of demand for it.

Specifically:

  • Clouds - Environmental Visual Enhancements (EVE). The one in your picture.
  • Weather - none that I know of, beyond what EVE does.
  • Atmospheres - well it depends on whether you mean what it looks like (EVE again) or how it acts: Ferram Aerospace Research (FAR) is the classic mod for better aerodynamics, NEAR, by the same author, is a simpler model but still more realistic than stock KSP.
  • Mining - Karbonite is the new boy on the block while Kethane is an older one that you'll hear a lot of people talking about.
  • Planet Surface - Not sure what you want 'better' about it. Check the mods forum for different planets or different buildings on the planets.
  • Bases - oooh, there are LOTS of mods for adding parts to bases. Karbonite/Kethane will probably give you the best reason for building a base in the first place but you'll have to go through the others to see which style of architecture and functionality you prefer.
  • IVA - I don't know any mods that let you just walk-around inside a ship. RasterPropMonitor (RPM) makes beautiful instrument displays for cockpits.

Ok thanks , now I need one important thing , to learn how to install mods :sticktongue:

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Yeah SQUAD works on the more important parts like gameplay mechanics and major fixes. I kind of like the fact that this game has one of the best modding communities and is entirely the reason behind my over 400 hrs of play time. With out them I probably would have stopped playing after 50 hrs.

Besides the system works well. The community gets quick updates on multiple mods at the same time while the devs work on core parts.

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